1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/src/WebGLContextState.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,536 @@ 1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#include "WebGLContext.h" 1.10 +#include "WebGLContextUtils.h" 1.11 +#include "WebGLBuffer.h" 1.12 +#include "WebGLShader.h" 1.13 +#include "WebGLProgram.h" 1.14 +#include "WebGLFramebuffer.h" 1.15 +#include "WebGLRenderbuffer.h" 1.16 +#include "WebGLTexture.h" 1.17 +#include "WebGLVertexArray.h" 1.18 +#include "GLContext.h" 1.19 +#include "mozilla/dom/ToJSValue.h" 1.20 + 1.21 +using namespace mozilla; 1.22 +using namespace dom; 1.23 + 1.24 +void 1.25 +WebGLContext::Disable(GLenum cap) 1.26 +{ 1.27 + if (IsContextLost()) 1.28 + return; 1.29 + 1.30 + if (!ValidateCapabilityEnum(cap, "disable")) 1.31 + return; 1.32 + 1.33 + realGLboolean* trackingSlot = GetStateTrackingSlot(cap); 1.34 + 1.35 + if (trackingSlot) 1.36 + { 1.37 + *trackingSlot = 0; 1.38 + } 1.39 + 1.40 + MakeContextCurrent(); 1.41 + gl->fDisable(cap); 1.42 +} 1.43 + 1.44 +void 1.45 +WebGLContext::Enable(GLenum cap) 1.46 +{ 1.47 + if (IsContextLost()) 1.48 + return; 1.49 + 1.50 + if (!ValidateCapabilityEnum(cap, "enable")) 1.51 + return; 1.52 + 1.53 + realGLboolean* trackingSlot = GetStateTrackingSlot(cap); 1.54 + 1.55 + if (trackingSlot) 1.56 + { 1.57 + *trackingSlot = 1; 1.58 + } 1.59 + 1.60 + MakeContextCurrent(); 1.61 + gl->fEnable(cap); 1.62 +} 1.63 + 1.64 +static JS::Value 1.65 +StringValue(JSContext* cx, const char* chars, ErrorResult& rv) 1.66 +{ 1.67 + JSString* str = JS_NewStringCopyZ(cx, chars); 1.68 + if (!str) { 1.69 + rv.Throw(NS_ERROR_OUT_OF_MEMORY); 1.70 + return JS::NullValue(); 1.71 + } 1.72 + 1.73 + return JS::StringValue(str); 1.74 +} 1.75 + 1.76 +JS::Value 1.77 +WebGLContext::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv) 1.78 +{ 1.79 + if (IsContextLost()) 1.80 + return JS::NullValue(); 1.81 + 1.82 + MakeContextCurrent(); 1.83 + 1.84 + if (MinCapabilityMode()) { 1.85 + switch(pname) { 1.86 + //////////////////////////// 1.87 + // Single-value params 1.88 + 1.89 + // int 1.90 + case LOCAL_GL_MAX_VERTEX_ATTRIBS: 1.91 + return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_ATTRIBS); 1.92 + 1.93 + case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1.94 + return JS::Int32Value(MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS); 1.95 + 1.96 + case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS: 1.97 + return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS); 1.98 + 1.99 + case LOCAL_GL_MAX_VARYING_VECTORS: 1.100 + return JS::Int32Value(MINVALUE_GL_MAX_VARYING_VECTORS); 1.101 + 1.102 + case LOCAL_GL_MAX_TEXTURE_SIZE: 1.103 + return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_SIZE); 1.104 + 1.105 + case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE: 1.106 + return JS::Int32Value(MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE); 1.107 + 