gfx/gl/GLContextProviderCGL.mm

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/gl/GLContextProviderCGL.mm	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,296 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "GLContextProvider.h"
    1.10 +#include "GLContextCGL.h"
    1.11 +#include "TextureImageCGL.h"
    1.12 +#include "nsDebug.h"
    1.13 +#include "nsIWidget.h"
    1.14 +#include <OpenGL/gl.h>
    1.15 +#include "gfxPrefs.h"
    1.16 +#include "gfxFailure.h"
    1.17 +#include "prenv.h"
    1.18 +#include "mozilla/Preferences.h"
    1.19 +#include "GeckoProfiler.h"
    1.20 +#include "mozilla/gfx/MacIOSurface.h"
    1.21 +
    1.22 +using namespace mozilla::gfx;
    1.23 +
    1.24 +namespace mozilla {
    1.25 +namespace gl {
    1.26 +
    1.27 +static bool gUseDoubleBufferedWindows = true;
    1.28 +
    1.29 +class CGLLibrary
    1.30 +{
    1.31 +public:
    1.32 +    CGLLibrary()
    1.33 +      : mInitialized(false),
    1.34 +        mOGLLibrary(nullptr),
    1.35 +        mPixelFormat(nullptr)
    1.36 +    { }
    1.37 +
    1.38 +    bool EnsureInitialized()
    1.39 +    {
    1.40 +        if (mInitialized) {
    1.41 +            return true;
    1.42 +        }
    1.43 +        if (!mOGLLibrary) {
    1.44 +            mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
    1.45 +            if (!mOGLLibrary) {
    1.46 +                NS_WARNING("Couldn't load OpenGL Framework.");
    1.47 +                return false;
    1.48 +            }
    1.49 +        }
    1.50 +
    1.51 +        const char* db = PR_GetEnv("MOZ_CGL_DB");
    1.52 +        gUseDoubleBufferedWindows = (!db || *db != '0');
    1.53 +
    1.54 +        mInitialized = true;
    1.55 +        return true;
    1.56 +    }
    1.57 +
    1.58 +    NSOpenGLPixelFormat *PixelFormat()
    1.59 +    {
    1.60 +        if (mPixelFormat == nullptr) {
    1.61 +            NSOpenGLPixelFormatAttribute attribs[] = {
    1.62 +                NSOpenGLPFAAccelerated,
    1.63 +                NSOpenGLPFAAllowOfflineRenderers,
    1.64 +                NSOpenGLPFADoubleBuffer,
    1.65 +                0
    1.66 +            };
    1.67 +
    1.68 +            if (!gUseDoubleBufferedWindows) {
    1.69 +              attribs[2] = 0;
    1.70 +            }
    1.71 +
    1.72 +            mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
    1.73 +        }
    1.74 +
    1.75 +        return mPixelFormat;
    1.76 +    }
    1.77 +private:
    1.78 +    bool mInitialized;
    1.79 +    PRLibrary *mOGLLibrary;
    1.80 +    NSOpenGLPixelFormat *mPixelFormat;
    1.81 +};
    1.82 +
    1.83 +CGLLibrary sCGLLibrary;
    1.84 +
    1.85 +GLContextCGL::GLContextCGL(
    1.86 +                  const SurfaceCaps& caps,
    1.87 +                  GLContext *shareContext,
    1.88 +                  NSOpenGLContext *context,
    1.89 +                  bool isOffscreen)
    1.90 +    : GLContext(caps, shareContext, isOffscreen),
    1.91 +      mContext(context)
    1.92 +{
    1.93 +    SetProfileVersion(ContextProfile::OpenGLCompatibility, 210);
    1.94 +}
    1.95 +
    1.96 +GLContextCGL::~GLContextCGL()
    1.97 +{
    1.98 +    MarkDestroyed();
    1.99 +
   1.100 +    if (mContext) {
   1.101 +        if ([NSOpenGLContext currentContext] == mContext) {
   1.102 +            // Clear the current context before releasing. If we don't do
   1.103 +            // this, the next time we call [NSOpenGLContext currentContext],
   1.104 +            // "invalid context" will be printed to the console.
