1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-mochitest/test_webgl_available.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,50 @@ 1.4 +<!DOCTYPE HTML> 1.5 +<html> 1.6 +<head> 1.7 +<title>WebGL test: Check that WebGL works (or not) if it should (or should not).</title> 1.8 +<script src="/tests/SimpleTest/SimpleTest.js"></script> 1.9 +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> 1.10 +<script src="webgl-util.js"></script> 1.11 +<script src="driver-info.js"></script> 1.12 +</head> 1.13 +<body> 1.14 +<canvas id="c"></canvas> 1.15 +<script> 1.16 + 1.17 +function test() { 1.18 + ok(SpecialPowers.getBoolPref('webgl.force-enabled'), 'WebGL should be force-enabled.'); 1.19 + 1.20 + var shouldSucceed = true; 1.21 + var shouldFail = false; 1.22 + 1.23 + if (DriverInfo.getOS() == DriverInfo.OS.ANDROID && 1.24 + DriverInfo.getOSVersion() < 15) 1.25 + { 1.26 + // Consider 'random'. Actually, ARMv6 fails, and ARMv7 succeeds, but we have 1.27 + // not been successful at determining this from JS. (see bug 917478) 1.28 + shouldSucceed = false; 1.29 + shouldFail = false; 1.30 + } 1.31 + 1.32 + var gl = WebGLUtil.getWebGL('c'); 1.33 + if (shouldSucceed) { 1.34 + ok(gl, 'Expected WebGL creation to succeed.'); 1.35 + } 1.36 + if (shouldFail) { 1.37 + ok(!gl, 'Expected WebGL creation to fail.'); 1.38 + } 1.39 + 1.40 + SimpleTest.finish(); 1.41 +} 1.42 + 1.43 +SimpleTest.waitForExplicitFinish(); 1.44 + 1.45 +var prefArrArr = [ 1.46 + ['webgl.force-enabled', true] 1.47 +]; 1.48 +var prefEnv = {'set': prefArrArr}; 1.49 +SpecialPowers.pushPrefEnv(prefEnv, test); 1.50 + 1.51 +</script> 1.52 +</body> 1.53 +</html>