content/canvas/test/webgl-mochitest/test_webgl_available.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-mochitest/test_webgl_available.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,50 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<html>
     1.6 +<head>
     1.7 +<title>WebGL test: Check that WebGL works (or not) if it should (or should not).</title>
     1.8 +<script src="/tests/SimpleTest/SimpleTest.js"></script>
     1.9 +<link rel="stylesheet" href="/tests/SimpleTest/test.css">
    1.10 +<script src="webgl-util.js"></script>
    1.11 +<script src="driver-info.js"></script>
    1.12 +</head>
    1.13 +<body>
    1.14 +<canvas id="c"></canvas>
    1.15 +<script>
    1.16 +
    1.17 +function test() {
    1.18 +  ok(SpecialPowers.getBoolPref('webgl.force-enabled'), 'WebGL should be force-enabled.');
    1.19 +
    1.20 +  var shouldSucceed = true;
    1.21 +  var shouldFail = false;
    1.22 +
    1.23 +  if (DriverInfo.getOS() == DriverInfo.OS.ANDROID &&
    1.24 +      DriverInfo.getOSVersion() < 15)
    1.25 +  {
    1.26 +    // Consider 'random'. Actually, ARMv6 fails, and ARMv7 succeeds, but we have
    1.27 +    // not been successful at determining this from JS. (see bug 917478)
    1.28 +    shouldSucceed = false;
    1.29 +    shouldFail = false;
    1.30 +  }
    1.31 +
    1.32 +  var gl = WebGLUtil.getWebGL('c');
    1.33 +  if (shouldSucceed) {
    1.34 +    ok(gl, 'Expected WebGL creation to succeed.');
    1.35 +  }
    1.36 +  if (shouldFail) {
    1.37 +    ok(!gl, 'Expected WebGL creation to fail.');
    1.38 +  }
    1.39 +
    1.40 +  SimpleTest.finish();
    1.41 +}
    1.42 +
    1.43 +SimpleTest.waitForExplicitFinish();
    1.44 +
    1.45 +var prefArrArr = [
    1.46 +  ['webgl.force-enabled', true]
    1.47 +];
    1.48 +var prefEnv = {'set': prefArrArr};
    1.49 +SpecialPowers.pushPrefEnv(prefEnv, test);
    1.50 +
    1.51 +</script>
    1.52 +</body>
    1.53 +</html>

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