dom/bindings/test/test_integers.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/dom/bindings/test/test_integers.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,50 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<html>
     1.6 +<head>
     1.7 +  <meta charset="utf-8">
     1.8 +  <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
     1.9 +  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
    1.10 +</head>
    1.11 +<body>
    1.12 +<p id="display"></p>
    1.13 +<div id="content" style="display: none">
    1.14 +  <canvas id="c" width="1" height="1"></canvas>
    1.15 +</div>
    1.16 +<pre id="test">
    1.17 +<script type="application/javascript">
    1.18 +
    1.19 +  function testInt64NonFinite(arg) {
    1.20 +    // We can use a WebGLRenderingContext to test conversion to 64-bit signed
    1.21 +    // ints edge cases.
    1.22 +    var gl = $("c").getContext("experimental-webgl");
    1.23 +    if (!gl) {
    1.24 +      // No WebGL support on MacOS 10.5.  Just skip this test
    1.25 +      todo(false, "WebGL not supported");
    1.26 +      return;
    1.27 +    }
    1.28 +    var error = gl.getError()
    1.29 +
    1.30 +    // on the b2g emulator we get GL_INVALID_FRAMEBUFFER_OPERATION
    1.31 +    if (error == 0x0506) // GL_INVALID_FRAMEBUFFER_OPERATION
    1.32 +        return;
    1.33 +
    1.34 +    is(error, 0, "Should not start in an error state");
    1.35 +
    1.36 +    var b = gl.createBuffer();
    1.37 +    gl.bindBuffer(gl.ARRAY_BUFFER, b);
    1.38 +
    1.39 +    var a = new Float32Array(1);
    1.40 +    gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
    1.41 +
    1.42 +    gl.bufferSubData(gl.ARRAY_BUFFER, arg, a);
    1.43 +
    1.44 +    is(gl.getError(), 0, "Should have treated non-finite double as 0");
    1.45 +  }
    1.46 +
    1.47 +  testInt64NonFinite(NaN);
    1.48 +  testInt64NonFinite(Infinity);
    1.49 +  testInt64NonFinite(-Infinity);
    1.50 +</script>
    1.51 +</pre>
    1.52 +</body>
    1.53 +</html>

mercurial