content/canvas/src/WebGLContextBuffers.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/src/WebGLContextBuffers.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,504 @@
     1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "WebGLContext.h"
    1.10 +#include "GLContext.h"
    1.11 +#include "WebGLBuffer.h"
    1.12 +#include "WebGLVertexArray.h"
    1.13 +
    1.14 +using namespace mozilla;
    1.15 +using namespace mozilla::dom;
    1.16 +
    1.17 +void
    1.18 +WebGLContext::BindBuffer(GLenum target, WebGLBuffer *buffer)
    1.19 +{
    1.20 +    if (IsContextLost())
    1.21 +        return;
    1.22 +
    1.23 +    if (!ValidateObjectAllowDeletedOrNull("bindBuffer", buffer))
    1.24 +        return;
    1.25 +
    1.26 +    // silently ignore a deleted buffer
    1.27 +    if (buffer && buffer->IsDeleted())
    1.28 +        return;
    1.29 +
    1.30 +    WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bindBuffer");
    1.31 +
    1.32 +    if (!bufferSlot) {
    1.33 +        return;
    1.34 +    }
    1.35 +
    1.36 +    if (buffer) {
    1.37 +        if (!buffer->Target()) {
    1.38 +            buffer->SetTarget(target);
    1.39 +            buffer->SetHasEverBeenBound(true);
    1.40 +        } else if (target != buffer->Target()) {
    1.41 +            return ErrorInvalidOperation("bindBuffer: buffer already bound to a different target");
    1.42 +        }
    1.43 +    }
    1.44 +
    1.45 +    *bufferSlot = buffer;
    1.46 +
    1.47 +    MakeContextCurrent();
    1.48 +
    1.49 +    gl->fBindBuffer(target, buffer ? buffer->GLName() : 0);
    1.50 +}
    1.51 +
    1.52 +void
    1.53 +WebGLContext::BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer)
    1.54 +{
    1.55 +    if (IsContextLost())
    1.56 +        return;
    1.57 +
    1.58 +    if (!ValidateObjectAllowDeletedOrNull("bindBufferBase", buffer))
    1.59 +        return;
    1.60 +
    1.61 +    // silently ignore a deleted buffer
    1.62 +    if (buffer && buffer->IsDeleted()) {
    1.63 +        return;
    1.64 +    }
    1.65 +
    1.66 +    WebGLRefPtr<WebGLBuffer>* indexedBufferSlot = GetBufferSlotByTargetIndexed(target, index, "bindBufferBase");
    1.67 +
    1.68 +    if (!indexedBufferSlot) {
    1.69 +        return;
    1.70 +    }
    1.71 +
    1.72 +    if (buffer) {
    1.73 +        if (!buffer->Target()) {
    1.74 +            buffer->SetTarget(target);
    1.75 +            buffer->SetHasEverBeenBound(true);
    1.76 +        } else if (target != buffer->Target()) {
    1.77 +            return ErrorInvalidOperation("bindBuffer: buffer already bound to a different target");
    1.78 +        }
    1.79 +    }
    1.80 +
    1.81 +    WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bindBuffer");
    1.82 +
    1.83 +    MOZ_ASSERT(bufferSlot, "GetBufferSlotByTarget(Indexed) mismatch");
    1.84 +
    1.85 +    *indexedBufferSlot = buffer;
    1.86 +    *bufferSlot = buffer;
    1.87 +
    1.88 +    MakeContextCurrent();
    1.89 +
    1.90 +    gl->fBindBufferBase(target, index, buffer ? buffer->GLName() : 0);
    1.91 +}
    1.92 +
    1.93 +void
    1.94 +WebGLContext::BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buffer,
    1.95 +                              WebGLintptr offset, WebGLsizeiptr size)
    1.96 +{
    1.97 +    if (IsContextLost())
    1.98 +        return;
    1.99 +
   1.100 +    if (!ValidateObjectAllowDeletedOrNull("bindBufferRange", buffer))
   1.101 +        return;
   1.102 +
   1.103 +    // silently ignore a deleted buffer
   1.104 +    if (buffer && buffer->IsDeleted())
   1.105 +        return;
   1.106 +
   1.107 +    WebGLRefPtr<WebGLBuffer>* indexedBufferSlot = GetBufferSlotByTargetIndexed(target, index, "bindBufferBase");
   1.108 +
   1.109 +    if (!indexedBufferSlot) {
   1.110 +        return;
   1.111 +    }
   1.112 +
   1.113 +    if (buffer) {
