Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #ifndef WEBGLMEMORYTRACKER_H_ |
michael@0 | 7 | #define WEBGLMEMORYTRACKER_H_ |
michael@0 | 8 | |
michael@0 | 9 | #include "WebGLContext.h" |
michael@0 | 10 | #include "WebGLBuffer.h" |
michael@0 | 11 | #include "WebGLVertexAttribData.h" |
michael@0 | 12 | #include "WebGLShader.h" |
michael@0 | 13 | #include "WebGLProgram.h" |
michael@0 | 14 | #include "WebGLUniformLocation.h" |
michael@0 | 15 | #include "WebGLTexture.h" |
michael@0 | 16 | #include "WebGLRenderbuffer.h" |
michael@0 | 17 | #include "mozilla/StaticPtr.h" |
michael@0 | 18 | #include "nsIMemoryReporter.h" |
michael@0 | 19 | |
michael@0 | 20 | namespace mozilla { |
michael@0 | 21 | |
michael@0 | 22 | class WebGLMemoryTracker : public nsIMemoryReporter |
michael@0 | 23 | { |
michael@0 | 24 | NS_DECL_THREADSAFE_ISUPPORTS |
michael@0 | 25 | NS_DECL_NSIMEMORYREPORTER |
michael@0 | 26 | |
michael@0 | 27 | WebGLMemoryTracker(); |
michael@0 | 28 | virtual ~WebGLMemoryTracker(); |
michael@0 | 29 | static StaticRefPtr<WebGLMemoryTracker> sUniqueInstance; |
michael@0 | 30 | |
michael@0 | 31 | // Here we store plain pointers, not RefPtrs: we don't want the |
michael@0 | 32 | // WebGLMemoryTracker unique instance to keep alive all |
michael@0 | 33 | // WebGLContexts ever created. |
michael@0 | 34 | typedef nsTArray<const WebGLContext*> ContextsArrayType; |
michael@0 | 35 | ContextsArrayType mContexts; |
michael@0 | 36 | |
michael@0 | 37 | void InitMemoryReporter(); |
michael@0 | 38 | |
michael@0 | 39 | static WebGLMemoryTracker* UniqueInstance(); |
michael@0 | 40 | |
michael@0 | 41 | static ContextsArrayType & Contexts() { return UniqueInstance()->mContexts; } |
michael@0 | 42 | |
michael@0 | 43 | friend class WebGLContext; |
michael@0 | 44 | |
michael@0 | 45 | public: |
michael@0 | 46 | |
michael@0 | 47 | static void AddWebGLContext(const WebGLContext* c) { |
michael@0 | 48 | Contexts().AppendElement(c); |
michael@0 | 49 | } |
michael@0 | 50 | |
michael@0 | 51 | static void RemoveWebGLContext(const WebGLContext* c) { |
michael@0 | 52 | ContextsArrayType & contexts = Contexts(); |
michael@0 | 53 | contexts.RemoveElement(c); |
michael@0 | 54 | if (contexts.IsEmpty()) { |
michael@0 | 55 | sUniqueInstance = nullptr; |
michael@0 | 56 | } |
michael@0 | 57 | } |
michael@0 | 58 | |
michael@0 | 59 | private: |
michael@0 | 60 | static int64_t GetTextureMemoryUsed() { |
michael@0 | 61 | const ContextsArrayType & contexts = Contexts(); |
michael@0 | 62 | int64_t result = 0; |
michael@0 | 63 | for(size_t i = 0; i < contexts.Length(); ++i) { |
michael@0 | 64 | for (const WebGLTexture *texture = contexts[i]->mTextures.getFirst(); |
michael@0 | 65 | texture; |
michael@0 | 66 | texture = texture->getNext()) |
michael@0 | 67 | { |
michael@0 | 68 | result += texture->MemoryUsage(); |
michael@0 | 69 | } |
michael@0 | 70 | } |
michael@0 | 71 | return result; |
michael@0 | 72 | } |
michael@0 | 73 | |
michael@0 | 74 | static int64_t GetTextureCount() { |
michael@0 | 75 | const ContextsArrayType & contexts = Contexts(); |
michael@0 | 76 | int64_t result = 0; |
michael@0 | 77 | for(size_t i = 0; i < contexts.Length(); ++i) { |
michael@0 | 78 | for (const WebGLTexture *texture = contexts[i]->mTextures.getFirst(); |
michael@0 | 79 | texture; |
michael@0 | 80 | texture = texture->getNext()) |
michael@0 | 81 | { |
michael@0 | 82 | result++; |
michael@0 | 83 | } |
