1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/src/WebGLShader.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,102 @@ 1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#ifndef WEBGLSHADER_H_ 1.10 +#define WEBGLSHADER_H_ 1.11 + 1.12 +#include "WebGLObjectModel.h" 1.13 +#include "WebGLUniformInfo.h" 1.14 + 1.15 +#include "nsWrapperCache.h" 1.16 + 1.17 +#include "angle/ShaderLang.h" 1.18 + 1.19 +#include "mozilla/LinkedList.h" 1.20 +#include "mozilla/MemoryReporting.h" 1.21 + 1.22 +namespace mozilla { 1.23 + 1.24 +struct WebGLMappedIdentifier { 1.25 + nsCString original, mapped; // ASCII strings 1.26 + WebGLMappedIdentifier(const nsACString& o, const nsACString& m) : original(o), mapped(m) {} 1.27 +}; 1.28 + 1.29 +class WebGLShader MOZ_FINAL 1.30 + : public nsWrapperCache 1.31 + , public WebGLRefCountedObject<WebGLShader> 1.32 + , public LinkedListElement<WebGLShader> 1.33 + , public WebGLContextBoundObject 1.34 +{ 1.35 + friend class WebGLContext; 1.36 + friend class WebGLProgram; 1.37 + 1.38 +public: 1.39 + WebGLShader(WebGLContext *context, GLenum stype); 1.40 + 1.41 + ~WebGLShader() { 1.42 + DeleteOnce(); 1.43 + } 1.44 + 1.45 + size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; 1.46 + 1.47 + GLuint GLName() { return mGLName; } 1.48 + GLenum ShaderType() { return mType; } 1.49 + 1.50 + void SetSource(const nsAString& src) { 1.51 + // XXX do some quick gzip here maybe -- getting this will be very rare 1.52 + mSource.Assign(src); 1.53 + } 1.54 + 1.55 + const nsString& Source() const { return mSource; } 1.56 + 1.57 + void SetNeedsTranslation() { mNeedsTranslation = true; } 1.58 + bool NeedsTranslation() const { return mNeedsTranslation; } 1.59 + 1.60 + void SetCompileStatus (bool status) { 1.61 + mCompileStatus = status; 1.62 + } 1.63 + 1.64 + void Delete(); 1.65 + 1.66 + bool CompileStatus() const { 1.67 + return mCompileStatus; 1.68 + } 1.69 + 1.70 + void SetTranslationSuccess(); 1.71 + 1.72 + void SetTranslationFailure(const nsCString& msg) { 1.73 + mTranslationLog.Assign(msg); 1.74 + } 1.75 + 1.76 + const nsCString& TranslationLog() const { return mTranslationLog; } 1.77 + 1.78 + const nsString& TranslatedSource() const { return mTranslatedSource; } 1.79 + 1.80 + WebGLContext *GetParentObject() const { 1.81 + return Context(); 1.82 + } 1.83 + 1.84 + virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE; 1.85 + 1.86 + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShader) 1.87 + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLShader) 1.88 + 1.89 +protected: 1.90 + 1.91 + GLuint mGLName; 1.92 + GLenum mType; 1.93 + nsString mSource; 1.94 + nsString mTranslatedSource; 1.95 + nsCString mTranslationLog; // The translation log should contain only ASCII characters 1.96 + bool mNeedsTranslation; 1.97 + nsTArray<WebGLMappedIdentifier> mAttributes; 1.98 + nsTArray<WebGLMappedIdentifier> mUniforms; 1.99 + nsTArray<WebGLUniformInfo> mUniformInfos; 1.100 + int mAttribMaxNameLength; 1.101 + bool mCompileStatus; 1.102 +}; 1.103 +} // namespace mozilla 1.104 + 1.105 +#endif