dom/bindings/test/test_integers.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 <!DOCTYPE HTML>
     2 <html>
     3 <head>
     4   <meta charset="utf-8">
     5   <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
     6   <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
     7 </head>
     8 <body>
     9 <p id="display"></p>
    10 <div id="content" style="display: none">
    11   <canvas id="c" width="1" height="1"></canvas>
    12 </div>
    13 <pre id="test">
    14 <script type="application/javascript">
    16   function testInt64NonFinite(arg) {
    17     // We can use a WebGLRenderingContext to test conversion to 64-bit signed
    18     // ints edge cases.
    19     var gl = $("c").getContext("experimental-webgl");
    20     if (!gl) {
    21       // No WebGL support on MacOS 10.5.  Just skip this test
    22       todo(false, "WebGL not supported");
    23       return;
    24     }
    25     var error = gl.getError()
    27     // on the b2g emulator we get GL_INVALID_FRAMEBUFFER_OPERATION
    28     if (error == 0x0506) // GL_INVALID_FRAMEBUFFER_OPERATION
    29         return;
    31     is(error, 0, "Should not start in an error state");
    33     var b = gl.createBuffer();
    34     gl.bindBuffer(gl.ARRAY_BUFFER, b);
    36     var a = new Float32Array(1);
    37     gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
    39     gl.bufferSubData(gl.ARRAY_BUFFER, arg, a);
    41     is(gl.getError(), 0, "Should have treated non-finite double as 0");
    42   }
    44   testInt64NonFinite(NaN);
    45   testInt64NonFinite(Infinity);
    46   testInt64NonFinite(-Infinity);
    47 </script>
    48 </pre>
    49 </body>
    50 </html>

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