   1.105 +            [NSOpenGLContext clearCurrentContext];
   1.106 +        }
   1.107 +        [mContext release];
   1.108 +    }
   1.109 +
   1.110 +}
   1.111 +
   1.112 +bool
   1.113 +GLContextCGL::Init()
   1.114 +{
   1.115 +    if (!InitWithPrefix("gl", true))
   1.116 +        return false;
   1.117 +
   1.118 +    return true;
   1.119 +}
   1.120 +
   1.121 +CGLContextObj
   1.122 +GLContextCGL::GetCGLContext() const
   1.123 +{
   1.124 +    return static_cast<CGLContextObj>([mContext CGLContextObj]);
   1.125 +}
   1.126 +
   1.127 +bool
   1.128 +GLContextCGL::MakeCurrentImpl(bool aForce)
   1.129 +{
   1.130 +    if (!aForce && [NSOpenGLContext currentContext] == mContext) {
   1.131 +        return true;
   1.132 +    }
   1.133 +
   1.134 +    if (mContext) {
   1.135 +        [mContext makeCurrentContext];
   1.136 +        // Use non-blocking swap in "ASAP mode".
   1.137 +        // ASAP mode means that rendering is iterated as fast as possible.
   1.138 +        // ASAP mode is entered when layout.frame_rate=0 (requires restart).
   1.139 +        // If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal.
   1.140 +        // When we're iterating as fast as possible, however, we want a non-blocking
   1.141 +        // glSwapBuffers, which will happen when swapInt==0.
   1.142 +        GLint swapInt = gfxPrefs::LayoutFrameRate() == 0 ? 0 : 1;
   1.143 +        [mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
   1.144 +    }
   1.145 +    return true;
   1.146 +}
   1.147 +
   1.148 +bool
   1.149 +GLContextCGL::IsCurrent() {
   1.150 +    return [NSOpenGLContext currentContext] == mContext;
   1.151 +}
   1.152 +
   1.153 +GLenum
   1.154 +GLContextCGL::GetPreferredARGB32Format() const
   1.155 +{
   1.156 +    return LOCAL_GL_BGRA;
   1.157 +}
   1.158 +
   1.159 +bool
   1.160 +GLContextCGL::SetupLookupFunction()
   1.161 +{
   1.162 +    return false;
   1.163 +}
   1.164 +
   1.165 +bool
   1.166 +GLContextCGL::IsDoubleBuffered() const
   1.167 +{
   1.168 +  return gUseDoubleBufferedWindows;
   1.169 +}
   1.170 +
   1.171 +bool
   1.172 +GLContextCGL::SupportsRobustness() const
   1.173 +{
   1.174 +    return false;
   1.175 +}
   1.176 +
   1.177 +bool
   1.178 +GLContextCGL::SwapBuffers()
   1.179 +{
   1.180 +  PROFILER_LABEL("GLContext", "SwapBuffers");
   1.181 +  [mContext flushBuffer];
   1.182 +  return true;
   1.183 +}
   1.184 +
   1.185 +
   1.186 +static GLContextCGL *
   1.187 +GetGlobalContextCGL()
   1.188 +{
   1.189 +    return static_cast<GLContextCGL*>(GLContextProviderCGL::GetGlobalContext());
   1.190 +}
   1.191 +
   1.192 +already_AddRefed<GLContext>
   1.193 +GLContextProviderCGL::CreateWrappingExisting(void*, void*)
   1.194 +{
   1.195 +    return nullptr;
   1.196 +}
   1.197 +
   1.198 +already_AddRefed<GLContext>
   1.199 +GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget)
   1.200 +{
   1.201 +    GLContextCGL *shareContext = GetGlobalContextCGL();
   1.202 +
   1.203 +    NSOpenGLContext *context = [[NSOpenGLContext alloc]
   1.204 +                                initWithFormat:sCGLLibrary.PixelFormat()
   1.205 +                                shareContext:(shareContext ? shareContext->mContext : NULL)];
   1.206 +    if (!context) {
   1.207 +        return nullptr;
   1.208 +    }
   1.209 +
   1.210 +    // make the context transparent
   1.211 +    GLint opaque = 0;
   1.212 +    [context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
   1.213 +
   1.214 +    SurfaceCaps caps = SurfaceCaps::ForRGBA();
   1.215 +    nsRefPtr<GLContextCGL> glContext = new GLContextCGL(caps,
   1.216 +                                                        shareContext,
   1.217 +                                                        context);
   1.218 +    if (!glContext->Init()) {
   1.219 +        return nullptr;
   1.220 +    }
   1.221 +
   1.222 +    return glContext.forget();
   1.223 +}
   1.224 +
   1.225 +static already_AddRefed<GLContextCGL>
   1.226 +CreateOffscreenFBOContext(bool aShare = true)
   1.227 +{
   1.228 +    if (!sCGLLibrary.EnsureInitialized()) {
   1.229 +        return nullptr;
   1.230 +    }
   1.231 +
   1.232 +    GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nullptr;
   1.233 +    if (aShare && !shareContext) {
   1.234 +        // if there is no share context, then we can't use FBOs.
