gfx/layers/basic/BasicCompositor.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/basic/BasicCompositor.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,495 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 +* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 +* License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 +* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "BasicCompositor.h"
    1.10 +#include "BasicLayersImpl.h"            // for FillRectWithMask
    1.11 +#include "TextureHostBasic.h"
    1.12 +#include "mozilla/layers/Effects.h"
    1.13 +#include "mozilla/layers/YCbCrImageDataSerializer.h"
    1.14 +#include "nsIWidget.h"
    1.15 +#include "gfx2DGlue.h"
    1.16 +#include "mozilla/gfx/2D.h"
    1.17 +#include "mozilla/gfx/Helpers.h"
    1.18 +#include "gfxUtils.h"
    1.19 +#include "YCbCrUtils.h"
    1.20 +#include <algorithm>
    1.21 +#include "ImageContainer.h"
    1.22 +#include "gfxPrefs.h"
    1.23 +#define PIXMAN_DONT_DEFINE_STDINT
    1.24 +#include "pixman.h"                     // for pixman_f_transform, etc
    1.25 +
    1.26 +namespace mozilla {
    1.27 +using namespace mozilla::gfx;
    1.28 +
    1.29 +namespace layers {
    1.30 +
    1.31 +class DataTextureSourceBasic : public DataTextureSource
    1.32 +                             , public TextureSourceBasic
    1.33 +{
    1.34 +public:
    1.35 +
    1.36 +  virtual TextureSourceBasic* AsSourceBasic() MOZ_OVERRIDE { return this; }
    1.37 +
    1.38 +  virtual gfx::SourceSurface* GetSurface(DrawTarget* aTarget) MOZ_OVERRIDE { return mSurface; }
    1.39 +
    1.40 +  SurfaceFormat GetFormat() const MOZ_OVERRIDE
    1.41 +  {
    1.42 +    return mSurface->GetFormat();
    1.43 +  }
    1.44 +
    1.45 +  virtual IntSize GetSize() const MOZ_OVERRIDE
    1.46 +  {
    1.47 +    return mSurface->GetSize();
    1.48 +  }
    1.49 +
    1.50 +  virtual bool Update(gfx::DataSourceSurface* aSurface,
    1.51 +                      nsIntRegion* aDestRegion = nullptr,
    1.52 +                      gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE
    1.53 +  {
    1.54 +    // XXX - For this to work with IncrementalContentHost we will need to support
    1.55 +    // the aDestRegion and aSrcOffset parameters properly;
    1.56 +    mSurface = aSurface;
    1.57 +    return true;
    1.58 +  }
    1.59 +
    1.60 +  virtual void DeallocateDeviceData() MOZ_OVERRIDE
    1.61 +  {
    1.62 +    mSurface = nullptr;
    1.63 +    SetUpdateSerial(0);
    1.64 +  }
    1.65 +
    1.66 +public:
    1.67 +  RefPtr<gfx::DataSourceSurface> mSurface;
    1.68 +};
    1.69 +
    1.70 +BasicCompositor::BasicCompositor(nsIWidget *aWidget)
    1.71 +  : mWidget(aWidget)
    1.72 +{
    1.73 +  MOZ_COUNT_CTOR(BasicCompositor);
    1.74 +  SetBackend(LayersBackend::LAYERS_BASIC);
    1.75 +}
    1.76 +
    1.77 +BasicCompositor::~BasicCompositor()
    1.78 +{
    1.79 +  MOZ_COUNT_DTOR(BasicCompositor);
    1.80 +}
    1.81 +
    1.82 +void BasicCompositor::Destroy()
    1.83 +{
    1.84 +  mWidget->CleanupRemoteDrawing();
    1.85 +  mWidget = nullptr;
    1.86 +}
    1.87 +
    1.88 +TemporaryRef<CompositingRenderTarget>
    1.89 +BasicCompositor::CreateRenderTarget(const IntRect& aRect, SurfaceInitMode aInit)
    1.90 +{
