gfx/skia/trunk/src/core/SkBlitter_ARGB32.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/core/SkBlitter_ARGB32.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,638 @@
     1.4 +/*
     1.5 + * Copyright 2006 The Android Open Source Project
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "SkCoreBlitters.h"
    1.12 +#include "SkColorPriv.h"
    1.13 +#include "SkShader.h"
    1.14 +#include "SkUtils.h"
    1.15 +#include "SkXfermode.h"
    1.16 +#include "SkBlitMask.h"
    1.17 +
    1.18 +///////////////////////////////////////////////////////////////////////////////
    1.19 +
    1.20 +static void SkARGB32_Blit32(const SkBitmap& device, const SkMask& mask,
    1.21 +                            const SkIRect& clip, SkPMColor srcColor) {
    1.22 +    U8CPU alpha = SkGetPackedA32(srcColor);
    1.23 +    unsigned flags = SkBlitRow::kSrcPixelAlpha_Flag32;
    1.24 +    if (alpha != 255) {
    1.25 +        flags |= SkBlitRow::kGlobalAlpha_Flag32;
    1.26 +    }
    1.27 +    SkBlitRow::Proc32 proc = SkBlitRow::Factory32(flags);
    1.28 +
    1.29 +    int x = clip.fLeft;
    1.30 +    int y = clip.fTop;
    1.31 +    int width = clip.width();
    1.32 +    int height = clip.height();
    1.33 +
    1.34 +    SkPMColor*         dstRow = device.getAddr32(x, y);
    1.35 +    const SkPMColor* srcRow = reinterpret_cast<const SkPMColor*>(mask.getAddr8(x, y));
    1.36 +
    1.37 +    do {
    1.38 +        proc(dstRow, srcRow, width, alpha);
    1.39 +        dstRow = (SkPMColor*)((char*)dstRow + device.rowBytes());
    1.40 +        srcRow = (const SkPMColor*)((const char*)srcRow + mask.fRowBytes);
    1.41 +    } while (--height != 0);
    1.42 +}
    1.43 +
    1.44 +//////////////////////////////////////////////////////////////////////////////////////
    1.45 +
    1.46 +SkARGB32_Blitter::SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint)
    1.47 +        : INHERITED(device) {
    1.48 +    SkColor color = paint.getColor();
    1.49 +    fColor = color;
    1.50 +
    1.51 +    fSrcA = SkColorGetA(color);
    1.52 +    unsigned scale = SkAlpha255To256(fSrcA);
    1.53 +    fSrcR = SkAlphaMul(SkColorGetR(color), scale);
    1.54 +    fSrcG = SkAlphaMul(SkColorGetG(color), scale);
    1.55 +    fSrcB = SkAlphaMul(SkColorGetB(color), scale);
    1.56 +
    1.57 +    fPMColor = SkPackARGB32(fSrcA, fSrcR, fSrcG, fSrcB);
    1.58 +    fColor32Proc = SkBlitRow::ColorProcFactory();
    1.59 +    fColorRect32Proc = SkBlitRow::ColorRectProcFactory();
    1.60 +}
    1.61 +
    1.62 +const SkBitmap* SkARGB32_Blitter::justAnOpaqueColor(uint32_t* value) {
    1.63 +    if (255 == fSrcA) {
    1.64 +        *value = fPMColor;
    1.65 +        return &fDevice;
    1.66 +    }
    1.67 +    return NULL;
    1.68 +}
    1.69 +
    1.70 +#if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
    1.71 +#pragma warning ( push )
    1.72 +#pragma warning ( disable : 4701 )
    1.73 +#endif
    1.74 +
    1.75 +void SkARGB32_Blitter::blitH(int x, int y, int width) {
    1.76 +    SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width());
    1.77 +
    1.78 +    uint32_t*   device = fDevice.getAddr32(x, y);
    1.79 +    fColor32Proc(device, device, width, fPMColor);
    1.80 +}
    1.81 +
    1.82 +void SkARGB32_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
    1.83 +                                 const int16_t runs[]) {
    1.84 +    if (fSrcA == 0) {
    1.85 +        return;
    1.86 +    }
    1.87 +
    1.88 +    uint32_t    color = fPMColor;
    1.89 +    uint32_t*   device = fDevice.getAddr32(x, y);
    1.90 +    unsigned    opaqueMask = fSrcA; // if fSrcA is 0xFF, then we will catch the fast opaque case
    1.91 +
    1.92 +    for (;;) {
    1.93 +        int count = runs[0];
