content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-function-scoped-struct.html

branch
TOR_BUG_9701
changeset 11
deefc01c0e14
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-1:000000000000 0:d4b6921de95a
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLSL Conformance Tests</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test-utils.js"></script>
15 <script src="../../resources/glsl-conformance-test.js"></script>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="fragmentShader" type="text/something-not-javascript">
21 // fragment shader with private function scoped struct should fail.
22 precision mediump float;
23 int fun2(struct s { int m; } g) { return g.m; }
24
25 s a;
26
27 void main() {
28 int e = fun2(s(3));
29
30 gl_FragColor = vec4(1.0);
31 }
32 </script>
33 <script>
34 GLSLConformanceTester.runTest();
35 successfullyParsed = true;
36 </script>
37 </body>
38 </html>
39
40

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