content/canvas/test/webgl-conformance/conformance/glsl/variables/gl-frontfacing.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>gl-fragcoord Test</title>
michael@0 11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
michael@0 12 <script src="../../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../../resources/webgl-test.js"> </script>
michael@0 14 <script src="../../resources/webgl-test-utils.js"> </script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="32" height="32">
michael@0 18 </canvas>
michael@0 19 <div id="description"></div>
michael@0 20 <div id="console"></div>
michael@0 21 <script id="vshader" type="x-shader/x-vertex">
michael@0 22 attribute vec4 vPosition;
michael@0 23 void main()
michael@0 24 {
michael@0 25 gl_Position = vPosition;
michael@0 26 }
michael@0 27 </script>
michael@0 28
michael@0 29 <script id="fshader" type="x-shader/x-fragment">
michael@0 30 precision mediump float;
michael@0 31 void main()
michael@0 32 {
michael@0 33 gl_FragColor = vec4(
michael@0 34 gl_FrontFacing ? 1.0 : 0.0,
michael@0 35 gl_FrontFacing ? 0.0 : 1.0,
michael@0 36 0,
michael@0 37 1);
michael@0 38 }
michael@0 39 </script>
michael@0 40
michael@0 41 <script>
michael@0 42 function init()
michael@0 43 {
michael@0 44 if (window.initNonKhronosFramework) {
michael@0 45 window.initNonKhronosFramework(false);
michael@0 46 }
michael@0 47
michael@0 48 description("tests gl_FrontFacing");
michael@0 49
michael@0 50 wtu = WebGLTestUtils;
michael@0 51 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
michael@0 52
michael@0 53 var gridRes = 4;
michael@0 54 wtu.setupQuad(gl, gridRes, 0, true);
michael@0 55
michael@0 56 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
michael@0 57 gl.drawElements(gl.TRIANGLES, gridRes * gridRes * 6, gl.UNSIGNED_SHORT, 0);
michael@0 58 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw");
michael@0 59
michael@0 60 var step = 32 / gridRes;
michael@0 61 var halfStep = step / 2;
michael@0 62 var quarterStep = halfStep / 2;
michael@0 63 for (var xx = 0; xx < 32; xx += step) {
michael@0 64 for (var yy = 0; yy < 32; yy += step) {
michael@0 65 for (var ii = 0; ii < 2; ++ii) {
michael@0 66 var color = [
michael@0 67 ii == 0 ? 255 : 0,
michael@0 68 ii == 0 ? 0 : 255,
michael@0 69 0
michael@0 70 ];
michael@0 71 var msg = "should be " + color;
michael@0 72 wtu.checkCanvasRect(
michael@0 73 gl,
michael@0 74 xx + quarterStep + halfStep * ii,
michael@0 75 yy + quarterStep + halfStep * ii,
michael@0 76 1, 1, color, msg, 4);
michael@0 77 }
michael@0 78 }
michael@0 79 }
michael@0 80 }
michael@0 81
michael@0 82 init();
michael@0 83 successfullyParsed = true;
michael@0 84 </script>
michael@0 85 <script>finishTest();</script>
michael@0 86
michael@0 87 </body>
michael@0 88 </html>

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