   1.114 +        if (!buffer->Target()) {
   1.115 +            buffer->SetTarget(target);
   1.116 +            buffer->SetHasEverBeenBound(true);
   1.117 +        } else if (target != buffer->Target()) {
   1.118 +            return ErrorInvalidOperation("bindBuffer: buffer already bound to a different target");
   1.119 +        }
   1.120 +        CheckedInt<WebGLsizeiptr> checked_neededByteLength = CheckedInt<WebGLsizeiptr>(offset) + size;
   1.121 +        if (!checked_neededByteLength.isValid() ||
   1.122 +            checked_neededByteLength.value() > buffer->ByteLength())
   1.123 +        {
   1.124 +            return ErrorInvalidValue("bindBufferRange: invalid range");
   1.125 +        }
   1.126 +    }
   1.127 +
   1.128 +    WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bindBuffer");
   1.129 +
   1.130 +    MOZ_ASSERT(bufferSlot, "GetBufferSlotByTarget(Indexed) mismatch");
   1.131 +
   1.132 +    *indexedBufferSlot = buffer;
   1.133 +    *bufferSlot = buffer;
   1.134 +
   1.135 +    MakeContextCurrent();
   1.136 +
   1.137 +    gl->fBindBufferRange(target, index, buffer ? buffer->GLName() : 0, offset, size);
   1.138 +}
   1.139 +
   1.140 +void
   1.141 +WebGLContext::BufferData(GLenum target, WebGLsizeiptr size,
   1.142 +                         GLenum usage)
   1.143 +{
   1.144 +    if (IsContextLost())
   1.145 +        return;
   1.146 +
   1.147 +    WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferData");
   1.148 +
   1.149 +    if (!bufferSlot) {
   1.150 +        return;
   1.151 +    }
   1.152 +
   1.153 +    if (size < 0)
   1.154 +        return ErrorInvalidValue("bufferData: negative size");
   1.155 +
   1.156 +    if (!ValidateBufferUsageEnum(usage, "bufferData: usage"))
   1.157 +        return;
   1.158 +
   1.159 +    // careful: WebGLsizeiptr is always 64-bit, but GLsizeiptr is like intptr_t.
   1.160 +    if (!CheckedInt<GLsizeiptr>(size).isValid())
   1.161 +        return ErrorOutOfMemory("bufferData: bad size");
   1.162 +
   1.163 +    WebGLBuffer* boundBuffer = bufferSlot->get();
   1.164 +
   1.165 +    if (!boundBuffer)
   1.166 +        return ErrorInvalidOperation("bufferData: no buffer bound!");
   1.167 +
   1.168 +    void* zeroBuffer = calloc(size, 1);
   1.169 +    if (!zeroBuffer)
   1.170 +        return ErrorOutOfMemory("bufferData: out of memory");
   1.171 +
   1.172 +    MakeContextCurrent();
   1.173 +    InvalidateBufferFetching();
   1.174 +
   1.175 +    GLenum error = CheckedBufferData(target, size, zeroBuffer, usage);
   1.176 +    free(zeroBuffer);
   1.177 +
   1.178 +    if (error) {
   1.179 +        GenerateWarning("bufferData generated error %s", ErrorName(error));
   1.180 +        return;
   1.181 +    }
   1.182 +
   1.183 +    boundBuffer->SetByteLength(size);
   1.184 +    if (!boundBuffer->ElementArrayCacheBufferData(nullptr, size)) {
   1.185 +        return ErrorOutOfMemory("bufferData: out of memory");
   1.186 +    }
   1.187 +}
   1.188 +
   1.189 +void
   1.190 +WebGLContext::BufferData(GLenum target,
   1.191 +                         const Nullable<ArrayBuffer> &maybeData,
   1.192 +                         GLenum usage)
   1.193 +{
   1.194 +    if (IsContextLost())
   1.195 +        return;
   1.196 +
   1.197 +    if (maybeData.IsNull()) {
   1.198 +        // see http://www.khronos.org/bugzilla/show_bug.cgi?id=386
   1.199 +        return ErrorInvalidValue("bufferData: null object passed");
   1.200 +    }
   1.201 +
   1.202 +    WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferData");
   1.203 +
   1.204 +    if (!bufferSlot) {
   1.205 +        return;
   1.206 +    }
   1.207 +
   1.208 +    const ArrayBuffer& data = maybeData.Value();
   1.209 +    data.ComputeLengthAndData();
   1.210 +
   1.211 +    // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
   1.212 +    // is like intptr_t.
