content/canvas/test/webgl-conformance/conformance/glsl/variables/gl-frontfacing.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/glsl/variables/gl-frontfacing.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,88 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +  <title>gl-fragcoord Test</title>
    1.14 +  <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
    1.15 +  <script src="../../../resources/js-test-pre.js"></script>
    1.16 +  <script src="../../resources/webgl-test.js"> </script>
    1.17 +  <script src="../../resources/webgl-test-utils.js"> </script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="example" width="32" height="32">
    1.21 +</canvas>
    1.22 +<div id="description"></div>
    1.23 +<div id="console"></div>
    1.24 +  <script id="vshader" type="x-shader/x-vertex">
    1.25 +    attribute vec4 vPosition;
    1.26 +    void main()
    1.27 +    {
    1.28 +      gl_Position = vPosition;
    1.29 +    }
    1.30 +  </script>
    1.31 +
    1.32 +  <script id="fshader" type="x-shader/x-fragment">
    1.33 +    precision mediump float;
    1.34 +    void main()
    1.35 +    {
    1.36 +      gl_FragColor = vec4(
    1.37 +        gl_FrontFacing ? 1.0 : 0.0,
    1.38 +        gl_FrontFacing ? 0.0 : 1.0,
    1.39 +        0,
    1.40 +        1);
    1.41 +    }
    1.42 +  </script>
    1.43 +
    1.44 +  <script>
    1.45 +    function init()
    1.46 +    {
    1.47 +      if (window.initNonKhronosFramework) {
    1.48 +        window.initNonKhronosFramework(false);
    1.49 +      }
    1.50 +
    1.51 +      description("tests gl_FrontFacing");
    1.52 +
    1.53 +      wtu = WebGLTestUtils;
    1.54 +      gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
    1.55 +
    1.56 +      var gridRes = 4;
    1.57 +      wtu.setupQuad(gl, gridRes, 0, true);
    1.58 +
    1.59 +      gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    1.60 +      gl.drawElements(gl.TRIANGLES, gridRes * gridRes * 6, gl.UNSIGNED_SHORT, 0);
    1.61 +      wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw");
    1.62 +
    1.63 +      var step = 32 / gridRes;
    1.64 +      var halfStep = step / 2;
    1.65 +      var quarterStep = halfStep / 2;
    1.66 +      for (var xx = 0; xx < 32; xx += step) {
    1.67 +        for (var yy = 0; yy < 32; yy += step) {
    1.68 +          for (var ii = 0; ii < 2; ++ii) {
    1.69 +            var color = [
    1.70 +              ii == 0 ? 255 : 0,
    1.71 +              ii == 0 ? 0 : 255,
    1.72 +              0
    1.73 +            ];
    1.74 +            var msg = "should be " + color;
    1.75 +            wtu.checkCanvasRect(
    1.76 +                gl, 
    1.77 +                xx + quarterStep + halfStep * ii, 
    1.78 +                yy + quarterStep + halfStep * ii, 
    1.79 +                1, 1, color, msg, 4);
    1.80 +          }
    1.81 +        }
    1.82 +      }
    1.83 +    }
    1.84 +
    1.85 +    init();
    1.86 +    successfullyParsed = true;
    1.87 +  </script>
    1.88 +<script>finishTest();</script>
    1.89 +
    1.90 +</body>
    1.91 +</html>

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