gfx/layers/basic/BasicThebesLayer.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/basic/BasicThebesLayer.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,130 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef GFX_BASICTHEBESLAYER_H
    1.10 +#define GFX_BASICTHEBESLAYER_H
    1.11 +
    1.12 +#include "Layers.h"                     // for ThebesLayer, LayerManager, etc
    1.13 +#include "RotatedBuffer.h"              // for RotatedContentBuffer, etc
    1.14 +#include "BasicImplData.h"              // for BasicImplData
    1.15 +#include "BasicLayers.h"                // for BasicLayerManager
    1.16 +#include "gfxPoint.h"                   // for gfxPoint
    1.17 +#include "mozilla/RefPtr.h"             // for RefPtr
    1.18 +#include "mozilla/gfx/BasePoint.h"      // for BasePoint
    1.19 +#include "mozilla/layers/ContentClient.h"  // for ContentClientBasic
    1.20 +#include "mozilla/mozalloc.h"           // for operator delete
    1.21 +#include "nsDebug.h"                    // for NS_ASSERTION
    1.22 +#include "nsISupportsImpl.h"            // for MOZ_COUNT_CTOR, etc
    1.23 +#include "nsRegion.h"                   // for nsIntRegion
    1.24 +class gfxContext;
    1.25 +
    1.26 +namespace mozilla {
    1.27 +namespace layers {
    1.28 +
    1.29 +class ReadbackProcessor;
    1.30 +
    1.31 +class BasicThebesLayer : public ThebesLayer, public BasicImplData {
    1.32 +public:
    1.33 +  typedef RotatedContentBuffer::PaintState PaintState;
    1.34 +  typedef RotatedContentBuffer::ContentType ContentType;
    1.35 +
    1.36 +  BasicThebesLayer(BasicLayerManager* aLayerManager) :
    1.37 +    ThebesLayer(aLayerManager,
    1.38 +                static_cast<BasicImplData*>(MOZ_THIS_IN_INITIALIZER_LIST())),
    1.39 +    mContentClient(nullptr)
    1.40 +  {
    1.41 +    MOZ_COUNT_CTOR(BasicThebesLayer);
    1.42 +  }
    1.43 +  virtual ~BasicThebesLayer()
    1.44 +  {
    1.45 +    MOZ_COUNT_DTOR(BasicThebesLayer);
    1.46 +  }
    1.47 +
    1.48 +  virtual void SetVisibleRegion(const nsIntRegion& aRegion)
    1.49 +  {
    1.50 +    NS_ASSERTION(BasicManager()->InConstruction(),
    1.51 +                 "Can only set properties in construction phase");
    1.52 +    ThebesLayer::SetVisibleRegion(aRegion);
    1.53 +  }
    1.54 +  virtual void InvalidateRegion(const nsIntRegion& aRegion)
    1.55 +  {
    1.56 +    NS_ASSERTION(BasicManager()->InConstruction(),
    1.57 +                 "Can only set properties in construction phase");
    1.58 +    mInvalidRegion.Or(mInvalidRegion, aRegion);
    1.59 +    mInvalidRegion.SimplifyOutward(20);
    1.60 +    mValidRegion.Sub(mValidRegion, mInvalidRegion);
    1.61 +  }
    1.62 +
    1.63 +  virtual void PaintThebes(gfxContext* aContext,
    1.64 +                           Layer* aMaskLayer,
    1.65 +                           LayerManager::DrawThebesLayerCallback aCallback,
    1.66 +                           void* aCallbackData,
    1.67 +                           ReadbackProcessor* aReadback);
    1.68 +
    1.69 +  virtual void Validate(LayerManager::DrawThebesLayerCallback aCallback,
    1.70 +                        void* aCallbackData) MOZ_OVERRIDE;
    1.71 +
    1.72 +  virtual void ClearCachedResources()
    1.73 +  {
    1.74 +    if (mContentClient) {
    1.75 +      mContentClient->Clear();
    1.76 +    }
    1.77 +    mValidRegion.SetEmpty();
    1.78 +  }
    1.79 +
    1.80 +  virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface)
    1.81 +  {
    1.82 +    if (!BasicManager()->IsRetained()) {
    1.83 +      // Don't do any snapping of our transform, since we're just going to
    1.84 +      // draw straight through without intermediate buffers.
    1.85 +      mEffectiveTransform = GetLocalTransform() * aTransformToSurface;
    1.86 +      if (gfxPoint(0,0) != mResidualTranslation) {
    1.87 +        mResidualTranslation = gfxPoint(0,0);
    1.88 +        mValidRegion.SetEmpty();
    1.89 +      }
    1.90 +      ComputeEffectiveTransformForMaskLayer(aTransformToSurface);
    1.91 +      return;
    1.92 +    }
    1.93 +    ThebesLayer::ComputeEffectiveTransforms(aTransformToSurface);
    1.94 +  }
    1.95 +
    1.96 +  BasicLayerManager* BasicManager()
    1.97 +  {
    1.98 +    return static_cast<BasicLayerManager*>(mManager);
    1.99 +  }
   1.100 +
   1.101 +protected:
   1.102 +  virtual void
   1.103 +  PaintBuffer(gfxContext* aContext,
   1.104 +              const nsIntRegion& aRegionToDraw,
   1.105 +              const nsIntRegion& aExtendedRegionToDraw,
   1.106 +              const nsIntRegion& aRegionToInvalidate,
   1.107 +              bool aDidSelfCopy,
   1.108 +              DrawRegionClip aClip,
   1.109 +              LayerManager::DrawThebesLayerCallback aCallback,
   1.110 +              void* aCallbackData)
   1.111 +  {
   1.112 +    if (!aCallback) {
   1.113 +      BasicManager()->SetTransactionIncomplete();
   1.114 +      return;
   1.115 +    }
   1.116 +    aCallback(this, aContext, aExtendedRegionToDraw, aClip,
   1.117 +              aRegionToInvalidate, aCallbackData);
   1.118 +    // Everything that's visible has been validated. Do this instead of just
   1.119 +    // OR-ing with aRegionToDraw, since that can lead to a very complex region
   1.120 +    // here (OR doesn't automatically simplify to the simplest possible
   1.121 +    // representation of a region.)
   1.122 +    nsIntRegion tmp;
   1.123 +    tmp.Or(mVisibleRegion, aExtendedRegionToDraw);
   1.124 +    mValidRegion.Or(mValidRegion, tmp);
   1.125 +  }
   1.126 +
   1.127 +  RefPtr<ContentClientBasic> mContentClient;
   1.128 +};
   1.129 +
   1.130 +}
   1.131 +}
   1.132 +
   1.133 +#endif

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