1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/layers/composite/FPSCounter.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,93 @@ 1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- 1.5 + * This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#ifndef mozilla_layers_opengl_FPSCounter_h_ 1.10 +#define mozilla_layers_opengl_FPSCounter_h_ 1.11 + 1.12 +#include <stddef.h> // for size_t 1.13 +#include <algorithm> // for min 1.14 +#include "GLDefs.h" // for GLuint 1.15 +#include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration 1.16 +#include "nsTArray.h" // for nsAutoTArray, nsTArray_Impl, etc 1.17 +#include "VBOArena.h" // for gl::VBOArena 1.18 + 1.19 +namespace mozilla { 1.20 +namespace gl { 1.21 +class GLContext; 1.22 +} 1.23 +namespace layers { 1.24 + 1.25 +class DataTextureSource; 1.26 +class ShaderProgramOGL; 1.27 + 1.28 +const double kFpsWindowMs = 250.0; 1.29 +const size_t kNumFrameTimeStamps = 16; 1.30 +struct FPSCounter { 1.31 + FPSCounter() : mCurrentFrameIndex(0) { 1.32 + mFrames.SetLength(kNumFrameTimeStamps); 1.33 + } 1.34 + 1.35 + // We keep a circular buffer of the time points at which the last K 1.36 + // frames were drawn. To estimate FPS, we count the number of 1.37 + // frames we've drawn within the last kFPSWindowMs milliseconds and 1.38 + // divide by the amount time since the first of those frames. 1.39 + nsAutoTArray<TimeStamp, kNumFrameTimeStamps> mFrames; 1.40 + size_t mCurrentFrameIndex; 1.41 + 1.42 + void AddFrame(TimeStamp aNewFrame) { 1.43 + mFrames[mCurrentFrameIndex] = aNewFrame; 1.44 + mCurrentFrameIndex = (mCurrentFrameIndex + 1) % kNumFrameTimeStamps; 1.45 + } 1.46 + 1.47 + double AddFrameAndGetFps(TimeStamp aCurrentFrame) { 1.48 + AddFrame(aCurrentFrame); 1.49 + return EstimateFps(aCurrentFrame); 1.50 + } 1.51 + 1.52 + double GetFpsAt(TimeStamp aNow) { 1.53 + return EstimateFps(aNow); 1.54 + } 1.55 + 1.56 +private: 1.57 + double EstimateFps(TimeStamp aNow) { 1.58 + TimeStamp beginningOfWindow = 1.59 + (aNow - TimeDuration::FromMilliseconds(kFpsWindowMs)); 1.60 + TimeStamp earliestFrameInWindow = aNow; 1.61 + size_t numFramesDrawnInWindow = 0; 1.62 + for (size_t i = 0; i < kNumFrameTimeStamps; ++i) { 1.63 + const TimeStamp& frame = mFrames[i]; 1.64 + if (!frame.IsNull() && frame > beginningOfWindow) { 1.65 + ++numFramesDrawnInWindow; 1.66 + earliestFrameInWindow = std::min(earliestFrameInWindow, frame); 1.67 + } 1.68 + } 1.69 + double realWindowSecs = (aNow - earliestFrameInWindow).ToSeconds(); 1.70 + if (realWindowSecs == 0.0 || numFramesDrawnInWindow == 1) { 1.71 + return 0.0; 1.72 + } 1.73 + return double(numFramesDrawnInWindow - 1) / realWindowSecs; 1.74 + } 1.75 +}; 1.76 + 1.77 +struct FPSState { 1.78 + FPSCounter mCompositionFps; 1.79 + FPSCounter mTransactionFps; 1.80 + 1.81 + FPSState() {} 1.82 + 1.83 + void DrawFPS(TimeStamp, unsigned, Compositor* aCompositor); 1.84 + 1.85 + void NotifyShadowTreeTransaction() { 1.86 + mTransactionFps.AddFrame(TimeStamp::Now()); 1.87 + } 1.88 + 1.89 +private: 1.90 + RefPtr<DataTextureSource> mFPSTextureSource; 1.91 +}; 1.92 + 1.93 +} 1.94 +} 1.95 + 1.96 +#endif // mozilla_layers_opengl_FPSCounter_h_