Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE html> |
michael@0 | 7 | <html> |
michael@0 | 8 | <head> |
michael@0 | 9 | <meta charset="utf-8"> |
michael@0 | 10 | <title>WebGL clear conformance test.</title> |
michael@0 | 11 | <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
michael@0 | 12 | <script src="../../resources/js-test-pre.js"></script> |
michael@0 | 13 | <script src="../resources/webgl-test.js"> </script> |
michael@0 | 14 | <script src="../resources/webgl-test-utils.js"> </script> |
michael@0 | 15 | </head> |
michael@0 | 16 | <body> |
michael@0 | 17 | <canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas> |
michael@0 | 18 | <div id="description"></div><div id="console"></div> |
michael@0 | 19 | <script> |
michael@0 | 20 | description("Test clear."); |
michael@0 | 21 | var wtu = WebGLTestUtils; |
michael@0 | 22 | var gl = wtu.create3DContext("example"); |
michael@0 | 23 | var program = wtu.setupTexturedQuad(gl); |
michael@0 | 24 | |
michael@0 | 25 | glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
michael@0 | 26 | wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0"); |
michael@0 | 27 | |
michael@0 | 28 | gl.clearColor(1,1,1,1); |
michael@0 | 29 | gl.clear(gl.COLOR_BUFFER_BIT); |
michael@0 | 30 | wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255"); |
michael@0 | 31 | |
michael@0 | 32 | gl.clearColor(0,0,0,0); |
michael@0 | 33 | gl.clear(gl.COLOR_BUFFER_BIT); |
michael@0 | 34 | wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0"); |
michael@0 | 35 | |
michael@0 | 36 | gl.colorMask(false, false, false, true); |
michael@0 | 37 | gl.clearColor(1,1,1,1); |
michael@0 | 38 | gl.clear(gl.COLOR_BUFFER_BIT); |
michael@0 | 39 | wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255"); |
michael@0 | 40 | |
michael@0 | 41 | var tex = gl.createTexture(); |
michael@0 | 42 | gl.bindTexture(gl.TEXTURE_2D, tex); |
michael@0 | 43 | gl.texImage2D( |
michael@0 | 44 | gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, |
michael@0 | 45 | new Uint8Array([128, 128, 128, 192])); |
michael@0 | 46 | |
michael@0 | 47 | gl.disable(gl.DEPTH_TEST); |
michael@0 | 48 | gl.disable(gl.BLEND); |
michael@0 | 49 | gl.colorMask(true, true, true, true); |
michael@0 | 50 | gl.drawArrays(gl.TRIANGLES, 0, 6); |
michael@0 | 51 | wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192"); |
michael@0 | 52 | |
michael@0 | 53 | gl.colorMask(false, false, false, true); |
michael@0 | 54 | gl.clearColor(1,1,1,1); |
michael@0 | 55 | gl.clear(gl.COLOR_BUFFER_BIT); |
michael@0 | 56 | wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255"); |
michael@0 | 57 | |
michael@0 | 58 | // TODO: Test depth and stencil clearing. |
michael@0 | 59 | |
michael@0 | 60 | debug(""); |
michael@0 | 61 | successfullyParsed = true; |
michael@0 | 62 | </script> |
michael@0 | 63 | <script>finishTest();</script> |
michael@0 | 64 | </body> |
michael@0 | 65 | </html> |
michael@0 | 66 |