    1.94 +        SkASSERT(count >= 0);
    1.95 +        if (count <= 0) {
    1.96 +            return;
    1.97 +        }
    1.98 +        unsigned aa = antialias[0];
    1.99 +        if (aa) {
   1.100 +            if ((opaqueMask & aa) == 255) {
   1.101 +                sk_memset32(device, color, count);
   1.102 +            } else {
   1.103 +                uint32_t sc = SkAlphaMulQ(color, SkAlpha255To256(aa));
   1.104 +                fColor32Proc(device, device, count, sc);
   1.105 +            }
   1.106 +        }
   1.107 +        runs += count;
   1.108 +        antialias += count;
   1.109 +        device += count;
   1.110 +    }
   1.111 +}
   1.112 +
   1.113 +//////////////////////////////////////////////////////////////////////////////////////
   1.114 +
   1.115 +#define solid_8_pixels(mask, dst, color)    \
   1.116 +    do {                                    \
   1.117 +        if (mask & 0x80) dst[0] = color;    \
   1.118 +        if (mask & 0x40) dst[1] = color;    \
   1.119 +        if (mask & 0x20) dst[2] = color;    \
   1.120 +        if (mask & 0x10) dst[3] = color;    \
   1.121 +        if (mask & 0x08) dst[4] = color;    \
   1.122 +        if (mask & 0x04) dst[5] = color;    \
   1.123 +        if (mask & 0x02) dst[6] = color;    \
   1.124 +        if (mask & 0x01) dst[7] = color;    \
   1.125 +    } while (0)
   1.126 +
   1.127 +#define SK_BLITBWMASK_NAME                  SkARGB32_BlitBW
   1.128 +#define SK_BLITBWMASK_ARGS                  , SkPMColor color
   1.129 +#define SK_BLITBWMASK_BLIT8(mask, dst)      solid_8_pixels(mask, dst, color)
   1.130 +#define SK_BLITBWMASK_GETADDR               getAddr32
   1.131 +#define SK_BLITBWMASK_DEVTYPE               uint32_t
   1.132 +#include "SkBlitBWMaskTemplate.h"
   1.133 +
   1.134 +#define blend_8_pixels(mask, dst, sc, dst_scale)                            \
   1.135 +    do {                                                                    \
   1.136 +        if (mask & 0x80) { dst[0] = sc + SkAlphaMulQ(dst[0], dst_scale); }  \
   1.137 +        if (mask & 0x40) { dst[1] = sc + SkAlphaMulQ(dst[1], dst_scale); }  \
   1.138 +        if (mask & 0x20) { dst[2] = sc + SkAlphaMulQ(dst[2], dst_scale); }  \
   1.139 +        if (mask & 0x10) { dst[3] = sc + SkAlphaMulQ(dst[3], dst_scale); }  \
   1.140 +        if (mask & 0x08) { dst[4] = sc + SkAlphaMulQ(dst[4], dst_scale); }  \
   1.141 +        if (mask & 0x04) { dst[5] = sc + SkAlphaMulQ(dst[5], dst_scale); }  \
   1.142 +        if (mask & 0x02) { dst[6] = sc + SkAlphaMulQ(dst[6], dst_scale); }  \
   1.143 +        if (mask & 0x01) { dst[7] = sc + SkAlphaMulQ(dst[7], dst_scale); }  \
   1.144 +    } while (0)
   1.145 +
   1.146 +#define SK_BLITBWMASK_NAME                  SkARGB32_BlendBW
   1.147 +#define SK_BLITBWMASK_ARGS                  , uint32_t sc, unsigned dst_scale
   1.148 +#define SK_BLITBWMASK_BLIT8(mask, dst)      blend_8_pixels(mask, dst, sc, dst_scale)
   1.149 +#define SK_BLITBWMASK_GETADDR               getAddr32
   1.150 +#define SK_BLITBWMASK_DEVTYPE               uint32_t
   1.151 +#include "SkBlitBWMaskTemplate.h"
   1.152 +
   1.153 +void SkARGB32_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
   1.154 +    SkASSERT(mask.fBounds.contains(clip));
   1.155 +    SkASSERT(fSrcA != 0xFF);
   1.156 +
   1.157 +    if (fSrcA == 0) {
   1.158 +        return;
   1.159 +    }
   1.160 +
   1.161 +    if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) {
   1.162 +        return;
   1.163 +    }
   1.164 +
   1.165 +    if (mask.fFormat == SkMask::kBW_Format) {
   1.166 +        SkARGB32_BlendBW(fDevice, mask, clip, fPMColor, SkAlpha255To256(255 - fSrcA));
   1.167 +    } else if (SkMask::kARGB32_Format == mask.fFormat) {
