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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "WebGLContext.h" |
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7 #include "WebGLUniformLocation.h" |
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8 #include "WebGLShader.h" |
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9 #include "WebGLProgram.h" |
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10 #include "mozilla/dom/WebGLRenderingContextBinding.h" |
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11 |
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12 using namespace mozilla; |
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13 |
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14 JSObject* |
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15 WebGLUniformLocation::WrapObject(JSContext *cx) |
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16 { |
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17 return dom::WebGLUniformLocationBinding::Wrap(cx, this); |
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18 } |
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19 |
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20 WebGLUniformLocation::WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info) |
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21 : WebGLContextBoundObject(context) |
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22 , mProgram(program) |
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23 , mProgramGeneration(program->Generation()) |
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24 , mLocation(location) |
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25 , mInfo(info) |
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26 { |
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27 mElementSize = info.ElementSize(); |
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28 } |
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29 |
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30 NS_IMPL_CYCLE_COLLECTION(WebGLUniformLocation, mProgram) |
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31 |
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32 NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef) |
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33 NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release) |