1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/dom/gamepad/Gamepad.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,111 @@ 1.4 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.5 + * License, v. 2.0. If a copy of the MPL was not distributed with this file, 1.6 + * You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.7 + 1.8 +#ifndef mozilla_dom_gamepad_Gamepad_h 1.9 +#define mozilla_dom_gamepad_Gamepad_h 1.10 + 1.11 +#include "mozilla/ErrorResult.h" 1.12 +#include "mozilla/dom/GamepadButton.h" 1.13 +#include <stdint.h> 1.14 +#include "nsCOMPtr.h" 1.15 +#include "nsString.h" 1.16 +#include "nsTArray.h" 1.17 +#include "nsWrapperCache.h" 1.18 + 1.19 +namespace mozilla { 1.20 +namespace dom { 1.21 + 1.22 +enum GamepadMappingType 1.23 +{ 1.24 + NoMapping = 0, 1.25 + StandardMapping = 1 1.26 +}; 1.27 + 1.28 +class Gamepad : public nsISupports, 1.29 + public nsWrapperCache 1.30 +{ 1.31 +public: 1.32 + Gamepad(nsISupports* aParent, 1.33 + const nsAString& aID, uint32_t aIndex, 1.34 + GamepadMappingType aMapping, 1.35 + uint32_t aNumButtons, uint32_t aNumAxes); 1.36 + NS_DECL_CYCLE_COLLECTING_ISUPPORTS 1.37 + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Gamepad) 1.38 + 1.39 + void SetConnected(bool aConnected); 1.40 + void SetButton(uint32_t aButton, bool aPressed, double aValue); 1.41 + void SetAxis(uint32_t aAxis, double aValue); 1.42 + void SetIndex(uint32_t aIndex); 1.43 + 1.44 + // Make the state of this gamepad equivalent to other. 1.45 + void SyncState(Gamepad* aOther); 1.46 + 1.47 + // Return a new Gamepad containing the same data as this object, 1.48 + // parented to aParent. 1.49 + already_AddRefed<Gamepad> Clone(nsISupports* aParent); 1.50 + 1.51 + nsISupports* GetParentObject() const 1.52 + { 1.53 + return mParent; 1.54 + } 1.55 + 1.56 + virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE; 1.57 + 1.58 + void GetId(nsAString& aID) const 1.59 + { 1.60 + aID = mID; 1.61 + } 1.62 + 1.63 + void GetMapping(nsAString& aMapping) const 1.64 + { 1.65 + if (mMapping == StandardMapping) { 1.66 + aMapping = NS_LITERAL_STRING("standard"); 1.67 + } else { 1.68 + aMapping = NS_LITERAL_STRING(""); 1.69 + } 1.70 + } 1.71 + 1.72 + bool Connected() const 1.73 + { 1.74 + return mConnected; 1.75 + } 1.76 + 1.77 + uint32_t Index() const 1.78 + { 1.79 + return mIndex; 1.80 + } 1.81 + 1.82 + void GetButtons(nsTArray<nsRefPtr<GamepadButton>>& aButtons) const 1.83 + { 1.84 + aButtons = mButtons; 1.85 + } 1.86 + 1.87 + void GetAxes(nsTArray<double>& aAxes) const 1.88 + { 1.89 + aAxes = mAxes; 1.90 + } 1.91 + 1.92 +private: 1.93 + virtual ~Gamepad() {} 1.94 + 1.95 +protected: 1.96 + nsCOMPtr<nsISupports> mParent; 1.97 + nsString mID; 1.98 + uint32_t mIndex; 1.99 + 1.100 + // The mapping in use. 1.101 + GamepadMappingType mMapping; 1.102 + 1.103 + // true if this gamepad is currently connected. 1.104 + bool mConnected; 1.105 + 1.106 + // Current state of buttons, axes. 1.107 + nsTArray<nsRefPtr<GamepadButton>> mButtons; 1.108 + nsTArray<double> mAxes; 1.109 +}; 1.110 + 1.111 +} // namespace dom 1.112 +} // namespace mozilla 1.113 + 1.114 +#endif // mozilla_dom_gamepad_Gamepad_h