1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/renderer/ShaderExecutable.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,51 @@ 1.4 +// 1.5 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +// ShaderExecutable.h: Defines a renderer-agnostic class to contain shader 1.11 +// executable implementation details. 1.12 + 1.13 +#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ 1.14 +#define LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ 1.15 + 1.16 +#include "common/angleutils.h" 1.17 + 1.18 +namespace rx 1.19 +{ 1.20 + 1.21 +class ShaderExecutable 1.22 +{ 1.23 + public: 1.24 + ShaderExecutable(const void *function, size_t length) : mLength(length) 1.25 + { 1.26 + mFunction = new char[length]; 1.27 + memcpy(mFunction, function, length); 1.28 + } 1.29 + 1.30 + virtual ~ShaderExecutable() 1.31 + { 1.32 + delete[] mFunction; 1.33 + } 1.34 + 1.35 + void *getFunction() const 1.36 + { 1.37 + return mFunction; 1.38 + } 1.39 + 1.40 + size_t getLength() const 1.41 + { 1.42 + return mLength; 1.43 + } 1.44 + 1.45 + private: 1.46 + DISALLOW_COPY_AND_ASSIGN(ShaderExecutable); 1.47 + 1.48 + void *mFunction; 1.49 + const size_t mLength; 1.50 +}; 1.51 + 1.52 +} 1.53 + 1.54 +#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_