   1.213 +    if (!CheckedInt<GLsizeiptr>(data.Length()).isValid())
   1.214 +        return ErrorOutOfMemory("bufferData: bad size");
   1.215 +
   1.216 +    if (!ValidateBufferUsageEnum(usage, "bufferData: usage"))
   1.217 +        return;
   1.218 +
   1.219 +    WebGLBuffer* boundBuffer = bufferSlot->get();
   1.220 +
   1.221 +    if (!boundBuffer)
   1.222 +        return ErrorInvalidOperation("bufferData: no buffer bound!");
   1.223 +
   1.224 +    MakeContextCurrent();
   1.225 +    InvalidateBufferFetching();
   1.226 +
   1.227 +    GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage);
   1.228 +
   1.229 +    if (error) {
   1.230 +        GenerateWarning("bufferData generated error %s", ErrorName(error));
   1.231 +        return;
   1.232 +    }
   1.233 +
   1.234 +    boundBuffer->SetByteLength(data.Length());
   1.235 +    if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length())) {
   1.236 +        return ErrorOutOfMemory("bufferData: out of memory");
   1.237 +    }
   1.238 +}
   1.239 +
   1.240 +void
   1.241 +WebGLContext::BufferData(GLenum target, const ArrayBufferView& data,
   1.242 +                         GLenum usage)
   1.243 +{
   1.244 +    if (IsContextLost())
   1.245 +        return;
   1.246 +
   1.247 +    WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferSubData");
   1.248 +
   1.249 +    if (!bufferSlot) {
   1.250 +        return;
   1.251 +    }
   1.252 +
   1.253 +    if (!ValidateBufferUsageEnum(usage, "bufferData: usage"))
   1.254 +        return;
   1.255 +
   1.256 +    WebGLBuffer* boundBuffer = bufferSlot->get();
   1.257 +
   1.258 +    if (!boundBuffer)
   1.259 +        return ErrorInvalidOperation("bufferData: no buffer bound!");
   1.260 +
   1.261 +    data.ComputeLengthAndData();
   1.262 +
   1.263 +    // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
   1.264 +    // is like intptr_t.
   1.265 +    if (!CheckedInt<GLsizeiptr>(data.Length()).isValid())
   1.266 +        return ErrorOutOfMemory("bufferData: bad size");
   1.267 +
   1.268 +    InvalidateBufferFetching();
   1.269 +    MakeContextCurrent();
   1.270 +
   1.271 +    GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage);
   1.272 +    if (error) {
   1.273 +        GenerateWarning("bufferData generated error %s", ErrorName(error));
   1.274 +        return;
   1.275 +    }
   1.276 +
   1.277 +    boundBuffer->SetByteLength(data.Length());
   1.278 +    if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length())) {
   1.279 +        return ErrorOutOfMemory("bufferData: out of memory");
   1.280 +    }
   1.281 +}
   1.282 +
   1.283 +void
   1.284 +WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr byteOffset,
   1.285 +                            const Nullable<ArrayBuffer> &maybeData)
   1.286 +{
   1.287 +    if (IsContextLost())
   1.288 +        return;
   1.289 +
   1.290 +    if (maybeData.IsNull()) {
   1.291 +        // see http://www.khronos.org/bugzilla/show_bug.cgi?id=386
   1.292 +        return;
   1.293 +    }
   1.294 +
   1.295 +    WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferSubData");
   1.296 +
   1.297 +    if (!bufferSlot) {
   1.298 +        return;
   1.299 +    }
   1.300 +
   1.301 +    if (byteOffset < 0)
   1.302 +        return ErrorInvalidValue("bufferSubData: negative offset");
   1.303 +
   1.304 +    WebGLBuffer* boundBuffer = bufferSlot->get();
   1.305 +
   1.306 +    if (!boundBuffer)
   1.307 +        return ErrorInvalidOperation("bufferData: no buffer bound!");
   1.308 +
   1.309 +    const ArrayBuffer& data = maybeData.Value();
   1.310 +    data.ComputeLengthAndData();
   1.311 +
   1.312 +    CheckedInt<WebGLsizeiptr> checked_neededByteLength = CheckedInt<WebGLsizeiptr>(byteOffset) + data.Length();
   1.313 +    if (!checked_neededByteLength.isValid())
   1.314 +        return ErrorInvalidValue("bufferSubData: integer overflow computing the needed byte length");
