gfx/layers/d3d9/ColorLayerD3D9.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/d3d9/ColorLayerD3D9.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,64 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "ColorLayerD3D9.h"
    1.10 +
    1.11 +namespace mozilla {
    1.12 +namespace layers {
    1.13 +
    1.14 +Layer*
    1.15 +ColorLayerD3D9::GetLayer()
    1.16 +{
    1.17 +  return this;
    1.18 +}
    1.19 +
    1.20 +static void
    1.21 +RenderColorLayerD3D9(ColorLayer* aLayer, LayerManagerD3D9 *aManager)
    1.22 +{
    1.23 +  // XXX we might be able to improve performance by using
    1.24 +  // IDirect3DDevice9::Clear
    1.25 +  if (aManager->CompositingDisabled()) {
    1.26 +    return;
    1.27 +  }
    1.28 +
    1.29 +  nsIntRect bounds = aLayer->GetBounds();
    1.30 +
    1.31 +  aManager->device()->SetVertexShaderConstantF(
    1.32 +    CBvLayerQuad,
    1.33 +    ShaderConstantRect(bounds.x,
    1.34 +                       bounds.y,
    1.35 +                       bounds.width,
    1.36 +                       bounds.height),
    1.37 +    1);
    1.38 +
    1.39 +  const gfx::Matrix4x4& transform = aLayer->GetEffectiveTransform();
    1.40 +  aManager->device()->SetVertexShaderConstantF(CBmLayerTransform, &transform._11, 4);
    1.41 +
    1.42 +  gfxRGBA layerColor(aLayer->GetColor());
    1.43 +  float color[4];
    1.44 +  float opacity = aLayer->GetEffectiveOpacity() * layerColor.a;
    1.45 +  // output color is premultiplied, so we need to adjust all channels.
    1.46 +  // mColor is not premultiplied.
    1.47 +  color[0] = (float)(layerColor.r * opacity);
    1.48 +  color[1] = (float)(layerColor.g * opacity);
    1.49 +  color[2] = (float)(layerColor.b * opacity);
    1.50 +  color[3] = (float)(opacity);
    1.51 +
    1.52 +  aManager->device()->SetPixelShaderConstantF(CBvColor, color, 1);
    1.53 +
    1.54 +  aManager->SetShaderMode(DeviceManagerD3D9::SOLIDCOLORLAYER,
    1.55 +                          aLayer->GetMaskLayer());
    1.56 +
    1.57 +  aManager->device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
    1.58 +}
    1.59 +
    1.60 +void
    1.61 +ColorLayerD3D9::RenderLayer()
    1.62 +{
    1.63 +  return RenderColorLayerD3D9(this, mD3DManager);
    1.64 +}
    1.65 +
    1.66 +} /* layers */
    1.67 +} /* mozilla */

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