content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-comma-assignment.html

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5 -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL GLSL Conformance Tests</title>
    11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
    12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
    13 <script src="../../../resources/js-test-pre.js"></script>
    14 <script src="../../resources/webgl-test-utils.js"></script>
    15 <script src="../../resources/glsl-conformance-test.js"></script>
    16 </head>
    17 <body>
    18 <div id="description"></div>
    19 <div id="console"></div>
    20 <script id="fragmentShader" type="text/something-not-javascript">
    21 // fragment shader with comma assignment should succeed
    22 precision mediump float;
    23 void main() {
    24   float a = 0.0;
    25   float b = 0.0;
    26   float c = 0.0;
    27   float d = 0.0;
    28   a = 1.1, b = 3.1;
    29   c = 2.1, d = 4.1;
    30   // Output green if successful, red if not.
    31   gl_FragColor = ((a + b + c + d > 10.0) ? vec4(0,1,0,1) : vec4(1,0,0,1));
    32 }
    33 </script>
    34 <script>
    35 GLSLConformanceTester.runRenderTest();
    36 successfullyParsed = true;
    37 </script>
    38 </body>
    39 </html>

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