   1.235 +        return nullptr;
   1.236 +    }
   1.237 +
   1.238 +    NSOpenGLContext *context = [[NSOpenGLContext alloc]
   1.239 +                                initWithFormat:sCGLLibrary.PixelFormat()
   1.240 +                                shareContext:shareContext ? shareContext->GetNSOpenGLContext() : NULL];
   1.241 +    if (!context) {
   1.242 +        return nullptr;
   1.243 +    }
   1.244 +
   1.245 +    SurfaceCaps dummyCaps = SurfaceCaps::Any();
   1.246 +    nsRefPtr<GLContextCGL> glContext = new GLContextCGL(dummyCaps, shareContext, context, true);
   1.247 +
   1.248 +    return glContext.forget();
   1.249 +}
   1.250 +
   1.251 +already_AddRefed<GLContext>
   1.252 +GLContextProviderCGL::CreateOffscreen(const gfxIntSize& size,
   1.253 +                                      const SurfaceCaps& caps)
   1.254 +{
   1.255 +    nsRefPtr<GLContextCGL> glContext = CreateOffscreenFBOContext();
   1.256 +    if (glContext &&
   1.257 +        glContext->Init() &&
   1.258 +        glContext->InitOffscreen(ToIntSize(size), caps))
   1.259 +    {
   1.260 +        return glContext.forget();
   1.261 +    }
   1.262 +
   1.263 +    // everything failed
   1.264 +    return nullptr;
   1.265 +}
   1.266 +
   1.267 +static nsRefPtr<GLContext> gGlobalContext;
   1.268 +
   1.269 +GLContext *
   1.270 +GLContextProviderCGL::GetGlobalContext()
   1.271 +{
   1.272 +    if (!sCGLLibrary.EnsureInitialized()) {
   1.273 +        return nullptr;
   1.274 +    }
   1.275 +
   1.276 +    if (!gGlobalContext) {
   1.277 +        // There are bugs in some older drivers with pbuffers less
   1.278 +        // than 16x16 in size; also 16x16 is POT so that we can do
   1.279 +        // a FBO with it on older video cards.  A FBO context for
   1.280 +        // sharing is preferred since it has no associated target.
   1.281 +        gGlobalContext = CreateOffscreenFBOContext(false);
   1.282 +        if (!gGlobalContext || !static_cast<GLContextCGL*>(gGlobalContext.get())->Init()) {
   1.283 +            NS_WARNING("Couldn't init gGlobalContext.");
   1.284 +            gGlobalContext = nullptr;
   1.285 +            return nullptr;
   1.286 +        }
   1.287 +    }
   1.288 +
   1.289 +    return gGlobalContext;
   1.290 +}
   1.291 +
   1.292 +void
   1.293 +GLContextProviderCGL::Shutdown()
   1.294 +{
   1.295 +  gGlobalContext = nullptr;
   1.296 +}
   1.297 +
   1.298 +} /* namespace gl */
   1.299 +} /* namespace mozilla */

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