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1 /* GRAPHITE2 LICENSING |
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2 |
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3 Copyright 2010, SIL International |
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4 All rights reserved. |
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5 |
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6 This library is free software; you can redistribute it and/or modify |
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7 it under the terms of the GNU Lesser General Public License as published |
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8 by the Free Software Foundation; either version 2.1 of License, or |
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9 (at your option) any later version. |
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10 |
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11 This program is distributed in the hope that it will be useful, |
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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14 Lesser General Public License for more details. |
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15 |
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16 You should also have received a copy of the GNU Lesser General Public |
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17 License along with this library in the file named "LICENSE". |
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18 If not, write to the Free Software Foundation, 51 Franklin Street, |
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19 Suite 500, Boston, MA 02110-1335, USA or visit their web page on the |
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20 internet at http://www.fsf.org/licenses/lgpl.html. |
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21 |
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22 Alternatively, the contents of this file may be used under the terms of the |
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23 Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public |
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24 License, as published by the Free Software Foundation, either version 2 |
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25 of the License or (at your option) any later version. |
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26 */ |
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27 #pragma once |
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28 |
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29 namespace graphite2 { |
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30 |
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31 class Position |
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32 { |
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33 public: |
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34 Position() : x(0), y(0) { } |
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35 Position(const float inx, const float iny) : x(inx), y(iny) {} |
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36 Position operator + (const Position& a) const { return Position(x + a.x, y + a.y); } |
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37 Position operator - (const Position& a) const { return Position(x - a.x, y - a.y); } |
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38 Position operator * (const float m) const { return Position(x * m, y * m); } |
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39 Position &operator += (const Position &a) { x += a.x; y += a.y; return *this; } |
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40 Position &operator *= (const float m) { x *= m; y *= m; return *this; } |
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41 |
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42 float x; |
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43 float y; |
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44 }; |
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45 |
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46 class Rect |
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47 { |
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48 public : |
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49 Rect() {} |
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50 Rect(const Position& botLeft, const Position& topRight): bl(botLeft), tr(topRight) {} |
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51 Rect widen(const Rect& other) { return Rect(Position(bl.x > other.bl.x ? other.bl.x : bl.x, bl.y > other.bl.y ? other.bl.y : bl.y), Position(tr.x > other.tr.x ? tr.x : other.tr.x, tr.y > other.tr.y ? tr.y : other.tr.y)); } |
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52 Rect operator + (const Position &a) const { return Rect(Position(bl.x + a.x, bl.y + a.y), Position(tr.x + a.x, tr.y + a.y)); } |
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53 Rect operator * (float m) const { return Rect(Position(bl.x, bl.y) * m, Position(tr.x, tr.y) * m); } |
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54 |
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55 Position bl; |
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56 Position tr; |
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57 }; |
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58 |
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59 } // namespace graphite2 |