content/canvas/test/webgl-conformance/conformance/rendering/gl-scissor-test.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL Scissor Test</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
michael@0 13 <script src="../../debug/webgl-debug.js"></script>
michael@0 14 <script src="../../resources/js-test-pre.js"></script>
michael@0 15 <script src="../resources/webgl-test-utils.js"></script>
michael@0 16 </head>
michael@0 17 <body>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"> </canvas>
michael@0 21 <script>
michael@0 22 description("Check if glScissor setting works.");
michael@0 23
michael@0 24 debug("");
michael@0 25 debug("Canvas.getContext");
michael@0 26
michael@0 27 var wtu = WebGLTestUtils;
michael@0 28 var gl = wtu.create3DContext(document.getElementById("canvas"));
michael@0 29 if (!gl) {
michael@0 30 testFailed("context does not exist");
michael@0 31 } else {
michael@0 32 testPassed("context exists");
michael@0 33
michael@0 34 debug("");
michael@0 35
michael@0 36 gl.clearColor(0,0,0,0);
michael@0 37 gl.clear(gl.COLOR_BUFFER_BIT);
michael@0 38
michael@0 39 // clear a portion of our FBO
michael@0 40 gl.enable(gl.SCISSOR_TEST);
michael@0 41 gl.scissor(0, 0, 1, 1);
michael@0 42 gl.clearColor(0,1,0,1);
michael@0 43 gl.clear(gl.COLOR_BUFFER_BIT);
michael@0 44
michael@0 45 var b = new Uint8Array(2 * 2 * 4);
michael@0 46 gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, b);
michael@0 47
michael@0 48 function checkPixel(b, x, y, color) {
michael@0 49 var offset = (y * 2 + x) * 4;
michael@0 50 var match = true;
michael@0 51 for (var c = 0; c < 4; ++c) {
michael@0 52 if (b[offset + c] != color[c] * 255) {
michael@0 53 match = false;
michael@0 54 break;
michael@0 55 }
michael@0 56 }
michael@0 57 assertMsg(match, "pixel at " + x + ", " + y + " is expected value");
michael@0 58 }
michael@0 59
michael@0 60 checkPixel(b, 0, 0, [0, 1, 0, 1]);
michael@0 61 checkPixel(b, 1, 0, [0, 0, 0, 0]);
michael@0 62 checkPixel(b, 0, 1, [0, 0, 0, 0]);
michael@0 63 checkPixel(b, 1, 1, [0, 0, 0, 0]);
michael@0 64 }
michael@0 65
michael@0 66 debug("");
michael@0 67 successfullyParsed = true;
michael@0 68
michael@0 69 </script>
michael@0 70 <script>finishTest();</script>
michael@0 71
michael@0 72 </body>
michael@0 73 </html>

mercurial