content/canvas/test/webgl-conformance/extra/lots-of-polys-example.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/extra/lots-of-polys-example.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,88 @@
     1.4 +<!--
     1.5 +Copyright (c) 2009 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
    1.10 +  "http://www.w3.org/TR/html4/loose.dtd">
    1.11 +<html>
    1.12 +<head>
    1.13 +<meta charset="utf-8">
    1.14 +<title>WebGL Lots of polygons example.</title>
    1.15 +<link rel="stylesheet" href="../resources/js-test-style.css"/>
    1.16 +<script src="../resources/js-test-pre.js"></script>
    1.17 +<script src="../conformance/resources/webgl-test-utils.js"> </script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="example" width="1024" height="1024" style="width: 40px; height: 40px;">
    1.21 +</canvas>
    1.22 +<div id="description"></div>
    1.23 +<div id="console"></div>
    1.24 +<script>
    1.25 +window.onload = init;
    1.26 +debug("Tests a WebGL program that draws a bunch of large polygons");
    1.27 +
    1.28 +function init() {
    1.29 +  if (confirm(
    1.30 +      "after clicking ok your machine may be come unresponsive or crash")) {
    1.31 +    main();
    1.32 +  } else {
    1.33 +    debug("cancelled");
    1.34 +  }
    1.35 +}
    1.36 +
    1.37 +function main() {
    1.38 +  var wtu = WebGLTestUtils;
    1.39 +  var canvas = document.getElementById("example");
    1.40 +  canvas.addEventListener("webglcontextlost", function(e) { e.preventDefault(); }, false);
    1.41 +  canvas.addEventListener("webglcontextrestored", function(e) { }, false);
    1.42 +
    1.43 +  var gl = wtu.create3DContext(canvas);
    1.44 +  var program = wtu.setupTexturedQuad(gl);
    1.45 +
    1.46 +  assertMsg(gl.getError() == gl.NO_ERROR, "Should be no errors from setup.");
    1.47 +
    1.48 +  var tex = gl.createTexture();
    1.49 +  gl.enable(gl.BLEND);
    1.50 +  gl.disable(gl.DEPTH_TEST);
    1.51 +
    1.52 +  wtu.fillTexture(gl, tex, 4096, 4096, [0, 192, 128, 255], 0);
    1.53 +  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture");
    1.54 +
    1.55 +  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    1.56 +  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    1.57 +  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    1.58 +  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    1.59 +  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting texture params");
    1.60 +
    1.61 +  var loc = gl.getUniformLocation(program, "tex");
    1.62 +  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after getting tex locations");
    1.63 +  gl.uniform1i(loc, 0);
    1.64 +  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting tex uniform");
    1.65 +
    1.66 +  var numQuads = 100000;
    1.67 +  var indexBuf = new ArrayBuffer(numQuads * 6);
    1.68 +  var indices = new Uint8Array(indexBuf);
    1.69 +  for (var ii = 0; ii < numQuads; ++ii) {
    1.70 +    var offset = ii * 6;
    1.71 +    indices[offset + 0] = 0;
    1.72 +    indices[offset + 1] = 1;
    1.73 +    indices[offset + 2] = 2;
    1.74 +    indices[offset + 3] = 3;
    1.75 +    indices[offset + 4] = 4;
    1.76 +    indices[offset + 5] = 5;
    1.77 +  }
    1.78 +  var indexBuffer = gl.createBuffer();
    1.79 +  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
    1.80 +  gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
    1.81 +  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating index buffer");
    1.82 +  gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0);
    1.83 +  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
    1.84 +
    1.85 +  successfullyParsed = true;
    1.86 +}
    1.87 +</script>
    1.88 +</body>
    1.89 +</html>
    1.90 +
    1.91 +

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