gfx/skia/trunk/include/effects/SkLayerRasterizer.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/include/effects/SkLayerRasterizer.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,92 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2006 The Android Open Source Project
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +#ifndef SkLayerRasterizer_DEFINED
    1.14 +#define SkLayerRasterizer_DEFINED
    1.15 +
    1.16 +#include "SkRasterizer.h"
    1.17 +#include "SkDeque.h"
    1.18 +#include "SkScalar.h"
    1.19 +
    1.20 +class SkPaint;
    1.21 +
    1.22 +class SK_API SkLayerRasterizer : public SkRasterizer {
    1.23 +public:
    1.24 +    virtual ~SkLayerRasterizer();
    1.25 +
    1.26 +    class SK_API Builder {
    1.27 +    public:
    1.28 +        Builder();
    1.29 +        ~Builder();
    1.30 +
    1.31 +        void addLayer(const SkPaint& paint) {
    1.32 +            this->addLayer(paint, 0, 0);
    1.33 +        }
    1.34 +
    1.35 +        /**
    1.36 +          *  Add a new layer (above any previous layers) to the rasterizer.
    1.37 +          *  The layer will extract those fields that affect the mask from
    1.38 +          *  the specified paint, but will not retain a reference to the paint
    1.39 +          *  object itself, so it may be reused without danger of side-effects.
    1.40 +          */
    1.41 +        void addLayer(const SkPaint& paint, SkScalar dx, SkScalar dy);
    1.42 +
    1.43 +        /**
    1.44 +          *  Pass queue of layers on to newly created layer rasterizer and return it. The builder
    1.45 +          *  cannot be used any more after calling this function.
    1.46 +          */
    1.47 +        SkLayerRasterizer* detachRasterizer();
    1.48 +
    1.49 +    private:
    1.50 +        SkDeque* fLayers;
    1.51 +    };
    1.52 +
    1.53 +#ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API
    1.54 +    void addLayer(const SkPaint& paint) {
    1.55 +        this->addLayer(paint, 0, 0);
    1.56 +    }
    1.57 +
    1.58 +    /**    Add a new layer (above any previous layers) to the rasterizer.
    1.59 +        The layer will extract those fields that affect the mask from
    1.60 +        the specified paint, but will not retain a reference to the paint
    1.61 +        object itself, so it may be reused without danger of side-effects.
    1.62 +    */
    1.63 +    void addLayer(const SkPaint& paint, SkScalar dx, SkScalar dy);
    1.64 +#endif
    1.65 +
    1.66 +    SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLayerRasterizer)
    1.67 +
    1.68 +protected:
    1.69 +    SkLayerRasterizer(SkDeque* layers);
    1.70 +    SkLayerRasterizer(SkReadBuffer&);
    1.71 +    virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
    1.72 +
    1.73 +    // override from SkRasterizer
    1.74 +    virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix,
    1.75 +                             const SkIRect* clipBounds,
    1.76 +                             SkMask* mask, SkMask::CreateMode mode) const;
    1.77 +
    1.78 +#ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API
    1.79 +public:
    1.80 +#endif
    1.81 +    SkLayerRasterizer();
    1.82 +
    1.83 +private:
    1.84 +#ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API
    1.85 +    SkDeque* fLayers;
    1.86 +#else
    1.87 +    const SkDeque* const fLayers;
    1.88 +#endif
    1.89 +
    1.90 +    static SkDeque* ReadLayers(SkReadBuffer& buffer);
    1.91 +
    1.92 +    typedef SkRasterizer INHERITED;
    1.93 +};
    1.94 +
    1.95 +#endif

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