gfx/2d/PathD2D.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/2d/PathD2D.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,449 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "PathD2D.h"
    1.10 +#include "HelpersD2D.h"
    1.11 +#include <math.h>
    1.12 +#include "DrawTargetD2D.h"
    1.13 +#include "Logging.h"
    1.14 +#include "mozilla/Constants.h"
    1.15 +
    1.16 +namespace mozilla {
    1.17 +namespace gfx {
    1.18 +
    1.19 +// This class exists as a wrapper for ID2D1SimplifiedGeometry sink, it allows
    1.20 +// a geometry to be duplicated into a geometry sink, while removing the final
    1.21 +// figure end and thus allowing a figure that was implicitly closed to be
    1.22 +// continued.
    1.23 +class OpeningGeometrySink : public ID2D1SimplifiedGeometrySink
    1.24 +{
    1.25 +public:
    1.26 +  OpeningGeometrySink(ID2D1SimplifiedGeometrySink *aSink)
    1.27 +    : mSink(aSink)
    1.28 +    , mNeedsFigureEnded(false)
    1.29 +  {
    1.30 +  }
    1.31 +
    1.32 +  HRESULT STDMETHODCALLTYPE QueryInterface(const IID &aIID, void **aPtr)
    1.33 +  {
    1.34 +    if (!aPtr) {
    1.35 +      return E_POINTER;
    1.36 +    }
    1.37 +
    1.38 +    if (aIID == IID_IUnknown) {
    1.39 +      *aPtr = static_cast<IUnknown*>(this);
    1.40 +      return S_OK;
    1.41 +    } else if (aIID == IID_ID2D1SimplifiedGeometrySink) {
    1.42 +      *aPtr = static_cast<ID2D1SimplifiedGeometrySink*>(this);
    1.43 +      return S_OK;
    1.44 +    }
    1.45 +
    1.46 +    return E_NOINTERFACE;
    1.47 +  }
    1.48 +
    1.49 +  ULONG STDMETHODCALLTYPE AddRef()
    1.50 +  {
    1.51 +    return 1;
    1.52 +  }
    1.53 +
    1.54 +  ULONG STDMETHODCALLTYPE Release()
    1.55 +  {
    1.56 +    return 1;
    1.57 +  }
    1.58 +
    1.59 +  // We ignore SetFillMode, the copier will decide.
    1.60 +  STDMETHOD_(void, SetFillMode)(D2D1_FILL_MODE aMode)
    1.61 +  { EnsureFigureEnded(); return; }
    1.62 +  STDMETHOD_(void, BeginFigure)(D2D1_POINT_2F aPoint, D2D1_FIGURE_BEGIN aBegin)
    1.63 +  { EnsureFigureEnded(); return mSink->BeginFigure(aPoint, aBegin); }
    1.64 +  STDMETHOD_(void, AddLines)(const D2D1_POINT_2F *aLines, UINT aCount)
    1.65 +  { EnsureFigureEnded(); return mSink->AddLines(aLines, aCount); }
    1.66 +  STDMETHOD_(void, AddBeziers)(const D2D1_BEZIER_SEGMENT *aSegments, UINT aCount)
    1.67 +  { EnsureFigureEnded(); return mSink->AddBeziers(aSegments, aCount); }
    1.68 +  STDMETHOD(Close)()
    1.69 +  { /* Should never be called! */ return S_OK; }
    1.70 +  STDMETHOD_(void, SetSegmentFlags)(D2D1_PATH_SEGMENT aFlags)
    1.71 +  { return mSink->SetSegmentFlags(aFlags); }
    1.72 +
    1.73 +  // This function is special - it's the reason this class exists.
    1.74 +  // It needs to intercept the very last endfigure. So that a user can
    1.75 +  // continue writing to this sink as if they never stopped.
