gfx/angle/src/libGLESv2/libGLESv2.def

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/libGLESv2.def	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,190 @@
     1.4 +LIBRARY libGLESv2
     1.5 +EXPORTS
     1.6 +    glActiveTexture                 @1
     1.7 +    glAttachShader                  @2
     1.8 +    glBindAttribLocation            @3
     1.9 +    glBindBuffer                    @4
    1.10 +    glBindFramebuffer               @5
    1.11 +    glBindRenderbuffer              @6
    1.12 +    glBindTexture                   @7
    1.13 +    glBlendColor                    @8
    1.14 +    glBlendEquation                 @9
    1.15 +    glBlendEquationSeparate         @10
    1.16 +    glBlendFunc                     @11
    1.17 +    glBlendFuncSeparate             @12
    1.18 +    glBufferData                    @13
    1.19 +    glBufferSubData                 @14
    1.20 +    glCheckFramebufferStatus        @15
    1.21 +    glClear                         @16
    1.22 +    glClearColor                    @17
    1.23 +    glClearDepthf                   @18
    1.24 +    glClearStencil                  @19
    1.25 +    glColorMask                     @20
    1.26 +    glCompileShader                 @21
    1.27 +    glCompressedTexImage2D          @22
    1.28 +    glCompressedTexSubImage2D       @23
    1.29 +    glCopyTexImage2D                @24
    1.30 +    glCopyTexSubImage2D             @25
    1.31 +    glCreateProgram                 @26
    1.32 +    glCreateShader                  @27
    1.33 +    glCullFace                      @28
    1.34 +    glDeleteBuffers                 @29
    1.35 +    glDeleteFramebuffers            @30
    1.36 +    glDeleteProgram                 @32
    1.37 +    glDeleteRenderbuffers           @33
    1.38 +    glDeleteShader                  @34
    1.39 +    glDeleteTextures                @31
    1.40 +    glDepthFunc                     @36
    1.41 +    glDepthMask                     @37
    1.42 +    glDepthRangef                   @38
    1.43 +    glDetachShader                  @35
    1.44 +    glDisable                       @39
    1.45 +    glDisableVertexAttribArray      @40
    1.46 +    glDrawArrays                    @41
    1.47 +    glDrawElements                  @42
    1.48 +    glEnable                        @43
    1.49 +    glEnableVertexAttribArray       @44
    1.50 +    glFinish                        @45
    1.51 +    glFlush                         @46
    1.52 +    glFramebufferRenderbuffer       @47
    1.53 +    glFramebufferTexture2D          @48
    1.54 +    glFrontFace                     @49
    1.55 +    glGenBuffers                    @50
    1.56 +    glGenFramebuffers               @52
    1.57 +    glGenRenderbuffers              @53
    1.58 +    glGenTextures                   @54
    1.59 +    glGenerateMipmap                @51
    1.60 +    glGetActiveAttrib               @55
    1.61 +    glGetActiveUniform              @56
    1.62 +    glGetAttachedShaders            @57
    1.63 +    glGetAttribLocation             @58
    1.64 +    glGetBooleanv                   @59
    1.65 +    glGetBufferParameteriv          @60
    1.66 +    glGetError                      @61
    1.67 +    glGetFloatv                     @62
    1.68 +    glGetFramebufferAttachmentParameteriv   @63
    1.69 +    glGetIntegerv                   @64
    1.70 +    glGetProgramInfoLog             @66
    1.71 +    glGetProgramiv                  @65
    1.72 +    glGetRenderbufferParameteriv    @67
    1.73 +    glGetShaderInfoLog              @69
    1.74 +    glGetShaderPrecisionFormat      @70
    1.75 +    glGetShaderSource               @71
    1.76 +    glGetShaderiv                   @68
    1.77 +    glGetString                     @72
    1.78 +    glGetTexParameterfv             @73
    1.79 +    glGetTexParameteriv             @74
    1.80 +    glGetUniformLocation            @77
    1.81 +    glGetUniformfv                  @75
    1.82 +    glGetUniformiv                  @76
    1.83 +    glGetVertexAttribPointerv       @80
    1.84 +    glGetVertexAttribfv             @78
    1.85 +    glGetVertexAttribiv             @79
    1.86 +    glHint                          @81
    1.87 +    glIsBuffer                      @82
    1.88 +    glIsEnabled                     @83
    1.89 +    glIsFramebuffer                 @84
    1.90 +    glIsProgram                     @85
    1.91 +    glIsRenderbuffer                @86
    1.92 +    glIsShader                      @87
    1.93 +    glIsTexture                     @88
    1.94 +    glLineWidth                     @89
    1.95 +    glLinkProgram                   @90
    1.96 +    glPixelStorei                   @91
    1.97 +    glPolygonOffset                 @92
    1.98 +    glReadPixels                    @93