1.108 + case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS: 1.109 + return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS); 1.110 + 1.111 + case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 1.112 + return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); 1.113 + 1.114 + case LOCAL_GL_MAX_RENDERBUFFER_SIZE: 1.115 + return JS::Int32Value(MINVALUE_GL_MAX_RENDERBUFFER_SIZE); 1.116 + 1.117 + default: 1.118 + // Return the real value; we're not overriding this one 1.119 + break; 1.120 + } 1.121 + } 1.122 + 1.123 + if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) { 1.124 + if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS) { 1.125 + return JS::Int32Value(mGLMaxColorAttachments); 1.126 + 1.127 + } else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS) { 1.128 + return JS::Int32Value(mGLMaxDrawBuffers); 1.129 + 1.130 + } else if (pname >= LOCAL_GL_DRAW_BUFFER0 && 1.131 + pname < GLenum(LOCAL_GL_DRAW_BUFFER0 + mGLMaxDrawBuffers)) 1.132 + { 1.133 + if (mBoundFramebuffer) { 1.134 + GLint iv = 0; 1.135 + gl->fGetIntegerv(pname, &iv); 1.136 + return JS::Int32Value(iv); 1.137 + } 1.138 + 1.139 + GLint iv = 0; 1.140 + gl->fGetIntegerv(pname, &iv); 1.141 + 1.142 + if (iv == GLint(LOCAL_GL_COLOR_ATTACHMENT0 + pname - LOCAL_GL_DRAW_BUFFER0)) { 1.143 + return JS::Int32Value(LOCAL_GL_BACK); 1.144 + } 1.145 + 1.146 + return JS::Int32Value(LOCAL_GL_NONE); 1.147 + } 1.148 + } 1.149 + 1.150 + if (IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) { 1.151 + if (pname == LOCAL_GL_VERTEX_ARRAY_BINDING) { 1.152 + if (mBoundVertexArray == mDefaultVertexArray){ 1.153 + return WebGLObjectAsJSValue(cx, (WebGLVertexArray *) nullptr, rv); 1.154 + } 1.155 + 1.156 + return WebGLObjectAsJSValue(cx, mBoundVertexArray.get(), rv); 1.157 + } 1.158 + } 1.159 + 1.160 + switch (pname) { 1.161 + // 1.162 + // String params 1.163 + // 1.164 + case LOCAL_GL_VENDOR: 1.165 + return StringValue(cx, "Mozilla", rv); 1.166 + case LOCAL_GL_RENDERER: 1.167 + return StringValue(cx, "Mozilla", rv); 1.168 + case LOCAL_GL_VERSION: { 1.169 + const char* version = 0; 1.170 + 1.171 + if (IsWebGL2()) { 1.172 + version = "WebGL 2.0"; 1.173 + } else { 1.174 + version = "WebGL 1.0"; 1.175 + } 1.176 + 1.177 + MOZ_ASSERT(version != 0); 1.178 + return StringValue(cx, version, rv); 1.179 + } 1.180 + case LOCAL_GL_SHADING_LANGUAGE_VERSION: 1.181 + return StringValue(cx, "WebGL GLSL ES 1.0", rv); 1.182 + 1.183 + // Privileged string params exposed by WEBGL_debug_renderer_info: 1.184 + case UNMASKED_VENDOR_WEBGL: 1.185 + case UNMASKED_RENDERER_WEBGL: { 1.186 + // The privilege check is done in WebGLContext::IsExtensionSupported. 1.187 + // So here we just have to check that the extension is enabled. 