gfx/layers/ipc/LayerTransactionChild.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/ipc/LayerTransactionChild.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,113 @@
     1.4 +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * vim: sw=2 ts=8 et :
     1.6 + */
     1.7 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.8 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.9 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
    1.10 +
    1.11 +#include "LayerTransactionChild.h"
    1.12 +#include "mozilla/layers/CompositableClient.h"  // for CompositableChild
    1.13 +#include "mozilla/layers/LayersSurfaces.h"  // for PGrallocBufferChild
    1.14 +#include "mozilla/layers/PCompositableChild.h"  // for PCompositableChild
    1.15 +#include "mozilla/layers/PLayerChild.h"  // for PLayerChild
    1.16 +#include "mozilla/mozalloc.h"           // for operator delete, etc
    1.17 +#include "nsDebug.h"                    // for NS_RUNTIMEABORT, etc
    1.18 +#include "nsTArray.h"                   // for nsTArray
    1.19 +#include "mozilla/layers/TextureClient.h"
    1.20 +
    1.21 +namespace mozilla {
    1.22 +namespace layers {
    1.23 +
    1.24 +class PGrallocBufferChild;
    1.25 +
    1.26 +void
    1.27 +LayerTransactionChild::Destroy()
    1.28 +{
    1.29 +  NS_ABORT_IF_FALSE(0 == ManagedPLayerChild().Length(),
    1.30 +                    "layers should have been cleaned up by now");
    1.31 +  PLayerTransactionChild::Send__delete__(this);
    1.32 +  // WARNING: |this| has gone to the great heap in the sky
    1.33 +}
    1.34 +
    1.35 +PGrallocBufferChild*
    1.36 +LayerTransactionChild::AllocPGrallocBufferChild(const IntSize&,
    1.37 +                                                const uint32_t&,
    1.38 +                                                const uint32_t&,
    1.39 +                                                MaybeMagicGrallocBufferHandle*)
    1.40 +{
    1.41 +#ifdef MOZ_HAVE_SURFACEDESCRIPTORGRALLOC
    1.42 +  return GrallocBufferActor::Create();
    1.43 +#else
    1.44 +  NS_RUNTIMEABORT("No gralloc buffers for you");
    1.45 +  return nullptr;
    1.46 +#endif
    1.47 +}
    1.48 +
    1.49 +bool
    1.50 +LayerTransactionChild::DeallocPGrallocBufferChild(PGrallocBufferChild* actor)
    1.51 +{
    1.52 +#ifdef MOZ_HAVE_SURFACEDESCRIPTORGRALLOC
    1.53 +  delete actor;
    1.54 +  return true;
    1.55 +#else
    1.56 +  NS_RUNTIMEABORT("Um, how did we get here?");
    1.57 +  return false;
    1.58 +#endif
    1.59 +}
    1.60 +
    1.61 +PLayerChild*
    1.62 +LayerTransactionChild::AllocPLayerChild()
    1.63 +{
    1.64 +  // we always use the "power-user" ctor
    1.65 +  NS_RUNTIMEABORT("not reached");
    1.66 +  return nullptr;
    1.67 +}
    1.68 +
    1.69 +bool
    1.70 +LayerTransactionChild::DeallocPLayerChild(PLayerChild* actor)
    1.71 +{
    1.72 +  delete actor;
    1.73 +  return true;
    1.74 +}
    1.75 +
    1.76 +PCompositableChild*
    1.77 +LayerTransactionChild::AllocPCompositableChild(const TextureInfo& aInfo)
    1.78 +{
    1.79 +  return CompositableClient::CreateIPDLActor();
    1.80 +}
    1.81 +
    1.82 +bool
    1.83 +LayerTransactionChild::DeallocPCompositableChild(PCompositableChild* actor)
    1.84 +{
    1.85 +  return CompositableClient::DestroyIPDLActor(actor);
    1.86 +}
    1.87 +
    1.88 +void
    1.89 +LayerTransactionChild::ActorDestroy(ActorDestroyReason why)
    1.90 +{
    1.91 +#ifdef MOZ_B2G
    1.92 +  // Due to poor lifetime management of gralloc (and possibly shmems) we will
    1.93 +  // crash at some point in the future when we get destroyed due to abnormal
    1.94 +  // shutdown. Its better just to crash here. On desktop though, we have a chance
    1.95 +  // of recovering.
    1.96 +  if (why == AbnormalShutdown) {
    1.97 +    NS_RUNTIMEABORT("ActorDestroy by IPC channel failure at LayerTransactionChild");
    1.98 +  }
    1.99 +#endif
   1.100 +}
   1.101 +
   1.102 +PTextureChild*
   1.103 +LayerTransactionChild::AllocPTextureChild(const SurfaceDescriptor&,
   1.104 +                                          const TextureFlags&)
   1.105 +{
   1.106 +  return TextureClient::CreateIPDLActor();
   1.107 +}
   1.108 +
   1.109 +bool
   1.110 +LayerTransactionChild::DeallocPTextureChild(PTextureChild* actor)
   1.111 +{
   1.112 +  return TextureClient::DestroyIPDLActor(actor);
   1.113 +}
   1.114 +
   1.115 +}  // namespace layers
   1.116 +}  // namespace mozilla

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