    1.91 +  RefPtr<DrawTarget> target = mDrawTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8);
    1.92 +
    1.93 +  RefPtr<BasicCompositingRenderTarget> rt = new BasicCompositingRenderTarget(target, aRect);
    1.94 +
    1.95 +  return rt.forget();
    1.96 +}
    1.97 +
    1.98 +TemporaryRef<CompositingRenderTarget>
    1.99 +BasicCompositor::CreateRenderTargetFromSource(const IntRect &aRect,
   1.100 +                                              const CompositingRenderTarget *aSource,
   1.101 +                                              const IntPoint &aSourcePoint)
   1.102 +{
   1.103 +  RefPtr<DrawTarget> target = mDrawTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8);
   1.104 +  RefPtr<BasicCompositingRenderTarget> rt = new BasicCompositingRenderTarget(target, aRect);
   1.105 +
   1.106 +  DrawTarget *source;
   1.107 +  if (aSource) {
   1.108 +    const BasicCompositingRenderTarget* sourceSurface =
   1.109 +      static_cast<const BasicCompositingRenderTarget*>(aSource);
   1.110 +    source = sourceSurface->mDrawTarget;
   1.111 +  } else {
   1.112 +    source = mDrawTarget;
   1.113 +  }
   1.114 +
   1.115 +  RefPtr<SourceSurface> snapshot = source->Snapshot();
   1.116 +
   1.117 +  IntRect sourceRect(aSourcePoint, aRect.Size());
   1.118 +  rt->mDrawTarget->CopySurface(snapshot, sourceRect, IntPoint(0, 0));
   1.119 +  return rt.forget();
   1.120 +}
   1.121 +
   1.122 +TemporaryRef<DataTextureSource>
   1.123 +BasicCompositor::CreateDataTextureSource(TextureFlags aFlags)
   1.124 +{
   1.125 +  RefPtr<DataTextureSource> result = new DataTextureSourceBasic();
   1.126 +  return result.forget();
   1.127 +}
   1.128 +
   1.129 +bool
   1.130 +BasicCompositor::SupportsEffect(EffectTypes aEffect)
   1.131 +{
   1.132 +  return static_cast<EffectTypes>(aEffect) != EFFECT_YCBCR;
   1.133 +}
   1.134 +
   1.135 +static void
   1.136 +DrawSurfaceWithTextureCoords(DrawTarget *aDest,
   1.137 +                             const gfx::Rect& aDestRect,
   1.138 +                             SourceSurface *aSource,
   1.139 +                             const gfx::Rect& aTextureCoords,
   1.140 +                             gfx::Filter aFilter,
   1.141 +                             float aOpacity,
   1.142 +                             SourceSurface *aMask,
   1.143 +                             const Matrix* aMaskTransform)
   1.144 +{
   1.145 +  // Convert aTextureCoords into aSource's coordinate space
   1.146 +  gfxRect sourceRect(aTextureCoords.x * aSource->GetSize().width,
   1.147 +                     aTextureCoords.y * aSource->GetSize().height,
   1.148 +                     aTextureCoords.width * aSource->GetSize().width,
   1.149 +                     aTextureCoords.height * aSource->GetSize().height);
   1.150 +  // Compute a transform that maps sourceRect to aDestRect.
   1.151 +  gfxMatrix transform =
   1.152 +    gfxUtils::TransformRectToRect(sourceRect,
   1.153 +                                  gfxPoint(aDestRect.x, aDestRect.y),
   1.154 +                                  gfxPoint(aDestRect.XMost(), aDestRect.y),
   1.155 +                                  gfxPoint(aDestRect.XMost(), aDestRect.YMost()));
   1.156 +  Matrix matrix = ToMatrix(transform);
   1.157 +
   1.158 +  // Only use REPEAT if aTextureCoords is outside (0, 0, 1, 1).
