1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/dom/bindings/test/test_integers.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,50 @@ 1.4 +<!DOCTYPE HTML> 1.5 +<html> 1.6 +<head> 1.7 + <meta charset="utf-8"> 1.8 + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> 1.9 + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> 1.10 +</head> 1.11 +<body> 1.12 +<p id="display"></p> 1.13 +<div id="content" style="display: none"> 1.14 + <canvas id="c" width="1" height="1"></canvas> 1.15 +</div> 1.16 +<pre id="test"> 1.17 +<script type="application/javascript"> 1.18 + 1.19 + function testInt64NonFinite(arg) { 1.20 + // We can use a WebGLRenderingContext to test conversion to 64-bit signed 1.21 + // ints edge cases. 1.22 + var gl = $("c").getContext("experimental-webgl"); 1.23 + if (!gl) { 1.24 + // No WebGL support on MacOS 10.5. Just skip this test 1.25 + todo(false, "WebGL not supported"); 1.26 + return; 1.27 + } 1.28 + var error = gl.getError() 1.29 + 1.30 + // on the b2g emulator we get GL_INVALID_FRAMEBUFFER_OPERATION 1.31 + if (error == 0x0506) // GL_INVALID_FRAMEBUFFER_OPERATION 1.32 + return; 1.33 + 1.34 + is(error, 0, "Should not start in an error state"); 1.35 + 1.36 + var b = gl.createBuffer(); 1.37 + gl.bindBuffer(gl.ARRAY_BUFFER, b); 1.38 + 1.39 + var a = new Float32Array(1); 1.40 + gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW); 1.41 + 1.42 + gl.bufferSubData(gl.ARRAY_BUFFER, arg, a); 1.43 + 1.44 + is(gl.getError(), 0, "Should have treated non-finite double as 0"); 1.45 + } 1.46 + 1.47 + testInt64NonFinite(NaN); 1.48 + testInt64NonFinite(Infinity); 1.49 + testInt64NonFinite(-Infinity); 1.50 +</script> 1.51 +</pre> 1.52 +</body> 1.53 +</html>