    1.99 +    glReleaseShaderCompiler         @94
   1.100 +    glRenderbufferStorage           @95
   1.101 +    glSampleCoverage                @96
   1.102 +    glScissor                       @97
   1.103 +    glShaderBinary                  @98
   1.104 +    glShaderSource                  @99
   1.105 +    glStencilFunc                   @100
   1.106 +    glStencilFuncSeparate           @101
   1.107 +    glStencilMask                   @102
   1.108 +    glStencilMaskSeparate           @103
   1.109 +    glStencilOp                     @104
   1.110 +    glStencilOpSeparate             @105
   1.111 +    glTexImage2D                    @106
   1.112 +    glTexParameterf                 @107
   1.113 +    glTexParameterfv                @108
   1.114 +    glTexParameteri                 @109
   1.115 +    glTexParameteriv                @110
   1.116 +    glTexSubImage2D                 @111
   1.117 +    glUniform1f                     @112
   1.118 +    glUniform1fv                    @113
   1.119 +    glUniform1i                     @114
   1.120 +    glUniform1iv                    @115
   1.121 +    glUniform2f                     @116
   1.122 +    glUniform2fv                    @117
   1.123 +    glUniform2i                     @118
   1.124 +    glUniform2iv                    @119
   1.125 +    glUniform3f                     @120
   1.126 +    glUniform3fv                    @121
   1.127 +    glUniform3i                     @122
   1.128 +    glUniform3iv                    @123
   1.129 +    glUniform4f                     @124
   1.130 +    glUniform4fv                    @125
   1.131 +    glUniform4i                     @126
   1.132 +    glUniform4iv                    @127
   1.133 +    glUniformMatrix2fv              @128
   1.134 +    glUniformMatrix3fv              @129
   1.135 +    glUniformMatrix4fv              @130
   1.136 +    glUseProgram                    @131
   1.137 +    glValidateProgram               @132
   1.138 +    glVertexAttrib1f                @133
   1.139 +    glVertexAttrib1fv               @134
   1.140 +    glVertexAttrib2f                @135
   1.141 +    glVertexAttrib2fv               @136
   1.142 +    glVertexAttrib3f                @137
   1.143 +    glVertexAttrib3fv               @138
   1.144 +    glVertexAttrib4f                @139
   1.145 +    glVertexAttrib4fv               @140
   1.146 +    glVertexAttribPointer           @141
   1.147 +    glViewport                      @142
   1.148 +
   1.149 +    ; Extensions
   1.150 +    glTexImage3DOES                 @143
   1.151 +    glBlitFramebufferANGLE          @149
   1.152 +    glRenderbufferStorageMultisampleANGLE @150
   1.153 +    glDeleteFencesNV                @151
   1.154 +    glFinishFenceNV                 @152
   1.155 +    glGenFencesNV                   @153
   1.156 +    glGetFenceivNV                  @154
   1.157 +    glIsFenceNV                     @155
   1.158 +    glSetFenceNV                    @156
   1.159 +    glTestFenceNV                   @157
   1.160 +    glGetTranslatedShaderSourceANGLE @159
   1.161 +    glTexStorage2DEXT               @160
   1.162 +    glGetGraphicsResetStatusEXT     @161
   1.163 +    glReadnPixelsEXT                @162
   1.164 +    glGetnUniformfvEXT              @163
   1.165 +    glGetnUniformivEXT              @164
   1.166 +    glGenQueriesEXT                 @165
   1.167 +    glDeleteQueriesEXT              @166
   1.168 +    glIsQueryEXT                    @167
   1.169 +    glBeginQueryEXT                 @168
   1.170 +    glEndQueryEXT                   @169
   1.171 +    glGetQueryivEXT                 @170
   1.172 +    glGetQueryObjectuivEXT          @171
   1.173 +    glVertexAttribDivisorANGLE      @172
   1.174 +    glDrawArraysInstancedANGLE      @173
   1.175 +    glDrawElementsInstancedANGLE    @174
   1.176 +    glProgramBinaryOES              @175
   1.177 +    glGetProgramBinaryOES           @176
   1.178 +    glDrawBuffersEXT                @179
   1.179 +
   1.180 +    ; EGL dependencies
   1.181 +    glCreateContext                 @144 NONAME
   1.182 +    glDestroyContext                @145 NONAME
   1.183 +    glMakeCurrent                   @146 NONAME
   1.184 +    glGetCurrentContext             @147 NONAME
   1.185 +    glGetProcAddress                @148 NONAME
   1.186 +    glBindTexImage                  @158 NONAME
   1.187 +
   1.188 +    ; GCC has problems with linking to undecorated stdcall functions,
   1.189 +    ; so we explicitly add aliases for APIs used by EGL.
   1.190 +    glGetProcAddress@4=glGetProcAddress
   1.191 +    glBindTexImage@4=glBindTexImage
   1.192 +    glCreateRenderer                @177 NONAME
   1.193 +    glDestroyRenderer               @178 NONAME
   1.194 \ No newline at end of file

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