   1.159 +  gfx::Rect unitRect(0, 0, 1, 1);
   1.160 +  ExtendMode mode = unitRect.Contains(aTextureCoords) ? ExtendMode::CLAMP : ExtendMode::REPEAT;
   1.161 +
   1.162 +  FillRectWithMask(aDest, aDestRect, aSource, aFilter, DrawOptions(aOpacity),
   1.163 +                   mode, aMask, aMaskTransform, &matrix);
   1.164 +}
   1.165 +
   1.166 +static pixman_transform
   1.167 +Matrix3DToPixman(const gfx3DMatrix& aMatrix)
   1.168 +{
   1.169 +  pixman_f_transform transform;
   1.170 +
   1.171 +  transform.m[0][0] = aMatrix._11;
   1.172 +  transform.m[0][1] = aMatrix._21;
   1.173 +  transform.m[0][2] = aMatrix._41;
   1.174 +  transform.m[1][0] = aMatrix._12;
   1.175 +  transform.m[1][1] = aMatrix._22;
   1.176 +  transform.m[1][2] = aMatrix._42;
   1.177 +  transform.m[2][0] = aMatrix._14;
   1.178 +  transform.m[2][1] = aMatrix._24;
   1.179 +  transform.m[2][2] = aMatrix._44;
   1.180 +
   1.181 +  pixman_transform result;
   1.182 +  pixman_transform_from_pixman_f_transform(&result, &transform);
   1.183 +
   1.184 +  return result;
   1.185 +}
   1.186 +
   1.187 +static void
   1.188 +PixmanTransform(DataSourceSurface* aDest,
   1.189 +                DataSourceSurface* aSource,
   1.190 +                const gfx3DMatrix& aTransform,
   1.191 +                gfxPoint aDestOffset)
   1.192 +{
   1.193 +  IntSize destSize = aDest->GetSize();
   1.194 +  pixman_image_t* dest = pixman_image_create_bits(PIXMAN_a8r8g8b8,
   1.195 +                                                  destSize.width,
   1.196 +                                                  destSize.height,
   1.197 +                                                  (uint32_t*)aDest->GetData(),
   1.198 +                                                  aDest->Stride());
   1.199 +
   1.200 +  IntSize srcSize = aSource->GetSize();
   1.201 +  pixman_image_t* src = pixman_image_create_bits(PIXMAN_a8r8g8b8,
   1.202 +                                                 srcSize.width,
   1.203 +                                                 srcSize.height,
   1.204 +                                                 (uint32_t*)aSource->GetData(),
   1.205 +                                                 aSource->Stride());
   1.206 +
   1.207 +  NS_ABORT_IF_FALSE(src && dest, "Failed to create pixman images?");
   1.208 +
   1.209 +  pixman_transform pixTransform = Matrix3DToPixman(aTransform);
   1.210 +  pixman_transform pixTransformInverted;
   1.211 +
   1.212 +  // If the transform is singular then nothing would be drawn anyway, return here
   1.213 +  if (!pixman_transform_invert(&pixTransformInverted, &pixTransform)) {
   1.214 +    pixman_image_unref(dest);
   1.215 +    pixman_image_unref(src);
   1.216 +    return;
   1.217 +  }
   1.218 +  pixman_image_set_transform(src, &pixTransformInverted);
   1.219 +
   1.220 +  pixman_image_composite32(PIXMAN_OP_SRC,
   1.221 +                           src,
   1.222 +                           nullptr,
   1.223 +                           dest,
   1.224 +                           aDestOffset.x,
   1.225 +                           aDestOffset.y,
   1.226 +                           0,
   1.227 +                           0,
   1.228 +                           0,
   1.229 +                           0,
   1.230 +                           destSize.width,
   1.231 +                           destSize.height);
   1.232 +
   1.233 +  pixman_image_unref(dest);
   1.234 +  pixman_image_unref(src);
   1.235 +}
   1.236 +
   1.237 +static inline IntRect
   1.238 +RoundOut(Rect r)
   1.239 +{
   1.240 +  r.RoundOut();
   1.241 +  return IntRect(r.x, r.y, r.width, r.height);
   1.242 +}
   1.243 +
   1.244 +void
   1.245 +BasicCompositor::DrawQuad(const gfx::Rect& aRect,
   1.246 +                          const gfx::Rect& aClipRect,
   1.247 +                          const EffectChain &aEffectChain,
   1.248 +                          gfx::Float aOpacity,
   1.249 +                          const gfx::Matrix4x4 &aTransform)
   1.250 +{
   1.251 +  RefPtr<DrawTarget> buffer = mRenderTarget->mDrawTarget;
   1.252 +
   1.253 +  // For 2D drawing, |dest| and |buffer| are the same surface. For 3D drawing,
   1.254 +  // |dest| is a temporary surface.
   1.255 +  RefPtr<DrawTarget> dest = buffer;
   1.256 +
   1.257 +  buffer->PushClipRect(aClipRect);
   1.258 +  AutoSaveTransform autoSaveTransform(dest);
   1.259 +
   1.260 +  Matrix newTransform;
   1.261 +  Rect transformBounds;
   1.262 +  gfx3DMatrix new3DTransform;
   1.263 +  IntPoint offset = mRenderTarget->GetOrigin();
   1.264 +
   1.265 +  if (aTransform.Is2D()) {
   1.266 +    newTransform = aTransform.As2D();
   1.267 +  } else {
   1.268 +    // Create a temporary surface for the transform.
