content/canvas/test/webgl-conformance/conformance/state/gl-enable-enum-test.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL gl.ENABLE enums Conformance Tests</title>
    11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    13 <script src="../../resources/js-test-pre.js"></script>
    14 <script src="../resources/webgl-test.js"></script>
    15 </head>
    16 <body>
    17 <div id="description"></div>
    18 <div id="console"></div>
    19 <canvas id="canvas" width="2" height="2"> </canvas>
    20 <script>
    21 description("This test ensures WebGL implementations allow OpenGL ES 2.0 features to be turned on but not non OpenGL ES 2.0 features.");
    23 debug("");
    24 debug("Canvas.getContext");
    26 var gl = create3DContext(document.getElementById("canvas"));
    27 if (!gl) {
    28   testFailed("context does not exist");
    29 } else {
    30   testPassed("context exists");
    32   debug("");
    33   debug("Checking gl.ENABLE enums.");
    35   var invalidEnums = [
    36     'ALPHA_TEST',
    37     'AUTO_NORMAL',
    38     'CLIP_PLANE0',
    39     'CLIP_PLANE1',
    40     'COLOR_LOGIC_OP',
    41     'COLOR_MATERIAL',
    42     'COLOR_SUM',
    43     'COLOR_TABLE',
    44  //   'CONVOLUTION_1D',
    45  //   'CONVOLUTION_2D',
    46     'FOG',
    47     'HISTOGRAM',
    48     'INDEX_LOGIC_OP',
    49     'LIGHT0',
    50     'LIGHT1',
    51     'LIGHTING',
    52     'LINE_SMOOTH',
    53     'LINE_STIPPLE',
    54     'MAP1_COLOR_4',
    55     'MAP1_INDEX',
    56     'MAP1_NORMAL',
    57     'MAP1_TEXTURE_COORD_1',
    58     'MAP1_TEXTURE_COORD_2',
    59     'MAP1_TEXTURE_COORD_3',
    60     'MAP1_TEXTURE_COORD_4',
    61     'MAP1_VERTEX_3',
    62     'MAP1_VERTEX_4',
    63     'MAP2_COLOR_4',
    64     'MAP2_INDEX',
    65     'MAP2_NORMAL',
    66     'MAP2_TEXTURE_COORD_1',
    67     'MAP2_TEXTURE_COORD_2',
    68     'MAP2_TEXTURE_COORD_3',
    69     'MAP2_TEXTURE_COORD_4',
    70     'MAP2_VERTEX_3',
    71     'MAP2_VERTEX_4',
    72     'MINMAX',
    73     'MULTISAMPLE',
    74     'NORMALIZE',
    75     'POINT_SMOOTH',
    76     'POINT_SPRITE',
    77     'POLYGON_OFFSET_LINE',
    78     'POLYGON_OFFSET_POINT',
    79     'POLYGON_SMOOTH',
    80     'POLYGON_STIPPLE',
    81     'POST_COLOR_MATRIX_COLOR_TABLE',
    82     'POST_CONVOLUTION_COLOR_TABLE',
    83     'RESCALE_NORMAL',
    84     'SAMPLE_ALPHA_TO_ONE',
    85  //   'SEPARABLE_2D',
    86     'TEXTURE_1D',
    87     'TEXTURE_2D',
    88     'TEXTURE_3D',
    89     'TEXTURE_CUBE_MAP',
    90     'TEXTURE_GEN_Q',
    91     'TEXTURE_GEN_R',
    92     'TEXTURE_GEN_S',
    93     'TEXTURE_GEN_T',
    94     'VERTEX_PROGRAM_POINT_SIZE',
    95     'VERTEX_PROGRAM_TWO_SIDE'
    96   ];
    98   for (var ii = 0; ii < invalidEnums.length; ++ii) {
    99     var name = invalidEnums[ii];
   100     gl.enable(desktopGL[name]);
   101     glErrorShouldBe(gl, gl.INVALID_ENUM,
   102               "gl.enable must set INVALID_ENUM when passed GL_" + name );
   103   }
   105   var validEnums = [
   106     'BLEND',
   107     'CULL_FACE',
   108     'DEPTH_TEST',
   109     'DITHER',
   110     'POLYGON_OFFSET_FILL',
   111     'SAMPLE_ALPHA_TO_COVERAGE',
   112     'SAMPLE_COVERAGE',
   113     'SCISSOR_TEST',
   114     'STENCIL_TEST'
   115   ];
   117   for (var ii = 0; ii < validEnums.length; ++ii) {
   118     var name = validEnums[ii];
   119     gl.enable(gl[name]);
   120     glErrorShouldBe(gl, gl.NO_ERROR,
   121               "gl.enable must succeed when passed gl." + name );
   122   }
   124 }
   126 debug("");
   127 successfullyParsed = true;
   129 </script>
   130 <script>finishTest();</script>
   132 </body>
   133 </html>

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