content/canvas/test/webgl-mochitest/test_depth_readpixels.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 <!DOCTYPE HTML>
     2 <html>
     3 <head>
     4 <title>WebGL test: Check for error on ReadPixels from a depth-only FB.</title>
     5 <script src="/tests/SimpleTest/SimpleTest.js"></script>
     6 <link rel="stylesheet" href="/tests/SimpleTest/test.css">
     7 <script src="webgl-util.js"></script>
     8 <script src="driver-info.js"></script>
     9 </head>
    10 <body>
    11 <canvas id="c"></canvas>
    12 <script>
    13 "use strict";
    15 (function() {
    16   var gl = WebGLUtil.getWebGL('c');
    17   if (!gl) {
    18     todo(gl, 'Get GL working here first.');
    19     return;
    20   }
    22   var rb = gl.createRenderbuffer();
    23   gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
    24   gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 4, 4);
    26   var fb = gl.createFramebuffer();
    27   gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
    28   gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT,
    29                              gl.RENDERBUFFER, rb);
    31   if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
    32     todo(false, 'Depth-only FB incomplete. This is valid.');
    33     return;
    34   }
    36   ok(!gl.getError(), 'Should have no errors after constructing FB.');
    38   var pixels = new Uint8Array([1, 2, 3, 4]);
    39   gl.readPixels(0, 0, // x,y
    40                 1, 1, // w,h
    41                 gl.RGBA, gl.UNSIGNED_BYTE, pixels);
    43   ok(gl.getError() == gl.INVALID_OPERATION,
    44      '1x1 color read from a depth FB should generated INVALID_OP.');
    45   console.log('Data after 1x1 color-from-depth readpixels:');
    46   console.log(pixels);
    48   gl.readPixels(0, 0, // x,y
    49                 0, 0, // w,h
    50                 gl.RGBA, gl.UNSIGNED_BYTE, pixels);
    52   ok(gl.getError() == gl.INVALID_OPERATION,
    53      '0x0 color read from a depth FB should generated INVALID_OP.');
    54 })();
    56 ok(true, 'Test complete.');
    58 </script>
    59 </body>
    60 </html>

mercurial