   1.269 +    dest = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(RoundOut(aRect).Size(), SurfaceFormat::B8G8R8A8);
   1.270 +    if (!dest) {
   1.271 +      return;
   1.272 +    }
   1.273 +
   1.274 +    // Get the bounds post-transform.
   1.275 +    To3DMatrix(aTransform, new3DTransform);
   1.276 +    gfxRect bounds = new3DTransform.TransformBounds(ThebesRect(aRect));
   1.277 +    bounds.IntersectRect(bounds, gfxRect(offset.x, offset.y, buffer->GetSize().width, buffer->GetSize().height));
   1.278 +
   1.279 +    transformBounds = ToRect(bounds);
   1.280 +    transformBounds.RoundOut();
   1.281 +
   1.282 +    // Propagate the coordinate offset to our 2D draw target.
   1.283 +    newTransform.Translate(transformBounds.x, transformBounds.y);
   1.284 +
   1.285 +    // When we apply the 3D transformation, we do it against a temporary
   1.286 +    // surface, so undo the coordinate offset.
   1.287 +    new3DTransform = new3DTransform * gfx3DMatrix::Translation(-transformBounds.x, -transformBounds.y, 0);
   1.288 +
   1.289 +    transformBounds.MoveTo(0, 0);
   1.290 +  }
   1.291 +
   1.292 +  newTransform.PostTranslate(-offset.x, -offset.y);
   1.293 +  buffer->SetTransform(newTransform);
   1.294 +
   1.295 +  RefPtr<SourceSurface> sourceMask;
   1.296 +  Matrix maskTransform;
   1.297 +  if (aEffectChain.mSecondaryEffects[EFFECT_MASK]) {
   1.298 +    EffectMask *effectMask = static_cast<EffectMask*>(aEffectChain.mSecondaryEffects[EFFECT_MASK].get());
   1.299 +    sourceMask = effectMask->mMaskTexture->AsSourceBasic()->GetSurface(dest);
   1.300 +    MOZ_ASSERT(effectMask->mMaskTransform.Is2D(), "How did we end up with a 3D transform here?!");
   1.301 +    MOZ_ASSERT(!effectMask->mIs3D);
   1.302 +    maskTransform = effectMask->mMaskTransform.As2D();
   1.303 +    maskTransform.Translate(-offset.x, -offset.y);
   1.304 +  }
   1.305 +
   1.306 +  switch (aEffectChain.mPrimaryEffect->mType) {
   1.307 +    case EFFECT_SOLID_COLOR: {
   1.308 +      EffectSolidColor* effectSolidColor =
   1.309 +        static_cast<EffectSolidColor*>(aEffectChain.mPrimaryEffect.get());
   1.310 +
   1.311 +      FillRectWithMask(dest, aRect, effectSolidColor->mColor,
   1.312 +                       DrawOptions(aOpacity), sourceMask, &maskTransform);
   1.313 +      break;
   1.314 +    }
   1.315 +    case EFFECT_RGB: {
   1.316 +      TexturedEffect* texturedEffect =
   1.317 +          static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get());
   1.318 +      TextureSourceBasic* source = texturedEffect->mTexture->AsSourceBasic();
   1.319 +
   1.320 +      DrawSurfaceWithTextureCoords(dest, aRect,
   1.321 +                                   source->GetSurface(dest),
   1.322 +                                   texturedEffect->mTextureCoords,
   1.323 +                                   texturedEffect->mFilter,
   1.324 +                                   aOpacity, sourceMask, &maskTransform);
   1.325 +      break;
   1.326 +    }
   1.327 +    case EFFECT_YCBCR: {
   1.328 +      NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!");
   1.329 +      break;
   1.330 +    }
   1.331 +    case EFFECT_RENDER_TARGET: {
   1.332 +      EffectRenderTarget* effectRenderTarget =
   1.333 +        static_cast<EffectRenderTarget*>(aEffectChain.mPrimaryEffect.get());
   1.334 +      RefPtr<BasicCompositingRenderTarget> surface