   1.315 +
   1.316 +    if (checked_neededByteLength.value() > boundBuffer->ByteLength())
   1.317 +        return ErrorInvalidValue("bufferSubData: not enough data - operation requires %d bytes, but buffer only has %d bytes",
   1.318 +                                 checked_neededByteLength.value(), boundBuffer->ByteLength());
   1.319 +
   1.320 +    MakeContextCurrent();
   1.321 +
   1.322 +    boundBuffer->ElementArrayCacheBufferSubData(byteOffset, data.Data(), data.Length());
   1.323 +
   1.324 +    gl->fBufferSubData(target, byteOffset, data.Length(), data.Data());
   1.325 +}
   1.326 +
   1.327 +void
   1.328 +WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr byteOffset,
   1.329 +                            const ArrayBufferView& data)
   1.330 +{
   1.331 +    if (IsContextLost())
   1.332 +        return;
   1.333 +
   1.334 +    WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferSubData");
   1.335 +
   1.336 +    if (!bufferSlot) {
   1.337 +        return;
   1.338 +    }
   1.339 +
   1.340 +    if (byteOffset < 0)
   1.341 +        return ErrorInvalidValue("bufferSubData: negative offset");
   1.342 +
   1.343 +    WebGLBuffer* boundBuffer = bufferSlot->get();
   1.344 +
   1.345 +    if (!boundBuffer)
   1.346 +        return ErrorInvalidOperation("bufferSubData: no buffer bound!");
   1.347 +
   1.348 +    data.ComputeLengthAndData();
   1.349 +
   1.350 +    CheckedInt<WebGLsizeiptr> checked_neededByteLength = CheckedInt<WebGLsizeiptr>(byteOffset) + data.Length();
   1.351 +    if (!checked_neededByteLength.isValid())
   1.352 +        return ErrorInvalidValue("bufferSubData: integer overflow computing the needed byte length");
   1.353 +
   1.354 +    if (checked_neededByteLength.value() > boundBuffer->ByteLength())
   1.355 +        return ErrorInvalidValue("bufferSubData: not enough data -- operation requires %d bytes, but buffer only has %d bytes",
   1.356 +                                 checked_neededByteLength.value(), boundBuffer->ByteLength());
   1.357 +
   1.358 +    boundBuffer->ElementArrayCacheBufferSubData(byteOffset, data.Data(), data.Length());
   1.359 +
   1.360 +    MakeContextCurrent();
   1.361 +    gl->fBufferSubData(target, byteOffset, data.Length(), data.Data());
   1.362 +}
   1.363 +
   1.364 +already_AddRefed<WebGLBuffer>
   1.365 +WebGLContext::CreateBuffer()
   1.366 +{
   1.367 +    if (IsContextLost())
   1.368 +        return nullptr;
   1.369 +
   1.370 +    nsRefPtr<WebGLBuffer> globj = new WebGLBuffer(this);
   1.371 +    return globj.forget();
   1.372 +}
   1.373 +
   1.374 +void
   1.375 +WebGLContext::DeleteBuffer(WebGLBuffer *buffer)
   1.376 +{
   1.377 +    if (IsContextLost())
   1.378 +        return;
   1.379 +
   1.380 +    if (!ValidateObjectAllowDeletedOrNull("deleteBuffer", buffer))
   1.381 +        return;
   1.382 +
   1.383 +    if (!buffer || buffer->IsDeleted())
   1.384 +        return;
   1.385 +
   1.386 +    if (mBoundArrayBuffer == buffer) {
   1.387 +        BindBuffer(LOCAL_GL_ARRAY_BUFFER,
   1.388 +                   static_cast<WebGLBuffer*>(nullptr));
   1.389 +    }
   1.390 +
   1.391 +    if (mBoundVertexArray->mBoundElementArrayBuffer == buffer) {
   1.392 +        BindBuffer(LOCAL_GL_ELEMENT_ARRAY_BUFFER,
   1.393 +                   static_cast<WebGLBuffer*>(nullptr));
   1.394 +    }
   1.395 +
   1.396 +    for (int32_t i = 0; i < mGLMaxVertexAttribs; i++) {
   1.397 +        if (mBoundVertexArray->HasAttrib(i) && mBoundVertexArray->mAttribs[i].buf == buffer)
   1.398 +            mBoundVertexArray->mAttribs[i].buf = nullptr;
   1.399 +    }
   1.400 +
   1.401 +    buffer->RequestDelete();
   1.402 +}
   1.403 +
   1.404 +bool
   1.405 +WebGLContext::IsBuffer(WebGLBuffer *buffer)
   1.406 +{
   1.407 +    if (IsContextLost())
   1.408 +        return false;
   1.409 +
   1.410 +    return ValidateObjectAllowDeleted("isBuffer", buffer) &&
   1.411 +           !buffer->IsDeleted() &&
