gfx/layers/ipc/ShadowLayerUtilsD3D10.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     2  * vim: sw=2 ts=8 et :
     3  */
     4 /* This Source Code Form is subject to the terms of the Mozilla Public
     5  * License, v. 2.0. If a copy of the MPL was not distributed with this
     6  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     8 #ifndef mozilla_layers_ShadowLayerUtilsD3D10_h
     9 #define mozilla_layers_ShadowLayerUtilsD3D10_h
    11 #define MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
    13 struct ID3D10Device;
    14 struct ID3D10Texture2D;
    16 namespace mozilla {
    17 namespace layers {
    19 class SurfaceDescriptorD3D10;
    21 /**
    22  * Write into |aDescr| a cross-process descriptor of |aTexture|, if
    23  * possible.  Return true iff |aDescr| was successfully set.
    24  */
    25 bool
    26 GetDescriptor(ID3D10Texture2D* aTexture, SurfaceDescriptorD3D10* aDescr);
    28 already_AddRefed<ID3D10Texture2D>
    29 OpenForeign(ID3D10Device* aDevice, const SurfaceDescriptorD3D10& aDescr);
    31 } // namespace layers
    32 } // namespace mozilla
    34 #endif  // mozilla_layers_ShadowLayerUtilsD3D10_h

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