1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/2d/BasePoint.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,83 @@ 1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- 1.5 + * This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#ifndef MOZILLA_GFX_BASEPOINT_H_ 1.10 +#define MOZILLA_GFX_BASEPOINT_H_ 1.11 + 1.12 +#include <cmath> 1.13 +#include "mozilla/Attributes.h" 1.14 + 1.15 +namespace mozilla { 1.16 +namespace gfx { 1.17 + 1.18 +/** 1.19 + * Do not use this class directly. Subclass it, pass that subclass as the 1.20 + * Sub parameter, and only use that subclass. This allows methods to safely 1.21 + * cast 'this' to 'Sub*'. 1.22 + */ 1.23 +template <class T, class Sub> 1.24 +struct BasePoint { 1.25 + T x, y; 1.26 + 1.27 + // Constructors 1.28 + MOZ_CONSTEXPR BasePoint() : x(0), y(0) {} 1.29 + MOZ_CONSTEXPR BasePoint(T aX, T aY) : x(aX), y(aY) {} 1.30 + 1.31 + void MoveTo(T aX, T aY) { x = aX; y = aY; } 1.32 + void MoveBy(T aDx, T aDy) { x += aDx; y += aDy; } 1.33 + 1.34 + // Note that '=' isn't defined so we'll get the 1.35 + // compiler generated default assignment operator 1.36 + 1.37 + bool operator==(const Sub& aPoint) const { 1.38 + return x == aPoint.x && y == aPoint.y; 1.39 + } 1.40 + bool operator!=(const Sub& aPoint) const { 1.41 + return x != aPoint.x || y != aPoint.y; 1.42 + } 1.43 + 1.44 + Sub operator+(const Sub& aPoint) const { 1.45 + return Sub(x + aPoint.x, y + aPoint.y); 1.46 + } 1.47 + Sub operator-(const Sub& aPoint) const { 1.48 + return Sub(x - aPoint.x, y - aPoint.y); 1.49 + } 1.50 + Sub& operator+=(const Sub& aPoint) { 1.51 + x += aPoint.x; 1.52 + y += aPoint.y; 1.53 + return *static_cast<Sub*>(this); 1.54 + } 1.55 + Sub& operator-=(const Sub& aPoint) { 1.56 + x -= aPoint.x; 1.57 + y -= aPoint.y; 1.58 + return *static_cast<Sub*>(this); 1.59 + } 1.60 + 1.61 + Sub operator*(T aScale) const { 1.62 + return Sub(x * aScale, y * aScale); 1.63 + } 1.64 + Sub operator/(T aScale) const { 1.65 + return Sub(x / aScale, y / aScale); 1.66 + } 1.67 + 1.68 + Sub operator-() const { 1.69 + return Sub(-x, -y); 1.70 + } 1.71 + 1.72 + // Round() is *not* rounding to nearest integer if the values are negative. 1.73 + // They are always rounding as floor(n + 0.5). 1.74 + // See https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14 1.75 + Sub& Round() { 1.76 + x = static_cast<T>(floor(x + 0.5)); 1.77 + y = static_cast<T>(floor(y + 0.5)); 1.78 + return *static_cast<Sub*>(this); 1.79 + } 1.80 + 1.81 +}; 1.82 + 1.83 +} 1.84 +} 1.85 + 1.86 +#endif /* MOZILLA_GFX_BASEPOINT_H_ */