1.188 + if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_debug_renderer_info)) { 1.189 + break; 1.190 + } 1.191 + GLenum glstringname = LOCAL_GL_NONE; 1.192 + if (pname == UNMASKED_VENDOR_WEBGL) { 1.193 + glstringname = LOCAL_GL_VENDOR; 1.194 + } else if (pname == UNMASKED_RENDERER_WEBGL) { 1.195 + glstringname = LOCAL_GL_RENDERER; 1.196 + } 1.197 + const char* string = reinterpret_cast<const char*>(gl->fGetString(glstringname)); 1.198 + return StringValue(cx, string, rv); 1.199 + } 1.200 + 1.201 + //////////////////////////////// 1.202 + // Single-value params 1.203 + 1.204 + // unsigned int 1.205 + case LOCAL_GL_CULL_FACE_MODE: 1.206 + case LOCAL_GL_FRONT_FACE: 1.207 + case LOCAL_GL_ACTIVE_TEXTURE: 1.208 + case LOCAL_GL_STENCIL_FUNC: 1.209 + case LOCAL_GL_STENCIL_FAIL: 1.210 + case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL: 1.211 + case LOCAL_GL_STENCIL_PASS_DEPTH_PASS: 1.212 + case LOCAL_GL_STENCIL_BACK_FUNC: 1.213 + case LOCAL_GL_STENCIL_BACK_FAIL: 1.214 + case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL: 1.215 + case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS: 1.216 + case LOCAL_GL_DEPTH_FUNC: 1.217 + case LOCAL_GL_BLEND_SRC_RGB: 1.218 + case LOCAL_GL_BLEND_SRC_ALPHA: 1.219 + case LOCAL_GL_BLEND_DST_RGB: 1.220 + case LOCAL_GL_BLEND_DST_ALPHA: 1.221 + case LOCAL_GL_BLEND_EQUATION_RGB: 1.222 + case LOCAL_GL_BLEND_EQUATION_ALPHA: 1.223 + case LOCAL_GL_GENERATE_MIPMAP_HINT: { 1.224 + GLint i = 0; 1.225 + gl->fGetIntegerv(pname, &i); 1.226 + return JS::NumberValue(uint32_t(i)); 1.227 + } 1.228 + // int 1.229 + case LOCAL_GL_STENCIL_CLEAR_VALUE: 1.230 + case LOCAL_GL_STENCIL_REF: 1.231 + case LOCAL_GL_STENCIL_BACK_REF: 1.232 + case LOCAL_GL_UNPACK_ALIGNMENT: 1.233 + case LOCAL_GL_PACK_ALIGNMENT: 1.234 + case LOCAL_GL_SUBPIXEL_BITS: 1.235 + case LOCAL_GL_SAMPLE_BUFFERS: 1.236 + case LOCAL_GL_SAMPLES: 1.237 + case LOCAL_GL_MAX_VERTEX_ATTRIBS: 1.238 + case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 1.239 + case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 1.240 + case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS: 1.241 + case LOCAL_GL_RED_BITS: 1.242 + case LOCAL_GL_GREEN_BITS: 1.243 + case LOCAL_GL_BLUE_BITS: 1.244 + case LOCAL_GL_ALPHA_BITS: 1.245 + case LOCAL_GL_DEPTH_BITS: 1.246 + case LOCAL_GL_STENCIL_BITS: { 1.247 + GLint i = 0; 1.248 + gl->fGetIntegerv(pname, &i); 1.249 + return JS::Int32Value(i); 1.250 + } 1.251 + case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT: { 1.252 + if (IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) { 1.253 + GLint i = 0; 1.254 + gl->fGetIntegerv(pname, &i); 1.255 + return JS::Int32Value(i); 1.256 + } else { 1.257 + break; 1.258 + } 1.259 + } 1.260 + case LOCAL_GL_MAX_TEXTURE_SIZE: 1.261 + return JS::Int32Value(mGLMaxTextureSize); 1.262 + 1.263 + case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE: 1.264 + return JS::Int32Value(mGLMaxCubeMapTextureSize); 1.265 + 1.266 + case LOCAL_GL_MAX_RENDERBUFFER_SIZE: 1.267 + return JS::Int32Value(mGLMaxRenderbufferSize); 1.268 + 1.269 + case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS: 