content/canvas/test/webgl-mochitest/test_depth_readpixels.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-mochitest/test_depth_readpixels.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,60 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<html>
     1.6 +<head>
     1.7 +<title>WebGL test: Check for error on ReadPixels from a depth-only FB.</title>
     1.8 +<script src="/tests/SimpleTest/SimpleTest.js"></script>
     1.9 +<link rel="stylesheet" href="/tests/SimpleTest/test.css">
    1.10 +<script src="webgl-util.js"></script>
    1.11 +<script src="driver-info.js"></script>
    1.12 +</head>
    1.13 +<body>
    1.14 +<canvas id="c"></canvas>
    1.15 +<script>
    1.16 +"use strict";
    1.17 +
    1.18 +(function() {
    1.19 +  var gl = WebGLUtil.getWebGL('c');
    1.20 +  if (!gl) {
    1.21 +    todo(gl, 'Get GL working here first.');
    1.22 +    return;
    1.23 +  }
    1.24 +
    1.25 +  var rb = gl.createRenderbuffer();
    1.26 +  gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
    1.27 +  gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 4, 4);
    1.28 +
    1.29 +  var fb = gl.createFramebuffer();
    1.30 +  gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
    1.31 +  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT,
    1.32 +                             gl.RENDERBUFFER, rb);
    1.33 +
    1.34 +  if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
    1.35 +    todo(false, 'Depth-only FB incomplete. This is valid.');
    1.36 +    return;
    1.37 +  }
    1.38 +
    1.39 +  ok(!gl.getError(), 'Should have no errors after constructing FB.');
    1.40 +
    1.41 +  var pixels = new Uint8Array([1, 2, 3, 4]);
    1.42 +  gl.readPixels(0, 0, // x,y
    1.43 +                1, 1, // w,h
    1.44 +                gl.RGBA, gl.UNSIGNED_BYTE, pixels);
    1.45 +
    1.46 +  ok(gl.getError() == gl.INVALID_OPERATION,
    1.47 +     '1x1 color read from a depth FB should generated INVALID_OP.');
    1.48 +  console.log('Data after 1x1 color-from-depth readpixels:');
    1.49 +  console.log(pixels);
    1.50 +
    1.51 +  gl.readPixels(0, 0, // x,y
    1.52 +                0, 0, // w,h
    1.53 +                gl.RGBA, gl.UNSIGNED_BYTE, pixels);
    1.54 +
    1.55 +  ok(gl.getError() == gl.INVALID_OPERATION,
    1.56 +     '0x0 color read from a depth FB should generated INVALID_OP.');
    1.57 +})();
    1.58 +
    1.59 +ok(true, 'Test complete.');
    1.60 +
    1.61 +</script>
    1.62 +</body>
    1.63 +</html>

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