   1.335 +        = static_cast<BasicCompositingRenderTarget*>(effectRenderTarget->mRenderTarget.get());
   1.336 +      RefPtr<SourceSurface> sourceSurf = surface->mDrawTarget->Snapshot();
   1.337 +
   1.338 +      DrawSurfaceWithTextureCoords(dest, aRect,
   1.339 +                                   sourceSurf,
   1.340 +                                   effectRenderTarget->mTextureCoords,
   1.341 +                                   effectRenderTarget->mFilter,
   1.342 +                                   aOpacity, sourceMask, &maskTransform);
   1.343 +      break;
   1.344 +    }
   1.345 +    case EFFECT_COMPONENT_ALPHA: {
   1.346 +      NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!");
   1.347 +      break;
   1.348 +    }
   1.349 +    default: {
   1.350 +      NS_RUNTIMEABORT("Invalid effect type!");
   1.351 +      break;
   1.352 +    }
   1.353 +  }
   1.354 +
   1.355 +  if (!aTransform.Is2D()) {
   1.356 +    dest->Flush();
   1.357 +
   1.358 +    RefPtr<SourceSurface> snapshot = dest->Snapshot();
   1.359 +    RefPtr<DataSourceSurface> source = snapshot->GetDataSurface();
   1.360 +    RefPtr<DataSourceSurface> temp =
   1.361 +      Factory::CreateDataSourceSurface(RoundOut(transformBounds).Size(), SurfaceFormat::B8G8R8A8);
   1.362 +    if (!temp) {
   1.363 +      return;
   1.364 +    }
   1.365 +
   1.366 +    PixmanTransform(temp, source, new3DTransform, gfxPoint(0, 0));
   1.367 +
   1.368 +    buffer->DrawSurface(temp, transformBounds, transformBounds);
   1.369 +  }
   1.370 +
   1.371 +  buffer->PopClip();
   1.372 +}
   1.373 +
   1.374 +void
   1.375 +BasicCompositor::BeginFrame(const nsIntRegion& aInvalidRegion,
   1.376 +                            const gfx::Rect *aClipRectIn,
   1.377 +                            const gfx::Matrix& aTransform,
   1.378 +                            const gfx::Rect& aRenderBounds,
   1.379 +                            gfx::Rect *aClipRectOut /* = nullptr */,
   1.380 +                            gfx::Rect *aRenderBoundsOut /* = nullptr */)
   1.381 +{
   1.382 +  nsIntRect intRect;
   1.383 +  mWidget->GetClientBounds(intRect);
   1.384 +  mWidgetSize = gfx::ToIntSize(intRect.Size());
   1.385 +
   1.386 +  // The result of GetClientBounds is shifted over by the size of the window
   1.387 +  // manager styling. We want to ignore that.
   1.388 +  intRect.MoveTo(0, 0);
   1.389 +  Rect rect = Rect(0, 0, intRect.width, intRect.height);
   1.390 +
   1.391 +  // Sometimes the invalid region is larger than we want to draw.
   1.392 +  nsIntRegion invalidRegionSafe;
   1.393 +  invalidRegionSafe.And(aInvalidRegion, intRect);
   1.394 +
   1.395 +  // FIXME: Redraw the whole screen in every frame to work around bug 972728.
   1.396 +  invalidRegionSafe = intRect;
   1.397 +
   1.398 +  nsIntRect invalidRect = invalidRegionSafe.GetBounds();
   1.399 +  mInvalidRect = IntRect(invalidRect.x, invalidRect.y, invalidRect.width, invalidRect.height);
   1.400 +  mInvalidRegion = invalidRegionSafe;
   1.401 +
   1.402 +  if (aRenderBoundsOut) {
   1.403 +    *aRenderBoundsOut = Rect();
   1.404 +  }
   1.405 +
   1.406 +  if (mInvalidRect.width <= 0 || mInvalidRect.height <= 0) {
   1.407 +    return;
   1.408 +  }
   1.409 +
   1.410 +  if (mCopyTarget) {
   1.411 +    // If we have a copy target, then we don't have a widget-provided mDrawTarget (currently). Create a dummy
   1.412 +    // placeholder so that CreateRenderTarget() works.
