gfx/angle/src/libGLESv2/renderer/RenderTarget11.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/RenderTarget11.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,51 @@
     1.4 +//
     1.5 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
    1.11 +// retained by Renderbuffers.
    1.12 +
    1.13 +#ifndef LIBGLESV2_RENDERER_RENDERTARGET11_H_
    1.14 +#define LIBGLESV2_RENDERER_RENDERTARGET11_H_
    1.15 +
    1.16 +#include "libGLESv2/renderer/RenderTarget.h"
    1.17 +
    1.18 +namespace rx
    1.19 +{
    1.20 +class Renderer;
    1.21 +class Renderer11;
    1.22 +
    1.23 +class RenderTarget11 : public RenderTarget
    1.24 +{
    1.25 +  public:
    1.26 +    RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
    1.27 +    RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
    1.28 +    RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth);
    1.29 +    virtual ~RenderTarget11();
    1.30 +
    1.31 +    static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
    1.32 +
    1.33 +    ID3D11Texture2D *getTexture() const;
    1.34 +    ID3D11RenderTargetView *getRenderTargetView() const;
    1.35 +    ID3D11DepthStencilView *getDepthStencilView() const;
    1.36 +    ID3D11ShaderResourceView *getShaderResourceView() const;
    1.37 +
    1.38 +    unsigned int getSubresourceIndex() const;
    1.39 +
    1.40 +  private:
    1.41 +    DISALLOW_COPY_AND_ASSIGN(RenderTarget11);
    1.42 +
    1.43 +    unsigned int mSubresourceIndex;
    1.44 +    ID3D11Texture2D *mTexture;
    1.45 +    ID3D11RenderTargetView *mRenderTarget;
    1.46 +    ID3D11DepthStencilView *mDepthStencil;
    1.47 +    ID3D11ShaderResourceView *mShaderResource;
    1.48 +
    1.49 +    Renderer11 *mRenderer;
    1.50 +};
    1.51 +
    1.52 +}
    1.53 +
    1.54 +#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_
    1.55 \ No newline at end of file

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