content/canvas/test/webgl-conformance/conformance/state/gl-enable-enum-test.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/state/gl-enable-enum-test.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,133 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL gl.ENABLE enums Conformance Tests</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    1.16 +<script src="../../resources/js-test-pre.js"></script>
    1.17 +<script src="../resources/webgl-test.js"></script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<div id="description"></div>
    1.21 +<div id="console"></div>
    1.22 +<canvas id="canvas" width="2" height="2"> </canvas>
    1.23 +<script>
    1.24 +description("This test ensures WebGL implementations allow OpenGL ES 2.0 features to be turned on but not non OpenGL ES 2.0 features.");
    1.25 +
    1.26 +debug("");
    1.27 +debug("Canvas.getContext");
    1.28 +
    1.29 +var gl = create3DContext(document.getElementById("canvas"));
    1.30 +if (!gl) {
    1.31 +  testFailed("context does not exist");
    1.32 +} else {
    1.33 +  testPassed("context exists");
    1.34 +
    1.35 +  debug("");
    1.36 +  debug("Checking gl.ENABLE enums.");
    1.37 +
    1.38 +  var invalidEnums = [
    1.39 +    'ALPHA_TEST',
    1.40 +    'AUTO_NORMAL',
    1.41 +    'CLIP_PLANE0',
    1.42 +    'CLIP_PLANE1',
    1.43 +    'COLOR_LOGIC_OP',
    1.44 +    'COLOR_MATERIAL',
    1.45 +    'COLOR_SUM',
    1.46 +    'COLOR_TABLE',
    1.47 + //   'CONVOLUTION_1D',
    1.48 + //   'CONVOLUTION_2D',
    1.49 +    'FOG',
    1.50 +    'HISTOGRAM',
    1.51 +    'INDEX_LOGIC_OP',
    1.52 +    'LIGHT0',
    1.53 +    'LIGHT1',
    1.54 +    'LIGHTING',
    1.55 +    'LINE_SMOOTH',
    1.56 +    'LINE_STIPPLE',
    1.57 +    'MAP1_COLOR_4',
    1.58 +    'MAP1_INDEX',
    1.59 +    'MAP1_NORMAL',
    1.60 +    'MAP1_TEXTURE_COORD_1',
    1.61 +    'MAP1_TEXTURE_COORD_2',
    1.62 +    'MAP1_TEXTURE_COORD_3',
    1.63 +    'MAP1_TEXTURE_COORD_4',
    1.64 +    'MAP1_VERTEX_3',
    1.65 +    'MAP1_VERTEX_4',
    1.66 +    'MAP2_COLOR_4',
    1.67 +    'MAP2_INDEX',
    1.68 +    'MAP2_NORMAL',
    1.69 +    'MAP2_TEXTURE_COORD_1',
    1.70 +    'MAP2_TEXTURE_COORD_2',
    1.71 +    'MAP2_TEXTURE_COORD_3',
    1.72 +    'MAP2_TEXTURE_COORD_4',
    1.73 +    'MAP2_VERTEX_3',
    1.74 +    'MAP2_VERTEX_4',
    1.75 +    'MINMAX',
    1.76 +    'MULTISAMPLE',
    1.77 +    'NORMALIZE',
    1.78 +    'POINT_SMOOTH',
    1.79 +    'POINT_SPRITE',
    1.80 +    'POLYGON_OFFSET_LINE',
    1.81 +    'POLYGON_OFFSET_POINT',
    1.82 +    'POLYGON_SMOOTH',
    1.83 +    'POLYGON_STIPPLE',
    1.84 +    'POST_COLOR_MATRIX_COLOR_TABLE',
    1.85 +    'POST_CONVOLUTION_COLOR_TABLE',
    1.86 +    'RESCALE_NORMAL',
    1.87 +    'SAMPLE_ALPHA_TO_ONE',
    1.88 + //   'SEPARABLE_2D',
    1.89 +    'TEXTURE_1D',
    1.90 +    'TEXTURE_2D',
    1.91 +    'TEXTURE_3D',
    1.92 +    'TEXTURE_CUBE_MAP',
    1.93 +    'TEXTURE_GEN_Q',
    1.94 +    'TEXTURE_GEN_R',
    1.95 +    'TEXTURE_GEN_S',
    1.96 +    'TEXTURE_GEN_T',
    1.97 +    'VERTEX_PROGRAM_POINT_SIZE',
    1.98 +    'VERTEX_PROGRAM_TWO_SIDE'
    1.99 +  ];
   1.100 +
   1.101 +  for (var ii = 0; ii < invalidEnums.length; ++ii) {
   1.102 +    var name = invalidEnums[ii];
   1.103 +    gl.enable(desktopGL[name]);
   1.104 +    glErrorShouldBe(gl, gl.INVALID_ENUM,
   1.105 +              "gl.enable must set INVALID_ENUM when passed GL_" + name );
   1.106 +  }
   1.107 +
   1.108 +  var validEnums = [
   1.109 +    'BLEND',
   1.110 +    'CULL_FACE',
   1.111 +    'DEPTH_TEST',
   1.112 +    'DITHER',
   1.113 +    'POLYGON_OFFSET_FILL',
   1.114 +    'SAMPLE_ALPHA_TO_COVERAGE',
   1.115 +    'SAMPLE_COVERAGE',
   1.116 +    'SCISSOR_TEST',
   1.117 +    'STENCIL_TEST'
   1.118 +  ];
   1.119 +
   1.120 +  for (var ii = 0; ii < validEnums.length; ++ii) {
   1.121 +    var name = validEnums[ii];
   1.122 +    gl.enable(gl[name]);
   1.123 +    glErrorShouldBe(gl, gl.NO_ERROR,
   1.124 +              "gl.enable must succeed when passed gl." + name );
   1.125 +  }
   1.126 +
   1.127 +}
   1.128 +
   1.129 +debug("");
   1.130 +successfullyParsed = true;
   1.131 +
   1.132 +</script>
   1.133 +<script>finishTest();</script>
   1.134 +
   1.135 +</body>
   1.136 +</html>

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