gfx/skia/trunk/include/utils/SkCamera.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/include/utils/SkCamera.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,153 @@
     1.4 +/*
     1.5 + * Copyright 2006 The Android Open Source Project
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +//  Inspired by Rob Johnson's most excellent QuickDraw GX sample code
    1.12 +
    1.13 +#ifndef SkCamera_DEFINED
    1.14 +#define SkCamera_DEFINED
    1.15 +
    1.16 +#include "SkMatrix.h"
    1.17 +
    1.18 +class SkCanvas;
    1.19 +
    1.20 +struct SkUnit3D {
    1.21 +    SkScalar fX, fY, fZ;
    1.22 +
    1.23 +    void set(SkScalar x, SkScalar y, SkScalar z) {
    1.24 +        fX = x; fY = y; fZ = z;
    1.25 +    }
    1.26 +    static SkScalar Dot(const SkUnit3D&, const SkUnit3D&);
    1.27 +    static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
    1.28 +};
    1.29 +
    1.30 +struct SkPoint3D {
    1.31 +    SkScalar    fX, fY, fZ;
    1.32 +
    1.33 +    void set(SkScalar x, SkScalar y, SkScalar z) {
    1.34 +        fX = x; fY = y; fZ = z;
    1.35 +    }
    1.36 +    SkScalar    normalize(SkUnit3D*) const;
    1.37 +};
    1.38 +typedef SkPoint3D SkVector3D;
    1.39 +
    1.40 +struct SkMatrix3D {
    1.41 +    SkScalar    fMat[3][4];
    1.42 +
    1.43 +    void reset();
    1.44 +
    1.45 +    void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0) {
    1.46 +        SkASSERT((unsigned)row < 3);
    1.47 +        fMat[row][0] = a;
    1.48 +        fMat[row][1] = b;
    1.49 +        fMat[row][2] = c;
    1.50 +        fMat[row][3] = d;
    1.51 +    }
    1.52 +
    1.53 +    void setRotateX(SkScalar deg);
    1.54 +    void setRotateY(SkScalar deg);
    1.55 +    void setRotateZ(SkScalar deg);
    1.56 +    void setTranslate(SkScalar x, SkScalar y, SkScalar z);
    1.57 +
    1.58 +    void preRotateX(SkScalar deg);
    1.59 +    void preRotateY(SkScalar deg);
    1.60 +    void preRotateZ(SkScalar deg);
    1.61 +    void preTranslate(SkScalar x, SkScalar y, SkScalar z);
    1.62 +
    1.63 +    void setConcat(const SkMatrix3D& a, const SkMatrix3D& b);
    1.64 +    void mapPoint(const SkPoint3D& src, SkPoint3D* dst) const;
    1.65 +    void mapVector(const SkVector3D& src, SkVector3D* dst) const;
    1.66 +
    1.67 +    void mapPoint(SkPoint3D* v) const {
    1.68 +        this->mapPoint(*v, v);
    1.69 +    }
    1.70 +
    1.71 +    void mapVector(SkVector3D* v) const {
    1.72 +        this->mapVector(*v, v);
    1.73 +    }
    1.74 +};
    1.75 +
    1.76 +class SkPatch3D {
    1.77 +public:
    1.78 +    SkPatch3D();
    1.79 +
    1.80 +    void    reset();
    1.81 +    void    transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const;
    1.82 +
    1.83 +    // dot a unit vector with the patch's normal
    1.84 +    SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
    1.85 +    SkScalar dotWith(const SkVector3D& v) const {
    1.86 +        return this->dotWith(v.fX, v.fY, v.fZ);
    1.87 +    }
    1.88 +
    1.89 +    // deprecated, but still here for animator (for now)
    1.90 +    void rotate(SkScalar x, SkScalar y, SkScalar z) {}
    1.91 +    void rotateDegrees(SkScalar x, SkScalar y, SkScalar z) {}
    1.92 +
    1.93 +private:
    1.94 +public: // make public for SkDraw3D for now
    1.95 +    SkVector3D  fU, fV;
    1.96 +    SkPoint3D   fOrigin;
    1.97 +
    1.98 +    friend class SkCamera3D;
    1.99 +};
   1.100 +
   1.101 +class SkCamera3D {
   1.102 +public:
   1.103 +    SkCamera3D();
   1.104 +
   1.105 +    void reset();
   1.106 +    void update();
   1.107 +    void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const;
   1.108 +
   1.109 +    SkPoint3D   fLocation;
   1.110 +    SkPoint3D   fAxis;
   1.111 +    SkPoint3D   fZenith;
   1.112 +    SkPoint3D   fObserver;
   1.113 +
   1.114 +private:
   1.115 +    mutable SkMatrix    fOrientation;
   1.116 +    mutable bool        fNeedToUpdate;
   1.117 +
   1.118 +    void doUpdate() const;
   1.119 +};
   1.120 +
   1.121 +class Sk3DView : SkNoncopyable {
   1.122 +public:
   1.123 +    Sk3DView();
   1.124 +    ~Sk3DView();
   1.125 +
   1.126 +    void save();
   1.127 +    void restore();
   1.128 +
   1.129 +    void translate(SkScalar x, SkScalar y, SkScalar z);
   1.130 +    void rotateX(SkScalar deg);
   1.131 +    void rotateY(SkScalar deg);
   1.132 +    void rotateZ(SkScalar deg);
   1.133 +
   1.134 +#ifdef SK_BUILD_FOR_ANDROID
   1.135 +    void setCameraLocation(SkScalar x, SkScalar y, SkScalar z);
   1.136 +    SkScalar getCameraLocationX();
   1.137 +    SkScalar getCameraLocationY();
   1.138 +    SkScalar getCameraLocationZ();
   1.139 +#endif
   1.140 +
   1.141 +    void getMatrix(SkMatrix*) const;
   1.142 +    void applyToCanvas(SkCanvas*) const;
   1.143 +
   1.144 +    SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
   1.145 +
   1.146 +private:
   1.147 +    struct Rec {
   1.148 +        Rec*        fNext;
   1.149 +        SkMatrix3D  fMatrix;
   1.150 +    };
   1.151 +    Rec*        fRec;
   1.152 +    Rec         fInitialRec;
   1.153 +    SkCamera3D  fCamera;
   1.154 +};
   1.155 +
   1.156 +#endif

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