    1.76 +  STDMETHOD_(void, EndFigure)(D2D1_FIGURE_END aEnd)
    1.77 +  {
    1.78 +    if (aEnd == D2D1_FIGURE_END_CLOSED) {
    1.79 +      return mSink->EndFigure(aEnd);
    1.80 +    } else {
    1.81 +      mNeedsFigureEnded = true;
    1.82 +    }
    1.83 +  }
    1.84 +private:
    1.85 +  void EnsureFigureEnded()
    1.86 +  {
    1.87 +    if (mNeedsFigureEnded) {
    1.88 +      mSink->EndFigure(D2D1_FIGURE_END_OPEN);
    1.89 +      mNeedsFigureEnded = false;
    1.90 +    }
    1.91 +  }
    1.92 +
    1.93 +  ID2D1SimplifiedGeometrySink *mSink;
    1.94 +  bool mNeedsFigureEnded;
    1.95 +};
    1.96 +
    1.97 +class StreamingGeometrySink : public ID2D1SimplifiedGeometrySink
    1.98 +{
    1.99 +public:
   1.100 +  StreamingGeometrySink(PathSink *aSink)
   1.101 +    : mSink(aSink)
   1.102 +  {
   1.103 +  }
   1.104 +
   1.105 +  HRESULT STDMETHODCALLTYPE QueryInterface(const IID &aIID, void **aPtr)
   1.106 +  {
   1.107 +    if (!aPtr) {
   1.108 +      return E_POINTER;
   1.109 +    }
   1.110 +
   1.111 +    if (aIID == IID_IUnknown) {
   1.112 +      *aPtr = static_cast<IUnknown*>(this);
   1.113 +      return S_OK;
   1.114 +    } else if (aIID == IID_ID2D1SimplifiedGeometrySink) {
   1.115 +      *aPtr = static_cast<ID2D1SimplifiedGeometrySink*>(this);
   1.116 +      return S_OK;
   1.117 +    }
   1.118 +
   1.119 +    return E_NOINTERFACE;
   1.120 +  }
   1.121 +
   1.122 +  ULONG STDMETHODCALLTYPE AddRef()
   1.123 +  {
   1.124 +    return 1;
   1.125 +  }
   1.126 +
   1.127 +  ULONG STDMETHODCALLTYPE Release()
   1.128 +  {
   1.129 +    return 1;
   1.130 +  }
   1.131 +
   1.132 +  // We ignore SetFillMode, this depends on the destination sink.
   1.133 +  STDMETHOD_(void, SetFillMode)(D2D1_FILL_MODE aMode)
   1.134 +  { return; }
   1.135 +  STDMETHOD_(void, BeginFigure)(D2D1_POINT_2F aPoint, D2D1_FIGURE_BEGIN aBegin)
   1.136 +  { mSink->MoveTo(ToPoint(aPoint)); }
   1.137 +  STDMETHOD_(void, AddLines)(const D2D1_POINT_2F *aLines, UINT aCount)
   1.138 +  { for (UINT i = 0; i < aCount; i++) { mSink->LineTo(ToPoint(aLines[i])); } }
   1.139 +  STDMETHOD_(void, AddBeziers)(const D2D1_BEZIER_SEGMENT *aSegments, UINT aCount)
   1.140 +  {
   1.141 +    for (UINT i = 0; i < aCount; i++) {
   1.142 +      mSink->BezierTo(ToPoint(aSegments[i].point1), ToPoint(aSegments[i].point2), ToPoint(aSegments[i].point3));
   1.143 +    }
   1.144 +  }
   1.145 +  STDMETHOD(Close)()
   1.146 +  { /* Should never be called! */ return S_OK; }
   1.147 +  STDMETHOD_(void, SetSegmentFlags)(D2D1_PATH_SEGMENT aFlags)
   1.148 +  { /* Should never be called! */ }
   1.149 +
   1.150 +  STDMETHOD_(void, EndFigure)(D2D1_FIGURE_END aEnd)
   1.151 +  {
   1.152 +    if (aEnd == D2D1_FIGURE_END_CLOSED) {
   1.153 +      return mSink->Close();
   1.154 +    }
   1.155 +  }