   1.168 +        SkARGB32_Blit32(fDevice, mask, clip, fPMColor);
   1.169 +    }
   1.170 +}
   1.171 +
   1.172 +void SkARGB32_Opaque_Blitter::blitMask(const SkMask& mask,
   1.173 +                                       const SkIRect& clip) {
   1.174 +    SkASSERT(mask.fBounds.contains(clip));
   1.175 +
   1.176 +    if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) {
   1.177 +        return;
   1.178 +    }
   1.179 +
   1.180 +    if (mask.fFormat == SkMask::kBW_Format) {
   1.181 +        SkARGB32_BlitBW(fDevice, mask, clip, fPMColor);
   1.182 +    } else if (SkMask::kARGB32_Format == mask.fFormat) {
   1.183 +        SkARGB32_Blit32(fDevice, mask, clip, fPMColor);
   1.184 +    }
   1.185 +}
   1.186 +
   1.187 +///////////////////////////////////////////////////////////////////////////////
   1.188 +
   1.189 +void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
   1.190 +    if (alpha == 0 || fSrcA == 0) {
   1.191 +        return;
   1.192 +    }
   1.193 +
   1.194 +    uint32_t* device = fDevice.getAddr32(x, y);
   1.195 +    uint32_t  color = fPMColor;
   1.196 +
   1.197 +    if (alpha != 255) {
   1.198 +        color = SkAlphaMulQ(color, SkAlpha255To256(alpha));
   1.199 +    }
   1.200 +
   1.201 +    unsigned dst_scale = 255 - SkGetPackedA32(color);
   1.202 +    size_t rowBytes = fDevice.rowBytes();
   1.203 +    while (--height >= 0) {
   1.204 +        device[0] = color + SkAlphaMulQ(device[0], dst_scale);
   1.205 +        device = (uint32_t*)((char*)device + rowBytes);
   1.206 +    }
   1.207 +}
   1.208 +
   1.209 +void SkARGB32_Blitter::blitRect(int x, int y, int width, int height) {
   1.210 +    SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width() && y + height <= fDevice.height());
   1.211 +
   1.212 +    if (fSrcA == 0) {
   1.213 +        return;
   1.214 +    }
   1.215 +
   1.216 +    uint32_t*   device = fDevice.getAddr32(x, y);
   1.217 +    uint32_t    color = fPMColor;
   1.218 +    size_t      rowBytes = fDevice.rowBytes();
   1.219 +
   1.220 +    if (255 == SkGetPackedA32(color)) {
   1.221 +        fColorRect32Proc(device, width, height, rowBytes, color);
   1.222 +    } else {
   1.223 +        while (--height >= 0) {
   1.224 +            fColor32Proc(device, device, width, color);
   1.225 +            device = (uint32_t*)((char*)device + rowBytes);
   1.226 +        }
   1.227 +    }
   1.228 +}
   1.229 +
   1.230 +#if defined _WIN32 && _MSC_VER >= 1300
   1.231 +#pragma warning ( pop )
   1.232 +#endif
   1.233 +
   1.234 +///////////////////////////////////////////////////////////////////////
   1.235 +
   1.236 +void SkARGB32_Black_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
   1.237 +                                       const int16_t runs[]) {
   1.238 +    uint32_t*   device = fDevice.getAddr32(x, y);
   1.239 +    SkPMColor   black = (SkPMColor)(SK_A32_MASK << SK_A32_SHIFT);
   1.240 +
   1.241 +    for (;;) {
   1.242 +        int count = runs[0];
   1.243 +        SkASSERT(count >= 0);
   1.244 +        if (count <= 0) {
   1.245 +            return;
   1.246 +        }
   1.247 +        unsigned aa = antialias[0];
   1.248 +        if (aa) {
   1.249 +            if (aa == 255) {
   1.250 +                sk_memset32(device, black, count);
   1.251 +            } else {
   1.252 +                SkPMColor src = aa << SK_A32_SHIFT;
   1.253 +                unsigned dst_scale = 256 - aa;
   1.254 +                int n = count;
   1.255 +                do {
   1.256 +                    --n;
   1.257 +                    device[n] = src + SkAlphaMulQ(device[n], dst_scale);
   1.258 +                } while (n > 0);
   1.259 +            }
   1.260 +        }
   1.261 +        runs += count;
   1.262 +        antialias += count;
