gfx/layers/ipc/ShadowLayerUtilsD3D10.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/ipc/ShadowLayerUtilsD3D10.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,34 @@
     1.4 +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * vim: sw=2 ts=8 et :
     1.6 + */
     1.7 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.8 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.9 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
    1.10 +
    1.11 +#ifndef mozilla_layers_ShadowLayerUtilsD3D10_h
    1.12 +#define mozilla_layers_ShadowLayerUtilsD3D10_h
    1.13 +
    1.14 +#define MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
    1.15 +
    1.16 +struct ID3D10Device;
    1.17 +struct ID3D10Texture2D;
    1.18 +
    1.19 +namespace mozilla {
    1.20 +namespace layers {
    1.21 +
    1.22 +class SurfaceDescriptorD3D10;
    1.23 +
    1.24 +/**
    1.25 + * Write into |aDescr| a cross-process descriptor of |aTexture|, if
    1.26 + * possible.  Return true iff |aDescr| was successfully set.
    1.27 + */
    1.28 +bool
    1.29 +GetDescriptor(ID3D10Texture2D* aTexture, SurfaceDescriptorD3D10* aDescr);
    1.30 +
    1.31 +already_AddRefed<ID3D10Texture2D>
    1.32 +OpenForeign(ID3D10Device* aDevice, const SurfaceDescriptorD3D10& aDescr);
    1.33 +
    1.34 +} // namespace layers
    1.35 +} // namespace mozilla
    1.36 +
    1.37 +#endif  // mozilla_layers_ShadowLayerUtilsD3D10_h

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