Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2009 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
michael@0 | 7 | "http://www.w3.org/TR/html4/loose.dtd"> |
michael@0 | 8 | <html> |
michael@0 | 9 | <head> |
michael@0 | 10 | <meta charset="utf-8"> |
michael@0 | 11 | <title>WebGL Lots of polygons example.</title> |
michael@0 | 12 | <link rel="stylesheet" href="../resources/js-test-style.css"/> |
michael@0 | 13 | <script src="../resources/js-test-pre.js"></script> |
michael@0 | 14 | <script src="../conformance/resources/webgl-test-utils.js"> </script> |
michael@0 | 15 | </head> |
michael@0 | 16 | <body> |
michael@0 | 17 | <canvas id="example" width="1024" height="1024" style="width: 40px; height: 40px;"> |
michael@0 | 18 | </canvas> |
michael@0 | 19 | <div id="description"></div> |
michael@0 | 20 | <div id="console"></div> |
michael@0 | 21 | <script> |
michael@0 | 22 | window.onload = init; |
michael@0 | 23 | debug("Tests a WebGL program that draws a bunch of large polygons"); |
michael@0 | 24 | |
michael@0 | 25 | function init() { |
michael@0 | 26 | if (confirm( |
michael@0 | 27 | "after clicking ok your machine may be come unresponsive or crash")) { |
michael@0 | 28 | main(); |
michael@0 | 29 | } else { |
michael@0 | 30 | debug("cancelled"); |
michael@0 | 31 | } |
michael@0 | 32 | } |
michael@0 | 33 | |
michael@0 | 34 | function main() { |
michael@0 | 35 | var wtu = WebGLTestUtils; |
michael@0 | 36 | var canvas = document.getElementById("example"); |
michael@0 | 37 | canvas.addEventListener("webglcontextlost", function(e) { e.preventDefault(); }, false); |
michael@0 | 38 | canvas.addEventListener("webglcontextrestored", function(e) { }, false); |
michael@0 | 39 | |
michael@0 | 40 | var gl = wtu.create3DContext(canvas); |
michael@0 | 41 | var program = wtu.setupTexturedQuad(gl); |
michael@0 | 42 | |
michael@0 | 43 | assertMsg(gl.getError() == gl.NO_ERROR, "Should be no errors from setup."); |
michael@0 | 44 | |
michael@0 | 45 | var tex = gl.createTexture(); |
michael@0 | 46 | gl.enable(gl.BLEND); |
michael@0 | 47 | gl.disable(gl.DEPTH_TEST); |
michael@0 | 48 | |
michael@0 | 49 | wtu.fillTexture(gl, tex, 4096, 4096, [0, 192, 128, 255], 0); |
michael@0 | 50 | wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture"); |
michael@0 | 51 | |
michael@0 | 52 | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
michael@0 | 53 | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
michael@0 | 54 | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
michael@0 | 55 | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
michael@0 | 56 | wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting texture params"); |
michael@0 | 57 | |
michael@0 | 58 | var loc = gl.getUniformLocation(program, "tex"); |
michael@0 | 59 | wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after getting tex locations"); |
michael@0 | 60 | gl.uniform1i(loc, 0); |
michael@0 | 61 | wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting tex uniform"); |
michael@0 | 62 | |
michael@0 | 63 | var numQuads = 100000; |
michael@0 | 64 | var indexBuf = new ArrayBuffer(numQuads * 6); |
michael@0 | 65 | var indices = new Uint8Array(indexBuf); |
michael@0 | 66 | for (var ii = 0; ii < numQuads; ++ii) { |
michael@0 | 67 | var offset = ii * 6; |
michael@0 | 68 | indices[offset + 0] = 0; |
michael@0 | 69 | indices[offset + 1] = 1; |
michael@0 | 70 | indices[offset + 2] = 2; |
michael@0 | 71 | indices[offset + 3] = 3; |
michael@0 | 72 | indices[offset + 4] = 4; |
michael@0 | 73 | indices[offset + 5] = 5; |
michael@0 | 74 | } |
michael@0 | 75 | var indexBuffer = gl.createBuffer(); |
michael@0 | 76 | gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); |
michael@0 | 77 | gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
michael@0 | 78 | wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating index buffer"); |
michael@0 | 79 | gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0); |
michael@0 | 80 | wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); |
michael@0 | 81 | |
michael@0 | 82 | successfullyParsed = true; |
michael@0 | 83 | } |
michael@0 | 84 | </script> |
michael@0 | 85 | </body> |
michael@0 | 86 | </html> |
michael@0 | 87 | |
michael@0 | 88 |