1.270 + return JS::Int32Value(mGLMaxVertexUniformVectors); 1.271 + 1.272 + case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1.273 + return JS::Int32Value(mGLMaxFragmentUniformVectors); 1.274 + 1.275 + case LOCAL_GL_MAX_VARYING_VECTORS: 1.276 + return JS::Int32Value(mGLMaxVaryingVectors); 1.277 + 1.278 + case LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS: 1.279 + return JS::Int32Value(0); 1.280 + case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS: { 1.281 + uint32_t length = mCompressedTextureFormats.Length(); 1.282 + JSObject* obj = Uint32Array::Create(cx, this, length, mCompressedTextureFormats.Elements()); 1.283 + if (!obj) { 1.284 + rv = NS_ERROR_OUT_OF_MEMORY; 1.285 + } 1.286 + return JS::ObjectOrNullValue(obj); 1.287 + } 1.288 + case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: { 1.289 + if (!IsWebGL2()) { 1.290 + break; 1.291 + } 1.292 + return JS::Int32Value(mGLMaxTransformFeedbackSeparateAttribs); 1.293 + } 1.294 + 1.295 + // unsigned int. here we may have to return very large values like 2^32-1 that can't be represented as 1.296 + // javascript integer values. We just return them as doubles and javascript doesn't care. 1.297 + case LOCAL_GL_STENCIL_BACK_VALUE_MASK: 1.298 + case LOCAL_GL_STENCIL_BACK_WRITEMASK: 1.299 + case LOCAL_GL_STENCIL_VALUE_MASK: 1.300 + case LOCAL_GL_STENCIL_WRITEMASK: { 1.301 + GLint i = 0; // the GL api (glGetIntegerv) only does signed ints 1.302 + gl->fGetIntegerv(pname, &i); 1.303 + GLuint i_unsigned(i); // this is where -1 becomes 2^32-1 1.304 + double i_double(i_unsigned); // pass as FP value to allow large values such as 2^32-1. 1.305 + return JS::DoubleValue(i_double); 1.306 + } 1.307 + 1.308 + // float 1.309 + case LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: { 1.310 + if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) { 1.311 + GLfloat f = 0.f; 1.312 + gl->fGetFloatv(pname, &f); 1.313 + return JS::DoubleValue(f); 1.314 + } else { 1.315 + break; 1.316 + } 1.317 + } 1.318 + case LOCAL_GL_DEPTH_CLEAR_VALUE: 1.319 + case LOCAL_GL_LINE_WIDTH: 1.320 + case LOCAL_GL_POLYGON_OFFSET_FACTOR: 1.321 + case LOCAL_GL_POLYGON_OFFSET_UNITS: 1.322 + case LOCAL_GL_SAMPLE_COVERAGE_VALUE: { 1.323 + GLfloat f = 0.f; 1.324 + gl->fGetFloatv(pname, &f); 1.325 + return JS::DoubleValue(f); 1.326 + } 1.327 + 1.328 + // bool 1.329 + case LOCAL_GL_BLEND: 1.330 + case LOCAL_GL_DEPTH_TEST: 1.331 + case LOCAL_GL_STENCIL_TEST: 1.332 + case LOCAL_GL_CULL_FACE: 1.333 + case LOCAL_GL_DITHER: 1.334 + case LOCAL_GL_POLYGON_OFFSET_FILL: 1.335 + case LOCAL_GL_SCISSOR_TEST: 1.336 + case LOCAL_GL_SAMPLE_COVERAGE_INVERT: 1.337 + case LOCAL_GL_DEPTH_WRITEMASK: { 1.338 + realGLboolean b = 0; 1.339 + gl->fGetBooleanv(pname, &b); 1.340 + return JS::BooleanValue(bool(b)); 1.341 + } 1.342 + 1.343 + // bool, WebGL-specific 1.344 + case UNPACK_FLIP_Y_WEBGL: 1.345 + return JS::BooleanValue(mPixelStoreFlipY); 1.346 + case UNPACK_PREMULTIPLY_ALPHA_WEBGL: 1.347 + return JS::BooleanValue(mPixelStorePremultiplyAlpha); 1.348 + 1.349 + // uint, WebGL-specific 1.350 + case UNPACK_COLORSPACE_CONVERSION_WEBGL: 1.351 + return JS::NumberValue(uint32_t(mPixelStoreColorspaceConversion)); 1.352 + 1.353 + //////////////////////////////// 1.354 + // Complex values 1.355 + 1.356 + // 2 floats 1.357 + case LOCAL_GL_DEPTH_RANGE: 1.358 + case LOCAL_GL_ALIASED_POINT_SIZE_RANGE: 1.359 + case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: { 1.360 + GLfloat fv[2] = { 0 }; 1.361 + gl->fGetFloatv(pname, fv); 1.362 + JSObject* obj = Float32Array::Create(cx, this, 2, fv); 1.363 + if (!obj) { 1.364 + rv = NS_ERROR_OUT_OF_MEMORY; 1.365 + } 1.366 + return JS::ObjectOrNullValue(obj); 1.367 + } 1.368 + 1.369 + // 4 floats 1.370 + case LOCAL_GL_COLOR_CLEAR_VALUE: 1.371 + case LOCAL_GL_BLEND_COLOR: { 1.372 + GLfloat fv[4] = { 0 }; 1.373 + gl->fGetFloatv(pname, fv); 1.374 + JSObject* obj = Float32Array::Create(cx, this, 4, fv); 1.375 + if (!obj) { 1.376 + rv = NS_ERROR_OUT_OF_MEMORY; 1.377 + } 1.378 + return JS::ObjectOrNullValue(obj); 1.379 + } 1.380 + 1.381 + // 2 ints 1.382 + case LOCAL_GL_MAX_VIEWPORT_DIMS: { 1.383 + GLint iv[2] = { 0 }; 1.384 + gl->fGetIntegerv(pname, iv); 1.385 + JSObject* obj = Int32Array::Create(cx, this, 2, iv); 1.386 + if (!obj) { 1.387 + rv = NS_ERROR_OUT_OF_MEMORY; 1.388 + } 1.389 + return JS::ObjectOrNullValue(obj); 1.390 + } 1.391 + 1.392 + // 4 ints 1.393 + case LOCAL_GL_SCISSOR_BOX: 1.394 + case LOCAL_GL_VIEWPORT: { 1.395 + GLint iv[4] = { 0 }; 1.396 + gl->fGetIntegerv(pname, iv); 1.397 + JSObject* obj = Int32Array::Create(cx, this, 4, iv); 1.398 + if (!obj) { 1.399 + rv = NS_ERROR_OUT_OF_MEMORY; 1.400 + } 1.401 + return JS::ObjectOrNullValue(obj); 1.402 + } 1.403 + 1.404 + // 4 bools 1.405 + case LOCAL_GL_COLOR_WRITEMASK: { 1.406 + realGLboolean gl_bv[4] = { 0 }; 1.407 + gl->fGetBooleanv(pname, gl_bv); 1.408 + bool vals[4] = { bool(gl_bv[0]), bool(gl_bv[1]), 1.409 + bool(gl_bv[2]), bool(gl_bv[3]) }; 1.410 + JS::Rooted<JS::Value> arr(cx); 1.411 + if (!ToJSValue(cx, vals, &arr)) { 1.412 + rv = NS_ERROR_OUT_OF_MEMORY; 1.413 + } 1.414 + return arr; 1.415 + } 1.416 + 1.417 + case LOCAL_GL_ARRAY_BUFFER_BINDING: { 1.418 + return WebGLObjectAsJSValue(cx, mBoundArrayBuffer.get(), rv); 1.419 + } 1.420 + 1.421 + case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: { 1.422 + if (!IsWebGL2()) { 1.423 + break; 1.424 + } 1.425 + return WebGLObjectAsJSValue(cx, mBoundTransformFeedbackBuffer.get(), rv); 1.426 + } 1.427 + 1.428 + case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING: { 1.429 + return WebGLObjectAsJSValue(cx, mBoundVertexArray->mBoundElementArrayBuffer.get(), rv); 1.430 + } 1.431 + 1.432 + case LOCAL_GL_RENDERBUFFER_BINDING: { 1.433 + return WebGLObjectAsJSValue(cx, mBoundRenderbuffer.get(), rv); 1.434 + } 1.435 + 1.436 + case LOCAL_GL_FRAMEBUFFER_BINDING: { 1.437 + return WebGLObjectAsJSValue(cx, mBoundFramebuffer.get(), rv); 1.438 + } 1.439 + 1.440 + case LOCAL_GL_CURRENT_PROGRAM: { 1.441 + return WebGLObjectAsJSValue(cx, mCurrentProgram.get(), rv); 1.442 + } 1.443 + 1.444 + case LOCAL_GL_TEXTURE_BINDING_2D: { 1.445 + return WebGLObjectAsJSValue(cx, mBound2DTextures[mActiveTexture].get(), rv); 1.446 + } 1.447 + 1.448 + case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP: { 1.449 + return WebGLObjectAsJSValue(cx, mBoundCubeMapTextures[mActiveTexture].get(), rv); 1.450 + } 1.451 + 1.452 + default: 1.453 + break; 1.454 + } 1.455 + 1.456 + ErrorInvalidEnumInfo("getParameter: parameter", pname); 1.457 + return JS::NullValue(); 1.458 +} 1.459 + 1.460 +void 1.461 +WebGLContext::GetParameterIndexed(JSContext* cx, GLenum pname, GLuint index, 1.462 + JS::MutableHandle<JS::Value> retval) 1.463 +{ 1.464 + if (IsContextLost()) { 1.465 + retval.setNull(); 1.466 + return; 1.467 + } 1.468 + 1.469 + MakeContextCurrent(); 1.470 + 1.471 + switch (pname) { 1.472 + case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 1.473 + { 1.474 + if (index >= mGLMaxTransformFeedbackSeparateAttribs) { 1.475 + ErrorInvalidValue("getParameterIndexed: index should be less than MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", index); 1.476 + retval.setNull(); 1.477 + return; 1.478 + } 1.479 + retval.setNull(); // See bug 903594 1.480 + return; 1.481 + } 1.482 + 1.483 + default: 1.484 + break; 1.485 + } 1.486 + 1.487 + ErrorInvalidEnumInfo("getParameterIndexed: parameter", pname); 1.488 + retval.setNull(); 1.489 +} 1.490 + 1.491 +bool 1.492 +WebGLContext::IsEnabled(GLenum cap) 1.493 +{ 1.494 + if (IsContextLost()) 1.495 + return false; 1.496 + 1.497 + if (!ValidateCapabilityEnum(cap, "isEnabled")) 1.498 + return false; 1.499 + 1.500 + MakeContextCurrent(); 1.501 + return gl->fIsEnabled(cap); 1.502 +} 1.503 + 1.504 +bool 1.505 +WebGLContext::ValidateCapabilityEnum(GLenum cap, const char* info) 1.506 +{ 1.507 + switch (cap) { 1.508 + case LOCAL_GL_BLEND: 1.509 + case LOCAL_GL_CULL_FACE: 1.510 + case LOCAL_GL_DEPTH_TEST: 1.511 + case LOCAL_GL_DITHER: 1.512 + case LOCAL_GL_POLYGON_OFFSET_FILL: 1.513 + case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE: 1.514 + case LOCAL_GL_SAMPLE_COVERAGE: 1.515 + case LOCAL_GL_SCISSOR_TEST: 1.516 + case LOCAL_GL_STENCIL_TEST: 1.517 + return true; 1.518 + case LOCAL_GL_RASTERIZER_DISCARD: 1.519 + return IsWebGL2(); 1.520 + default: 1.521 + ErrorInvalidEnumInfo(info, cap); 1.522 + return false; 1.523 + } 1.524 +} 1.525 + 1.526 +realGLboolean* 1.527 +WebGLContext::GetStateTrackingSlot(GLenum cap) 1.528 +{ 1.529 + switch (cap) { 1.530 + case LOCAL_GL_SCISSOR_TEST: 1.531 + return &mScissorTestEnabled; 1.532 + case LOCAL_GL_DITHER: 1.533 + return &mDitherEnabled; 1.534 + case LOCAL_GL_RASTERIZER_DISCARD: 1.535 + return &mRasterizerDiscardEnabled; 1.536 + } 1.537 + 1.538 + return nullptr; 1.539 +}