gfx/skia/trunk/include/gpu/gl/SkGLContextHelper.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/include/gpu/gl/SkGLContextHelper.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,87 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2013 Google Inc.
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +#ifndef SkGLContextHelper_DEFINED
    1.12 +#define SkGLContextHelper_DEFINED
    1.13 +
    1.14 +#include "GrGLInterface.h"
    1.15 +
    1.16 +/**
    1.17 + * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
    1.18 + * Provides a GrGLInterface struct of function pointers for the context.
    1.19 + */
    1.20 +
    1.21 +class SK_API SkGLContextHelper : public SkRefCnt {
    1.22 +public:
    1.23 +    SK_DECLARE_INST_COUNT(SkGLContextHelper)
    1.24 +
    1.25 +    SkGLContextHelper();
    1.26 +    virtual ~SkGLContextHelper();
    1.27 +
    1.28 +    /**
    1.29 +     * Initializes the context and makes it current.
    1.30 +     */
    1.31 +    bool init(const int width, const int height);
    1.32 +
    1.33 +    int getFBOID() const { return fFBO; }
    1.34 +
    1.35 +    const GrGLInterface* gl() const { return fGL; }
    1.36 +
    1.37 +    virtual void makeCurrent() const = 0;
    1.38 +
    1.39 +    /**
    1.40 +     * The primary purpose of this function it to provide a means of scheduling
    1.41 +     * work on the GPU (since all of the subclasses create primary buffers for
    1.42 +     * testing that are small and not meant to be rendered to the screen).
    1.43 +     *
    1.44 +     * If the drawing surface provided by the platform is double buffered this
    1.45 +     * call will cause the platform to swap which buffer is currently being
    1.46 +     * targeted.  If the current surface does not include a back buffer, this
    1.47 +     * call has no effect.
    1.48 +     */
    1.49 +    virtual void swapBuffers() const = 0;
    1.50 +
    1.51 +    bool hasExtension(const char* extensionName) const {
    1.52 +        SkASSERT(NULL != fGL);
    1.53 +        return fGL->hasExtension(extensionName);
    1.54 +    }
    1.55 +
    1.56 +protected:
    1.57 +    /**
    1.58 +     * Subclass implements this to make a GL context. The returned GrGLInterface
    1.59 +     * should be populated with functions compatible with the context. The
    1.60 +     * format and size of backbuffers does not matter since an FBO will be
    1.61 +     * created.
    1.62 +     */
    1.63 +    virtual const GrGLInterface* createGLContext() = 0;
    1.64 +
    1.65 +    /**
    1.66 +     * Subclass should destroy the underlying GL context.
    1.67 +     */
    1.68 +    virtual void destroyGLContext() = 0;
    1.69 +
    1.70 +private:
    1.71 +    GrGLuint fFBO;
    1.72 +    GrGLuint fColorBufferID;
    1.73 +    GrGLuint fDepthStencilBufferID;
    1.74 +    const GrGLInterface* fGL;
    1.75 +
    1.76 +    typedef SkRefCnt INHERITED;
    1.77 +};
    1.78 +
    1.79 +/**
    1.80 + * Helper macros for using the GL context through the GrGLInterface. Example:
    1.81 + * SK_GL(glCtx, GenTextures(1, &texID));
    1.82 + */
    1.83 +#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X;    \
    1.84 +                      SkASSERT(GR_GL_NO_ERROR == (ctx).gl()->fFunctions.fGetError())
    1.85 +#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X;    \
    1.86 +                  SkASSERT(GR_GL_NO_ERROR == (ctx).gl()->fFunctions.fGetError())
    1.87 +#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
    1.88 +#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
    1.89 +
    1.90 +#endif

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