   1.413 +    mDrawTarget = gfxPlatform::GetPlatform()->CreateOffscreenCanvasDrawTarget(IntSize(1,1), SurfaceFormat::B8G8R8A8);
   1.414 +  } else {
   1.415 +    mDrawTarget = mWidget->StartRemoteDrawing();
   1.416 +  }
   1.417 +  if (!mDrawTarget) {
   1.418 +    return;
   1.419 +  }
   1.420 +
   1.421 +  // Setup an intermediate render target to buffer all compositing. We will
   1.422 +  // copy this into mDrawTarget (the widget), and/or mCopyTarget in EndFrame()
   1.423 +  RefPtr<CompositingRenderTarget> target = CreateRenderTarget(mInvalidRect, INIT_MODE_CLEAR);
   1.424 +  SetRenderTarget(target);
   1.425 +
   1.426 +  // We only allocate a surface sized to the invalidated region, so we need to
   1.427 +  // translate future coordinates.
   1.428 +  Matrix transform;
   1.429 +  transform.Translate(-invalidRect.x, -invalidRect.y);
   1.430 +  mRenderTarget->mDrawTarget->SetTransform(transform);
   1.431 +
   1.432 +  gfxUtils::ClipToRegion(mRenderTarget->mDrawTarget, invalidRegionSafe);
   1.433 +
   1.434 +  if (aRenderBoundsOut) {
   1.435 +    *aRenderBoundsOut = rect;
   1.436 +  }
   1.437 +
   1.438 +  if (aClipRectIn) {
   1.439 +    mRenderTarget->mDrawTarget->PushClipRect(*aClipRectIn);
   1.440 +  } else {
   1.441 +    mRenderTarget->mDrawTarget->PushClipRect(rect);
   1.442 +    if (aClipRectOut) {
   1.443 +      *aClipRectOut = rect;
   1.444 +    }
   1.445 +  }
   1.446 +}
   1.447 +
   1.448 +void
   1.449 +BasicCompositor::EndFrame()
   1.450 +{
   1.451 +  // Pop aClipRectIn/bounds rect
   1.452 +  mRenderTarget->mDrawTarget->PopClip();
   1.453 +
   1.454 +  if (gfxPrefs::WidgetUpdateFlashing()) {
   1.455 +    float r = float(rand()) / RAND_MAX;
   1.456 +    float g = float(rand()) / RAND_MAX;
   1.457 +    float b = float(rand()) / RAND_MAX;
   1.458 +    // We're still clipped to mInvalidRegion, so just fill the bounds.
   1.459 +    mRenderTarget->mDrawTarget->FillRect(ToRect(mInvalidRegion.GetBounds()),
   1.460 +                                         ColorPattern(Color(r, g, b, 0.2f)));
   1.461 +  }
   1.462 +
   1.463 +  // Pop aInvalidregion
   1.464 +  mRenderTarget->mDrawTarget->PopClip();
   1.465 +
   1.466 +  // Note: Most platforms require us to buffer drawing to the widget surface.
   1.467 +  // That's why we don't draw to mDrawTarget directly.
   1.468 +  RefPtr<SourceSurface> source = mRenderTarget->mDrawTarget->Snapshot();
   1.469 +  RefPtr<DrawTarget> dest(mCopyTarget ? mCopyTarget : mDrawTarget);
   1.470 +  
   1.471 +  // The source DrawTarget is clipped to the invalidation region, so we have
   1.472 +  // to copy the individual rectangles in the region or else we'll draw blank
   1.473 +  // pixels.
   1.474 +  nsIntRegionRectIterator iter(mInvalidRegion);
   1.475 +  for (const nsIntRect *r = iter.Next(); r; r = iter.Next()) {
   1.476 +    dest->CopySurface(source,
   1.477 +                      IntRect(r->x - mInvalidRect.x, r->y - mInvalidRect.y, r->width, r->height),
   1.478 +                      IntPoint(r->x, r->y));
   1.479 +  }
   1.480 +  if (!mCopyTarget) {
   1.481 +    mWidget->EndRemoteDrawing();
   1.482 +  }
   1.483 +
   1.484 +  mDrawTarget = nullptr;
   1.485 +  mRenderTarget = nullptr;
   1.486 +}
   1.487 +
   1.488 +void
   1.489 +BasicCompositor::AbortFrame()
   1.490 +{
   1.491 +  mRenderTarget->mDrawTarget->PopClip();
   1.492 +  mRenderTarget->mDrawTarget->PopClip();
   1.493 +  mDrawTarget = nullptr;
   1.494 +  mRenderTarget = nullptr;
   1.495 +}
   1.496 +
   1.497 +}
   1.498 +}

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