content/canvas/test/webgl-conformance/conformance/rendering/gl-clear.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/rendering/gl-clear.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,66 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +  found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL clear conformance test.</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/js-test-pre.js"></script>
    1.16 +<script src="../resources/webgl-test.js"> </script>
    1.17 +<script src="../resources/webgl-test-utils.js"> </script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
    1.21 +<div id="description"></div><div id="console"></div>
    1.22 +<script>
    1.23 +description("Test clear.");
    1.24 +var wtu = WebGLTestUtils;
    1.25 +var gl = wtu.create3DContext("example");
    1.26 +var program = wtu.setupTexturedQuad(gl);
    1.27 +
    1.28 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    1.29 +wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
    1.30 +
    1.31 +gl.clearColor(1,1,1,1);
    1.32 +gl.clear(gl.COLOR_BUFFER_BIT);
    1.33 +wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255");
    1.34 +
    1.35 +gl.clearColor(0,0,0,0);
    1.36 +gl.clear(gl.COLOR_BUFFER_BIT);
    1.37 +wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
    1.38 +
    1.39 +gl.colorMask(false, false, false, true);
    1.40 +gl.clearColor(1,1,1,1);
    1.41 +gl.clear(gl.COLOR_BUFFER_BIT);
    1.42 +wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255");
    1.43 +
    1.44 +var tex = gl.createTexture();
    1.45 +  gl.bindTexture(gl.TEXTURE_2D, tex);
    1.46 +  gl.texImage2D(
    1.47 +      gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
    1.48 +      new Uint8Array([128, 128, 128, 192]));
    1.49 +
    1.50 +gl.disable(gl.DEPTH_TEST);
    1.51 +gl.disable(gl.BLEND);
    1.52 +gl.colorMask(true, true, true, true);
    1.53 +gl.drawArrays(gl.TRIANGLES, 0, 6);
    1.54 +wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192");
    1.55 +
    1.56 +gl.colorMask(false, false, false, true);
    1.57 +gl.clearColor(1,1,1,1);
    1.58 +gl.clear(gl.COLOR_BUFFER_BIT);
    1.59 +wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255");
    1.60 +
    1.61 +// TODO: Test depth and stencil clearing.
    1.62 +
    1.63 +debug("");
    1.64 +successfullyParsed = true;
    1.65 +</script>
    1.66 +<script>finishTest();</script>
    1.67 +</body>
    1.68 +</html>
    1.69 +

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