   1.156 +private:
   1.157 +
   1.158 +  PathSink *mSink;
   1.159 +};
   1.160 +
   1.161 +PathBuilderD2D::~PathBuilderD2D()
   1.162 +{
   1.163 +}
   1.164 +
   1.165 +void
   1.166 +PathBuilderD2D::MoveTo(const Point &aPoint)
   1.167 +{
   1.168 +  if (mFigureActive) {
   1.169 +    mSink->EndFigure(D2D1_FIGURE_END_OPEN);
   1.170 +    mFigureActive = false;
   1.171 +  }
   1.172 +  EnsureActive(aPoint);
   1.173 +  mCurrentPoint = aPoint;
   1.174 +}
   1.175 +
   1.176 +void
   1.177 +PathBuilderD2D::LineTo(const Point &aPoint)
   1.178 +{
   1.179 +  EnsureActive(aPoint);
   1.180 +  mSink->AddLine(D2DPoint(aPoint));
   1.181 +
   1.182 +  mCurrentPoint = aPoint;
   1.183 +}
   1.184 +
   1.185 +void
   1.186 +PathBuilderD2D::BezierTo(const Point &aCP1,
   1.187 +                         const Point &aCP2,
   1.188 +                         const Point &aCP3)
   1.189 +  {
   1.190 +  EnsureActive(aCP1);
   1.191 +  mSink->AddBezier(D2D1::BezierSegment(D2DPoint(aCP1),
   1.192 +                                       D2DPoint(aCP2),
   1.193 +                                       D2DPoint(aCP3)));
   1.194 +
   1.195 +  mCurrentPoint = aCP3;
   1.196 +}
   1.197 +
   1.198 +void
   1.199 +PathBuilderD2D::QuadraticBezierTo(const Point &aCP1,
   1.200 +                                  const Point &aCP2)
   1.201 +{
   1.202 +  EnsureActive(aCP1);
   1.203 +  mSink->AddQuadraticBezier(D2D1::QuadraticBezierSegment(D2DPoint(aCP1),
   1.204 +                                                         D2DPoint(aCP2)));
   1.205 +
   1.206 +  mCurrentPoint = aCP2;
   1.207 +}
   1.208 +
   1.209 +void
   1.210 +PathBuilderD2D::Close()
   1.211 +{
   1.212 +  if (mFigureActive) {
   1.213 +    mSink->EndFigure(D2D1_FIGURE_END_CLOSED);
   1.214 +
   1.215 +    mFigureActive = false;
   1.216 +
   1.217 +    EnsureActive(mBeginPoint);
   1.218 +  }
   1.219 +}
   1.220 +
   1.221 +void
   1.222 +PathBuilderD2D::Arc(const Point &aOrigin, Float aRadius, Float aStartAngle,
   1.223 +                 Float aEndAngle, bool aAntiClockwise)
   1.224 +{
   1.225 +  if (aAntiClockwise && aStartAngle < aEndAngle) {
   1.226 +    // D2D does things a little differently, and draws the arc by specifying an
   1.227 +    // beginning and an end point. This means the circle will be the wrong way
   1.228 +    // around if the start angle is smaller than the end angle. It might seem
   1.229 +    // tempting to invert aAntiClockwise but that would change the sweeping
   1.230 +    // direction of the arc to instead we exchange start/begin.
   1.231 +    Float oldStart = aStartAngle;
   1.232 +    aStartAngle = aEndAngle;
   1.233 +    aEndAngle = oldStart;
   1.234 +  }
   1.235 +
   1.236 +  // XXX - Workaround for now, D2D does not appear to do the desired thing when
   1.237 +  // the angle sweeps a complete circle.