michael@0 | 84 | } |
michael@0 | 85 | return result; |
michael@0 | 86 | } |
michael@0 | 87 | |
michael@0 | 88 | static int64_t GetBufferMemoryUsed() { |
michael@0 | 89 | const ContextsArrayType & contexts = Contexts(); |
michael@0 | 90 | int64_t result = 0; |
michael@0 | 91 | for(size_t i = 0; i < contexts.Length(); ++i) { |
michael@0 | 92 | for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst(); |
michael@0 | 93 | buffer; |
michael@0 | 94 | buffer = buffer->getNext()) |
michael@0 | 95 | { |
michael@0 | 96 | result += buffer->ByteLength(); |
michael@0 | 97 | } |
michael@0 | 98 | } |
michael@0 | 99 | return result; |
michael@0 | 100 | } |
michael@0 | 101 | |
michael@0 | 102 | static int64_t GetBufferCacheMemoryUsed(); |
michael@0 | 103 | |
michael@0 | 104 | static int64_t GetBufferCount() { |
michael@0 | 105 | const ContextsArrayType & contexts = Contexts(); |
michael@0 | 106 | int64_t result = 0; |
michael@0 | 107 | for(size_t i = 0; i < contexts.Length(); ++i) { |
michael@0 | 108 | for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst(); |
michael@0 | 109 | buffer; |
michael@0 | 110 | buffer = buffer->getNext()) |
michael@0 | 111 | { |
michael@0 | 112 | result++; |
michael@0 | 113 | } |
michael@0 | 114 | } |
michael@0 | 115 | return result; |
michael@0 | 116 | } |
michael@0 | 117 | |
michael@0 | 118 | static int64_t GetRenderbufferMemoryUsed() { |
michael@0 | 119 | const ContextsArrayType & contexts = Contexts(); |
michael@0 | 120 | int64_t result = 0; |
michael@0 | 121 | for(size_t i = 0; i < contexts.Length(); ++i) { |
michael@0 | 122 | for (const WebGLRenderbuffer *rb = contexts[i]->mRenderbuffers.getFirst(); |
michael@0 | 123 | rb; |
michael@0 | 124 | rb = rb->getNext()) |
michael@0 | 125 | { |
michael@0 | 126 | result += rb->MemoryUsage(); |
michael@0 | 127 | } |
michael@0 | 128 | } |
michael@0 | 129 | return result; |
michael@0 | 130 | } |
michael@0 | 131 | |
michael@0 | 132 | static int64_t GetRenderbufferCount() { |
michael@0 | 133 | const ContextsArrayType & contexts = Contexts(); |
michael@0 | 134 | int64_t result = 0; |
michael@0 | 135 | for(size_t i = 0; i < contexts.Length(); ++i) { |
michael@0 | 136 | for (const WebGLRenderbuffer *rb = contexts[i]->mRenderbuffers.getFirst(); |
michael@0 | 137 | rb; |
michael@0 | 138 | rb = rb->getNext()) |
michael@0 | 139 | { |
michael@0 | 140 | result++; |
michael@0 | 141 | } |
michael@0 | 142 | } |
michael@0 | 143 | return result; |
michael@0 | 144 | } |
michael@0 | 145 | |
michael@0 | 146 | static int64_t GetShaderSize(); |
michael@0 | 147 | |
michael@0 | 148 | static int64_t GetShaderCount() { |
michael@0 | 149 | const ContextsArrayType & contexts = Contexts(); |
michael@0 | 150 | int64_t result = 0; |
michael@0 | 151 | for(size_t i = 0; i < contexts.Length(); ++i) { |
michael@0 | 152 | for (const WebGLShader *shader = contexts[i]->mShaders.getFirst(); |
michael@0 | 153 | shader; |
michael@0 | 154 | shader = shader->getNext()) |
michael@0 | 155 | { |
michael@0 | 156 | result++; |
michael@0 | 157 | } |
michael@0 | 158 | } |
michael@0 | 159 | return result; |
michael@0 | 160 | } |
michael@0 | 161 | |
michael@0 | 162 | static int64_t GetContextCount() { |
michael@0 | 163 | return Contexts().Length(); |
michael@0 | 164 | } |
michael@0 | 165 | }; |
michael@0 | 166 | |
michael@0 | 167 | |
michael@0 | 168 | } // namespace mozilla |
michael@0 | 169 | |
michael@0 | 170 | #endif |