content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-function-scoped-struct.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5 -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL GLSL Conformance Tests</title>
    11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
    12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
    13 <script src="../../../resources/js-test-pre.js"></script>
    14 <script src="../../resources/webgl-test-utils.js"></script>
    15 <script src="../../resources/glsl-conformance-test.js"></script>
    16 </head>
    17 <body>
    18 <div id="description"></div>
    19 <div id="console"></div>
    20 <script id="fragmentShader" type="text/something-not-javascript">
    21 // fragment shader with private function scoped struct should fail.
    22 precision mediump float;
    23 int fun2(struct s { int m; } g) { return g.m; }
    25 s a;
    27 void main() {
    28   int e = fun2(s(3));
    30   gl_FragColor = vec4(1.0);
    31 }
    32 </script>
    33 <script>
    34 GLSLConformanceTester.runTest();
    35 successfullyParsed = true;
    36 </script>
    37 </body>
    38 </html>

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