   1.238 +  if (aEndAngle - aStartAngle >= 2 * M_PI) {
   1.239 +    aEndAngle = Float(aStartAngle + M_PI * 1.9999);
   1.240 +  } else if (aStartAngle - aEndAngle >= 2 * M_PI) {
   1.241 +    aStartAngle = Float(aEndAngle + M_PI * 1.9999);
   1.242 +  }
   1.243 +
   1.244 +  Point startPoint;
   1.245 +  startPoint.x = aOrigin.x + aRadius * cos(aStartAngle);
   1.246 +  startPoint.y = aOrigin.y + aRadius * sin(aStartAngle);
   1.247 +
   1.248 +  if (!mFigureActive) {
   1.249 +    EnsureActive(startPoint);
   1.250 +  } else {
   1.251 +    mSink->AddLine(D2DPoint(startPoint));
   1.252 +  }
   1.253 +
   1.254 +  Point endPoint;
   1.255 +  endPoint.x = aOrigin.x + aRadius * cos(aEndAngle);
   1.256 +  endPoint.y = aOrigin.y + aRadius * sin(aEndAngle);
   1.257 +
   1.258 +  D2D1_ARC_SIZE arcSize = D2D1_ARC_SIZE_SMALL;
   1.259 +
   1.260 +  if (aAntiClockwise) {
   1.261 +    if (aStartAngle - aEndAngle > M_PI) {
   1.262 +      arcSize = D2D1_ARC_SIZE_LARGE;
   1.263 +    }
   1.264 +  } else {
   1.265 +    if (aEndAngle - aStartAngle > M_PI) {
   1.266 +      arcSize = D2D1_ARC_SIZE_LARGE;
   1.267 +    }
   1.268 +  }
   1.269 +
   1.270 +  mSink->AddArc(D2D1::ArcSegment(D2DPoint(endPoint),
   1.271 +                                 D2D1::SizeF(aRadius, aRadius),
   1.272 +                                 0.0f,
   1.273 +                                 aAntiClockwise ? D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE :
   1.274 +                                                  D2D1_SWEEP_DIRECTION_CLOCKWISE,
   1.275 +                                 arcSize));
   1.276 +
   1.277 +  mCurrentPoint = endPoint;
   1.278 +}
   1.279 +
   1.280 +Point
   1.281 +PathBuilderD2D::CurrentPoint() const
   1.282 +{
   1.283 +  return mCurrentPoint;
   1.284 +}
   1.285 +
   1.286 +void
   1.287 +PathBuilderD2D::EnsureActive(const Point &aPoint)
   1.288 +{
   1.289 +  if (!mFigureActive) {
   1.290 +    mSink->BeginFigure(D2DPoint(aPoint), D2D1_FIGURE_BEGIN_FILLED);
   1.291 +    mBeginPoint = aPoint;
   1.292 +    mFigureActive = true;
   1.293 +  }
   1.294 +}
   1.295 +
   1.296 +TemporaryRef<Path>
   1.297 +PathBuilderD2D::Finish()
   1.298 +{
   1.299 +  if (mFigureActive) {
   1.300 +    mSink->EndFigure(D2D1_FIGURE_END_OPEN);
   1.301 +  }
   1.302 +
   1.303 +  HRESULT hr = mSink->Close();
   1.304 +  if (FAILED(hr)) {
   1.305 +    gfxDebug() << "Failed to close PathSink. Code: " << hr;
   1.306 +    return nullptr;
   1.307 +  }
   1.308 +
   1.309 +  return new PathD2D(mGeometry, mFigureActive, mCurrentPoint, mFillRule);
   1.310 +}
   1.311 +
   1.312 +TemporaryRef<PathBuilder>
   1.313 +PathD2D::CopyToBuilder(FillRule aFillRule) const
   1.314 +{
   1.315 +  return TransformedCopyToBuilder(Matrix(), aFillRule);
   1.316 +}
   1.317 +
   1.318 +TemporaryRef<PathBuilder>
   1.319 +PathD2D::TransformedCopyToBuilder(const Matrix &aTransform, FillRule aFillRule) const
   1.320 +{
   1.321 +  RefPtr<ID2D1PathGeometry> path;
   1.322 +  HRESULT hr = DrawTargetD2D::factory()->CreatePathGeometry(byRef(path));
   1.323 +
   1.324 +  if (FAILED(hr)) {
   1.325 +    gfxWarning() << "Failed to create PathGeometry. Code: " << hr;
   1.326 +    return nullptr;
   1.327 +  }
   1.328 +
   1.329 +  RefPtr<ID2D1GeometrySink> sink;
   1.330 +  hr = path->Open(byRef(sink));
   1.331 +  if (FAILED(hr)) {
   1.332 +    gfxWarning() << "Failed to open Geometry for writing. Code: " << hr;
   1.333 +    return nullptr;
   1.334 +  }
   1.335 +
   1.336 +  if (aFillRule == FillRule::FILL_WINDING) {
   1.337 +    sink->SetFillMode(D2D1_FILL_MODE_WINDING);
   1.338 +  }
   1.339 +
   1.340 +  if (mEndedActive) {
   1.341 +    OpeningGeometrySink wrapSink(sink);
   1.342 +    mGeometry->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
