content/canvas/test/webgl-mochitest/test_webgl_available.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 <!DOCTYPE HTML>
     2 <html>
     3 <head>
     4 <title>WebGL test: Check that WebGL works (or not) if it should (or should not).</title>
     5 <script src="/tests/SimpleTest/SimpleTest.js"></script>
     6 <link rel="stylesheet" href="/tests/SimpleTest/test.css">
     7 <script src="webgl-util.js"></script>
     8 <script src="driver-info.js"></script>
     9 </head>
    10 <body>
    11 <canvas id="c"></canvas>
    12 <script>
    14 function test() {
    15   ok(SpecialPowers.getBoolPref('webgl.force-enabled'), 'WebGL should be force-enabled.');
    17   var shouldSucceed = true;
    18   var shouldFail = false;
    20   if (DriverInfo.getOS() == DriverInfo.OS.ANDROID &&
    21       DriverInfo.getOSVersion() < 15)
    22   {
    23     // Consider 'random'. Actually, ARMv6 fails, and ARMv7 succeeds, but we have
    24     // not been successful at determining this from JS. (see bug 917478)
    25     shouldSucceed = false;
    26     shouldFail = false;
    27   }
    29   var gl = WebGLUtil.getWebGL('c');
    30   if (shouldSucceed) {
    31     ok(gl, 'Expected WebGL creation to succeed.');
    32   }
    33   if (shouldFail) {
    34     ok(!gl, 'Expected WebGL creation to fail.');
    35   }
    37   SimpleTest.finish();
    38 }
    40 SimpleTest.waitForExplicitFinish();
    42 var prefArrArr = [
    43   ['webgl.force-enabled', true]
    44 ];
    45 var prefEnv = {'set': prefArrArr};
    46 SpecialPowers.pushPrefEnv(prefEnv, test);
    48 </script>
    49 </body>
    50 </html>

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