1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/src/WebGLMemoryTracker.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,170 @@ 1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#ifndef WEBGLMEMORYTRACKER_H_ 1.10 +#define WEBGLMEMORYTRACKER_H_ 1.11 + 1.12 +#include "WebGLContext.h" 1.13 +#include "WebGLBuffer.h" 1.14 +#include "WebGLVertexAttribData.h" 1.15 +#include "WebGLShader.h" 1.16 +#include "WebGLProgram.h" 1.17 +#include "WebGLUniformLocation.h" 1.18 +#include "WebGLTexture.h" 1.19 +#include "WebGLRenderbuffer.h" 1.20 +#include "mozilla/StaticPtr.h" 1.21 +#include "nsIMemoryReporter.h" 1.22 + 1.23 +namespace mozilla { 1.24 + 1.25 +class WebGLMemoryTracker : public nsIMemoryReporter 1.26 +{ 1.27 + NS_DECL_THREADSAFE_ISUPPORTS 1.28 + NS_DECL_NSIMEMORYREPORTER 1.29 + 1.30 + WebGLMemoryTracker(); 1.31 + virtual ~WebGLMemoryTracker(); 1.32 + static StaticRefPtr<WebGLMemoryTracker> sUniqueInstance; 1.33 + 1.34 + // Here we store plain pointers, not RefPtrs: we don't want the 1.35 + // WebGLMemoryTracker unique instance to keep alive all 1.36 + // WebGLContexts ever created. 1.37 + typedef nsTArray<const WebGLContext*> ContextsArrayType; 1.38 + ContextsArrayType mContexts; 1.39 + 1.40 + void InitMemoryReporter(); 1.41 + 1.42 + static WebGLMemoryTracker* UniqueInstance(); 1.43 + 1.44 + static ContextsArrayType & Contexts() { return UniqueInstance()->mContexts; } 1.45 + 1.46 + friend class WebGLContext; 1.47 + 1.48 + public: 1.49 + 1.50 + static void AddWebGLContext(const WebGLContext* c) { 1.51 + Contexts().AppendElement(c); 1.52 + } 1.53 + 1.54 + static void RemoveWebGLContext(const WebGLContext* c) { 1.55 + ContextsArrayType & contexts = Contexts(); 1.56 + contexts.RemoveElement(c); 1.57 + if (contexts.IsEmpty()) { 1.58 + sUniqueInstance = nullptr; 1.59 + } 1.60 + } 1.61 + 1.62 + private: 1.63 + static int64_t GetTextureMemoryUsed() { 1.64 + const ContextsArrayType & contexts = Contexts(); 1.65 + int64_t result = 0; 1.66 + for(size_t i = 0; i < contexts.Length(); ++i) { 1.67 + for (const WebGLTexture *texture = contexts[i]->mTextures.getFirst(); 1.68 + texture; 1.69 + texture = texture->getNext()) 1.70 + { 1.71 + result += texture->MemoryUsage(); 1.72 + } 1.73 + } 1.74 + return result; 1.75 + } 1.76 + 1.77 + static int64_t GetTextureCount() { 1.78 + const ContextsArrayType & contexts = Contexts(); 1.79 + int64_t result = 0; 1.80 + for(size_t i = 0; i < contexts.Length(); ++i) { 1.81 + for (const WebGLTexture *texture = contexts[i]->mTextures.getFirst(); 1.82 + texture; 1.83 + texture = texture->getNext()) 1.84 + { 1.85 + result++; 1.86 + } 1.87 + } 1.88 + return result; 1.89 + } 1.90 + 1.91 + static int64_t GetBufferMemoryUsed() { 1.92 + const ContextsArrayType & contexts = Contexts(); 1.93 + int64_t result = 0; 1.94 + for(size_t i = 0; i < contexts.Length(); ++i) { 1.95 + for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst(); 1.96 + buffer; 1.97 + buffer = buffer->getNext()) 1.98 + { 1.99 + result += buffer->ByteLength(); 1.100 + } 1.101 + } 1.102 + return result; 1.103 + } 1.104 + 1.105 + static int64_t GetBufferCacheMemoryUsed(); 1.106 + 1.107 + static int64_t GetBufferCount() { 1.108 + const ContextsArrayType & contexts = Contexts(); 1.109 + int64_t result = 0; 1.110 + for(size_t i = 0; i < contexts.Length(); ++i) { 1.111 + for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst(); 1.112 + buffer; 1.113 + buffer = buffer->getNext()) 1.114 + { 1.115 + result++; 1.116 + } 1.117 + } 1.118 + return result; 1.119 + } 1.120 + 1.121 + static int64_t GetRenderbufferMemoryUsed() { 1.122 + const ContextsArrayType & contexts = Contexts(); 1.123 + int64_t result = 0; 1.124 + for(size_t i = 0; i < contexts.Length(); ++i) { 1.125 + for (const WebGLRenderbuffer *rb = contexts[i]->mRenderbuffers.getFirst(); 1.126 + rb; 1.127 + rb = rb->getNext()) 1.128 + { 1.129 + result += rb->MemoryUsage(); 1.130 + } 1.131 + } 1.132 + return result; 1.133 + } 1.134 + 1.135 + static int64_t GetRenderbufferCount() { 1.136 + const ContextsArrayType & contexts = Contexts(); 1.137 + int64_t result = 0; 1.138 + for(size_t i = 0; i < contexts.Length(); ++i) { 1.139 + for (const WebGLRenderbuffer *rb = contexts[i]->mRenderbuffers.getFirst(); 1.140 + rb; 1.141 + rb = rb->getNext()) 1.142 + { 1.143 + result++; 1.144 + } 1.145 + } 1.146 + return result; 1.147 + } 1.148 + 1.149 + static int64_t GetShaderSize(); 1.150 + 1.151 + static int64_t GetShaderCount() { 1.152 + const ContextsArrayType & contexts = Contexts(); 1.153 + int64_t result = 0; 1.154 + for(size_t i = 0; i < contexts.Length(); ++i) { 1.155 + for (const WebGLShader *shader = contexts[i]->mShaders.getFirst(); 1.156 + shader; 1.157 + shader = shader->getNext()) 1.158 + { 1.159 + result++; 1.160 + } 1.161 + } 1.162 + return result; 1.163 + } 1.164 + 1.165 + static int64_t GetContextCount() { 1.166 + return Contexts().Length(); 1.167 + } 1.168 +}; 1.169 + 1.170 + 1.171 +} // namespace mozilla 1.172 + 1.173 +#endif