Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "ColorLayerD3D9.h"
8 namespace mozilla {
9 namespace layers {
11 Layer*
12 ColorLayerD3D9::GetLayer()
13 {
14 return this;
15 }
17 static void
18 RenderColorLayerD3D9(ColorLayer* aLayer, LayerManagerD3D9 *aManager)
19 {
20 // XXX we might be able to improve performance by using
21 // IDirect3DDevice9::Clear
22 if (aManager->CompositingDisabled()) {
23 return;
24 }
26 nsIntRect bounds = aLayer->GetBounds();
28 aManager->device()->SetVertexShaderConstantF(
29 CBvLayerQuad,
30 ShaderConstantRect(bounds.x,
31 bounds.y,
32 bounds.width,
33 bounds.height),
34 1);
36 const gfx::Matrix4x4& transform = aLayer->GetEffectiveTransform();
37 aManager->device()->SetVertexShaderConstantF(CBmLayerTransform, &transform._11, 4);
39 gfxRGBA layerColor(aLayer->GetColor());
40 float color[4];
41 float opacity = aLayer->GetEffectiveOpacity() * layerColor.a;
42 // output color is premultiplied, so we need to adjust all channels.
43 // mColor is not premultiplied.
44 color[0] = (float)(layerColor.r * opacity);
45 color[1] = (float)(layerColor.g * opacity);
46 color[2] = (float)(layerColor.b * opacity);
47 color[3] = (float)(opacity);
49 aManager->device()->SetPixelShaderConstantF(CBvColor, color, 1);
51 aManager->SetShaderMode(DeviceManagerD3D9::SOLIDCOLORLAYER,
52 aLayer->GetMaskLayer());
54 aManager->device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
55 }
57 void
58 ColorLayerD3D9::RenderLayer()
59 {
60 return RenderColorLayerD3D9(this, mD3DManager);
61 }
63 } /* layers */
64 } /* mozilla */