gfx/skia/trunk/src/core/SkBitmapScaler.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/core/SkBitmapScaler.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,108 @@
     1.4 +/*
     1.5 + * Copyright 2013 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef SkBitmapScaler_DEFINED
    1.12 +#define SkBitmapScaler_DEFINED
    1.13 +
    1.14 +#include "SkBitmap.h"
    1.15 +#include "SkConvolver.h"
    1.16 +
    1.17 +/** \class SkBitmapScaler
    1.18 +
    1.19 +    Provides the interface for high quality image resampling.
    1.20 + */
    1.21 +
    1.22 +class SK_API SkBitmapScaler {
    1.23 +public:
    1.24 +    enum ResizeMethod {
    1.25 +        // Quality Methods
    1.26 +        //
    1.27 +        // Those enumeration values express a desired quality/speed tradeoff.
    1.28 +        // They are translated into an algorithm-specific method that depends
    1.29 +        // on the capabilities (CPU, GPU) of the underlying platform.
    1.30 +        // It is possible for all three methods to be mapped to the same
    1.31 +        // algorithm on a given platform.
    1.32 +
    1.33 +        // Good quality resizing. Fastest resizing with acceptable visual quality.
    1.34 +        // This is typically intended for use during interactive layouts
    1.35 +        // where slower platforms may want to trade image quality for large
    1.36 +        // increase in resizing performance.
    1.37 +        //
    1.38 +        // For example the resizing implementation may devolve to linear
    1.39 +        // filtering if this enables GPU acceleration to be used.
    1.40 +        //
    1.41 +        // Note that the underlying resizing method may be determined
    1.42 +        // on the fly based on the parameters for a given resize call.
    1.43 +        // For example an implementation using a GPU-based linear filter
    1.44 +        // in the common case may still use a higher-quality software-based
    1.45 +        // filter in cases where using the GPU would actually be slower - due
    1.46 +        // to too much latency - or impossible - due to image format or size
    1.47 +        // constraints.
    1.48 +        RESIZE_GOOD,
    1.49 +
    1.50 +        // Medium quality resizing. Close to high quality resizing (better
    1.51 +        // than linear interpolation) with potentially some quality being
    1.52 +        // traded-off for additional speed compared to RESIZE_BEST.
    1.53 +        //
    1.54 +        // This is intended, for example, for generation of large thumbnails
    1.55 +        // (hundreds of pixels in each dimension) from large sources, where
    1.56 +        // a linear filter would produce too many artifacts but where
    1.57 +        // a RESIZE_HIGH might be too costly time-wise.
    1.58 +        RESIZE_BETTER,
    1.59 +
    1.60 +        // High quality resizing. The algorithm is picked to favor image quality.
    1.61 +        RESIZE_BEST,
    1.62 +
    1.63 +        //
    1.64 +        // Algorithm-specific enumerations
    1.65 +        //
    1.66 +
    1.67 +        // Box filter. This is a weighted average of all of the pixels touching
    1.68 +        // the destination pixel. For enlargement, this is nearest neighbor.
    1.69 +        //
    1.70 +        // You probably don't want this, it is here for testing since it is easy to
    1.71 +        // compute. Use RESIZE_LANCZOS3 instead.
    1.72 +        RESIZE_BOX,
    1.73 +        RESIZE_TRIANGLE,
    1.74 +        RESIZE_LANCZOS3,
    1.75 +        RESIZE_HAMMING,
    1.76 +        RESIZE_MITCHELL,
    1.77 +
    1.78 +        // enum aliases for first and last methods by algorithm or by quality.
    1.79 +        RESIZE_FIRST_QUALITY_METHOD = RESIZE_GOOD,
    1.80 +        RESIZE_LAST_QUALITY_METHOD = RESIZE_BEST,
    1.81 +        RESIZE_FIRST_ALGORITHM_METHOD = RESIZE_BOX,
    1.82 +        RESIZE_LAST_ALGORITHM_METHOD = RESIZE_MITCHELL,
    1.83 +    };
    1.84 +
    1.85 +    // Resizes the given source bitmap using the specified resize method, so that
    1.86 +    // the entire image is (dest_size) big. The dest_subset is the rectangle in
    1.87 +    // this destination image that should actually be returned.
    1.88 +    //
    1.89 +    // The output image will be (dest_subset.width(), dest_subset.height()). This
    1.90 +    // will save work if you do not need the entire bitmap.
    1.91 +    //
    1.92 +    // The destination subset must be smaller than the destination image.
    1.93 +    static bool Resize(SkBitmap* result,
    1.94 +                       const SkBitmap& source,
    1.95 +                       ResizeMethod method,
    1.96 +                       int dest_width, int dest_height,
    1.97 +                       const SkIRect& dest_subset,
    1.98 +                       const SkConvolutionProcs&,
    1.99 +                       SkBitmap::Allocator* allocator = NULL);
   1.100 +
   1.101 +    // Alternate version for resizing and returning the entire bitmap rather than
   1.102 +    // a subset.
   1.103 +    static bool Resize(SkBitmap* result,
   1.104 +                       const SkBitmap& source,
   1.105 +                       ResizeMethod method,
   1.106 +                       int dest_width, int dest_height,
   1.107 +                       const SkConvolutionProcs&,
   1.108 +                       SkBitmap::Allocator* allocator = NULL);
   1.109 +};
   1.110 +
   1.111 +#endif

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