   1.412 +           buffer->HasEverBeenBound();
   1.413 +}
   1.414 +
   1.415 +bool
   1.416 +WebGLContext::ValidateBufferUsageEnum(GLenum target, const char *infos)
   1.417 +{
   1.418 +    switch (target) {
   1.419 +        case LOCAL_GL_STREAM_DRAW:
   1.420 +        case LOCAL_GL_STATIC_DRAW:
   1.421 +        case LOCAL_GL_DYNAMIC_DRAW:
   1.422 +            return true;
   1.423 +        default:
   1.424 +            break;
   1.425 +    }
   1.426 +
   1.427 +    ErrorInvalidEnumInfo(infos, target);
   1.428 +    return false;
   1.429 +}
   1.430 +
   1.431 +WebGLRefPtr<WebGLBuffer>*
   1.432 +WebGLContext::GetBufferSlotByTarget(GLenum target, const char* infos)
   1.433 +{
   1.434 +    switch (target) {
   1.435 +        case LOCAL_GL_ARRAY_BUFFER:
   1.436 +            return &mBoundArrayBuffer;
   1.437 +
   1.438 +        case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
   1.439 +            return &mBoundVertexArray->mBoundElementArrayBuffer;
   1.440 +
   1.441 +        case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
   1.442 +            if (!IsWebGL2()) {
   1.443 +                break;
   1.444 +            }
   1.445 +            return &mBoundTransformFeedbackBuffer;
   1.446 +
   1.447 +        default:
   1.448 +            break;
   1.449 +    }
   1.450 +
   1.451 +    ErrorInvalidEnum("%s: target: invalid enum value 0x%x", infos, target);
   1.452 +    return nullptr;
   1.453 +}
   1.454 +
   1.455 +WebGLRefPtr<WebGLBuffer>*
   1.456 +WebGLContext::GetBufferSlotByTargetIndexed(GLenum target, GLuint index, const char* infos)
   1.457 +{
   1.458 +    switch (target) {
   1.459 +        case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
   1.460 +            if (index >= mGLMaxTransformFeedbackSeparateAttribs) {
   1.461 +                ErrorInvalidValue("%s: index should be less than MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", infos, index);
   1.462 +                return nullptr;
   1.463 +            }
   1.464 +            return nullptr; // See bug 903594
   1.465 +
   1.466 +        default:
   1.467 +            break;
   1.468 +    }
   1.469 +
   1.470 +    ErrorInvalidEnum("%s: target: invalid enum value 0x%x", infos, target);
   1.471 +    return nullptr;
   1.472 +}
   1.473 +
   1.474 +GLenum
   1.475 +WebGLContext::CheckedBufferData(GLenum target,
   1.476 +                                GLsizeiptr size,
   1.477 +                                const GLvoid *data,
   1.478 +                                GLenum usage)
   1.479 +{
   1.480 +#ifdef XP_MACOSX
   1.481 +    // bug 790879
   1.482 +    if (gl->WorkAroundDriverBugs() &&
   1.483 +        int64_t(size) > INT32_MAX) // the cast avoids a potential always-true warning on 32bit
   1.484 +    {
   1.485 +        GenerateWarning("Rejecting valid bufferData call with size %lu to avoid a Mac bug", size);
   1.486 +        return LOCAL_GL_INVALID_VALUE;
   1.487 +    }
   1.488 +#endif
   1.489 +    WebGLBuffer *boundBuffer = nullptr;
   1.490 +    if (target == LOCAL_GL_ARRAY_BUFFER) {
   1.491 +        boundBuffer = mBoundArrayBuffer;
   1.492 +    } else if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER) {
   1.493 +        boundBuffer = mBoundVertexArray->mBoundElementArrayBuffer;
   1.494 +    }
   1.495 +    MOZ_ASSERT(boundBuffer != nullptr, "no buffer bound for this target");
   1.496 +
   1.497 +    bool sizeChanges = uint32_t(size) != boundBuffer->ByteLength();
   1.498 +    if (sizeChanges) {
   1.499 +        GetAndFlushUnderlyingGLErrors();
   1.500 +        gl->fBufferData(target, size, data, usage);
   1.501 +        GLenum error = GetAndFlushUnderlyingGLErrors();
   1.502 +        return error;
   1.503 +    } else {
   1.504 +        gl->fBufferData(target, size, data, usage);
   1.505 +        return LOCAL_GL_NO_ERROR;
   1.506 +    }
   1.507 +}

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