content/canvas/test/webgl-conformance/conformance/rendering/gl-scissor-test.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/rendering/gl-scissor-test.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,73 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL Scissor Test</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    1.16 +<script src="../../debug/webgl-debug.js"></script>
    1.17 +<script src="../../resources/js-test-pre.js"></script>
    1.18 +<script src="../resources/webgl-test-utils.js"></script>
    1.19 +</head>
    1.20 +<body>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"> </canvas>
    1.24 +<script>
    1.25 +description("Check if glScissor setting works.");
    1.26 +
    1.27 +debug("");
    1.28 +debug("Canvas.getContext");
    1.29 +
    1.30 +var wtu = WebGLTestUtils;
    1.31 +var gl = wtu.create3DContext(document.getElementById("canvas"));
    1.32 +if (!gl) {
    1.33 +  testFailed("context does not exist");
    1.34 +} else {
    1.35 +  testPassed("context exists");
    1.36 +
    1.37 +  debug("");
    1.38 +
    1.39 +  gl.clearColor(0,0,0,0);
    1.40 +  gl.clear(gl.COLOR_BUFFER_BIT);
    1.41 +
    1.42 +  // clear a portion of our FBO
    1.43 +  gl.enable(gl.SCISSOR_TEST);
    1.44 +  gl.scissor(0, 0, 1, 1);
    1.45 +  gl.clearColor(0,1,0,1);
    1.46 +  gl.clear(gl.COLOR_BUFFER_BIT);
    1.47 +
    1.48 +  var b = new Uint8Array(2 * 2 * 4);
    1.49 +  gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, b);
    1.50 +
    1.51 +  function checkPixel(b, x, y, color) {
    1.52 +    var offset = (y * 2 + x) * 4;
    1.53 +    var match = true;
    1.54 +    for (var c = 0; c < 4; ++c) {
    1.55 +      if (b[offset + c] != color[c] * 255) {
    1.56 +        match = false;
    1.57 +        break;
    1.58 +      }
    1.59 +    }
    1.60 +    assertMsg(match, "pixel at " + x + ", " + y + " is expected value");
    1.61 +  }
    1.62 +
    1.63 +  checkPixel(b, 0, 0, [0, 1, 0, 1]);
    1.64 +  checkPixel(b, 1, 0, [0, 0, 0, 0]);
    1.65 +  checkPixel(b, 0, 1, [0, 0, 0, 0]);
    1.66 +  checkPixel(b, 1, 1, [0, 0, 0, 0]);
    1.67 +}
    1.68 +
    1.69 +debug("");
    1.70 +successfullyParsed = true;
    1.71 +
    1.72 +</script>
    1.73 +<script>finishTest();</script>
    1.74 +
    1.75 +</body>
    1.76 +</html>

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