   1.343 +                        D2DMatrix(aTransform),
   1.344 +                        &wrapSink);
   1.345 +  } else {
   1.346 +    mGeometry->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
   1.347 +                        D2DMatrix(aTransform),
   1.348 +                        sink);
   1.349 +  }
   1.350 +
   1.351 +  RefPtr<PathBuilderD2D> pathBuilder = new PathBuilderD2D(sink, path, aFillRule);
   1.352 +  
   1.353 +  pathBuilder->mCurrentPoint = aTransform * mEndPoint;
   1.354 +  
   1.355 +  if (mEndedActive) {
   1.356 +    pathBuilder->mFigureActive = true;
   1.357 +  }
   1.358 +
   1.359 +  return pathBuilder;
   1.360 +}
   1.361 +
   1.362 +void
   1.363 +PathD2D::StreamToSink(PathSink *aSink) const
   1.364 +{
   1.365 +  HRESULT hr;
   1.366 +
   1.367 +  StreamingGeometrySink sink(aSink);
   1.368 +
   1.369 +  hr = mGeometry->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
   1.370 +                           D2D1::IdentityMatrix(), &sink);
   1.371 +
   1.372 +  if (FAILED(hr)) {
   1.373 +    gfxWarning() << "Failed to stream D2D path to sink. Code: " << hr;
   1.374 +    return;
   1.375 +  }
   1.376 +}
   1.377 + 
   1.378 +bool
   1.379 +PathD2D::ContainsPoint(const Point &aPoint, const Matrix &aTransform) const
   1.380 +{
   1.381 +  BOOL result;
   1.382 +
   1.383 +  HRESULT hr = mGeometry->FillContainsPoint(D2DPoint(aPoint), D2DMatrix(aTransform), 0.001f, &result);
   1.384 +
   1.385 +  if (FAILED(hr)) {
   1.386 +    // Log
   1.387 +    return false;
   1.388 +  }
   1.389 +
   1.390 +  return !!result;
   1.391 +}
   1.392 +
   1.393 +bool
   1.394 +PathD2D::StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
   1.395 +                             const Point &aPoint,
   1.396 +                             const Matrix &aTransform) const
   1.397 +{
   1.398 +  BOOL result;
   1.399 +
   1.400 +  RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
   1.401 +  HRESULT hr = mGeometry->StrokeContainsPoint(D2DPoint(aPoint),
   1.402 +                                              aStrokeOptions.mLineWidth,
   1.403 +                                              strokeStyle,
   1.404 +                                              D2DMatrix(aTransform),
   1.405 +                                              &result);
   1.406 +
   1.407 +  if (FAILED(hr)) {
   1.408 +    // Log
   1.409 +    return false;
   1.410 +  }
   1.411 +
   1.412 +  return !!result;
   1.413 +}
   1.414 +
   1.415 +Rect
   1.416 +PathD2D::GetBounds(const Matrix &aTransform) const
   1.417 +{
   1.418 +  D2D1_RECT_F d2dBounds;
   1.419 +
   1.420 +  HRESULT hr = mGeometry->GetBounds(D2DMatrix(aTransform), &d2dBounds);
   1.421 +
   1.422 +  Rect bounds = ToRect(d2dBounds);
   1.423 +  if (FAILED(hr) || !bounds.IsFinite()) {
   1.424 +    gfxWarning() << "Failed to get stroked bounds for path. Code: " << hr;
   1.425 +    return Rect();
   1.426 +  }
   1.427 +
   1.428 +  return bounds;
   1.429 +}
   1.430 +
   1.431 +Rect
   1.432 +PathD2D::GetStrokedBounds(const StrokeOptions &aStrokeOptions,
   1.433 +                          const Matrix &aTransform) const
   1.434 +{
   1.435 +  D2D1_RECT_F d2dBounds;
   1.436 +
   1.437 +  RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
   1.438 +  HRESULT hr =
   1.439 +    mGeometry->GetWidenedBounds(aStrokeOptions.mLineWidth, strokeStyle,
   1.440 +                                D2DMatrix(aTransform), &d2dBounds);
   1.441 +
   1.442 +  Rect bounds = ToRect(d2dBounds);
   1.443 +  if (FAILED(hr) || !bounds.IsFinite()) {
   1.444 +    gfxWarning() << "Failed to get stroked bounds for path. Code: " << hr;
   1.445 +    return Rect();
   1.446 +  }
   1.447 +
   1.448 +  return bounds;
   1.449 +}
   1.450 +
   1.451 +}
   1.452 +}

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