Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "WebGLContext.h" |
michael@0 | 7 | #include "WebGLUniformLocation.h" |
michael@0 | 8 | #include "WebGLShader.h" |
michael@0 | 9 | #include "WebGLProgram.h" |
michael@0 | 10 | #include "mozilla/dom/WebGLRenderingContextBinding.h" |
michael@0 | 11 | |
michael@0 | 12 | using namespace mozilla; |
michael@0 | 13 | |
michael@0 | 14 | JSObject* |
michael@0 | 15 | WebGLUniformLocation::WrapObject(JSContext *cx) |
michael@0 | 16 | { |
michael@0 | 17 | return dom::WebGLUniformLocationBinding::Wrap(cx, this); |
michael@0 | 18 | } |
michael@0 | 19 | |
michael@0 | 20 | WebGLUniformLocation::WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info) |
michael@0 | 21 | : WebGLContextBoundObject(context) |
michael@0 | 22 | , mProgram(program) |
michael@0 | 23 | , mProgramGeneration(program->Generation()) |
michael@0 | 24 | , mLocation(location) |
michael@0 | 25 | , mInfo(info) |
michael@0 | 26 | { |
michael@0 | 27 | mElementSize = info.ElementSize(); |
michael@0 | 28 | } |
michael@0 | 29 | |
michael@0 | 30 | NS_IMPL_CYCLE_COLLECTION(WebGLUniformLocation, mProgram) |
michael@0 | 31 | |
michael@0 | 32 | NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef) |
michael@0 | 33 | NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release) |