   1.263 +        device += count;
   1.264 +    }
   1.265 +}
   1.266 +
   1.267 +///////////////////////////////////////////////////////////////////////////////
   1.268 +
   1.269 +// Special version of SkBlitRow::Factory32 that knows we're in kSrc_Mode,
   1.270 +// instead of kSrcOver_Mode
   1.271 +static void blend_srcmode(SkPMColor* SK_RESTRICT device,
   1.272 +                          const SkPMColor* SK_RESTRICT span,
   1.273 +                          int count, U8CPU aa) {
   1.274 +    int aa256 = SkAlpha255To256(aa);
   1.275 +    for (int i = 0; i < count; ++i) {
   1.276 +        device[i] = SkFourByteInterp256(span[i], device[i], aa256);
   1.277 +    }
   1.278 +}
   1.279 +
   1.280 +SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkBitmap& device,
   1.281 +                            const SkPaint& paint) : INHERITED(device, paint) {
   1.282 +    fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * (sizeof(SkPMColor)));
   1.283 +
   1.284 +    fXfermode = paint.getXfermode();
   1.285 +    SkSafeRef(fXfermode);
   1.286 +
   1.287 +    int flags = 0;
   1.288 +    if (!(fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
   1.289 +        flags |= SkBlitRow::kSrcPixelAlpha_Flag32;
   1.290 +    }
   1.291 +    // we call this on the output from the shader
   1.292 +    fProc32 = SkBlitRow::Factory32(flags);
   1.293 +    // we call this on the output from the shader + alpha from the aa buffer
   1.294 +    fProc32Blend = SkBlitRow::Factory32(flags | SkBlitRow::kGlobalAlpha_Flag32);
   1.295 +
   1.296 +    fShadeDirectlyIntoDevice = false;
   1.297 +    if (fXfermode == NULL) {
   1.298 +        if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) {
   1.299 +            fShadeDirectlyIntoDevice = true;
   1.300 +        }
   1.301 +    } else {
   1.302 +        SkXfermode::Mode mode;
   1.303 +        if (fXfermode->asMode(&mode)) {
   1.304 +            if (SkXfermode::kSrc_Mode == mode) {
   1.305 +                fShadeDirectlyIntoDevice = true;
   1.306 +                fProc32Blend = blend_srcmode;
   1.307 +            }
   1.308 +        }
   1.309 +    }
   1.310 +
   1.311 +    fConstInY = SkToBool(fShader->getFlags() & SkShader::kConstInY32_Flag);
   1.312 +}
   1.313 +
   1.314 +SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() {
   1.315 +    SkSafeUnref(fXfermode);
   1.316 +    sk_free(fBuffer);
   1.317 +}
   1.318 +
   1.319 +void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) {
   1.320 +    SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width());
   1.321 +
   1.322 +    uint32_t*   device = fDevice.getAddr32(x, y);
   1.323 +
   1.324 +    if (fShadeDirectlyIntoDevice) {
   1.325 +        fShader->shadeSpan(x, y, device, width);
   1.326 +    } else {
   1.327 +        SkPMColor*  span = fBuffer;
   1.328 +        fShader->shadeSpan(x, y, span, width);
   1.329 +        if (fXfermode) {
   1.330 +            fXfermode->xfer32(device, span, width, NULL);
   1.331 +        } else {
   1.332 +            fProc32(device, span, width, 255);
   1.333 +        }
   1.334 +    }
   1.335 +}
   1.336 +
   1.337 +void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) {
   1.338 +    SkASSERT(x >= 0 && y >= 0 &&
   1.339 +             x + width <= fDevice.width() && y + height <= fDevice.height());
   1.340 +
   1.341 +    uint32_t*   device = fDevice.getAddr32(x, y);
   1.342 +    size_t      deviceRB = fDevice.rowBytes();
   1.343 +    SkShader*   shader = fShader;
   1.344 +    SkPMColor*  span = fBuffer;
   1.345 +
   1.346 +    if (fConstInY) {
   1.347 +        if (fShadeDirectlyIntoDevice) {
   1.348 +            // shade the first row directly into the device
   1.349 +            fShader->shadeSpan(x, y, device, width);
   1.350 +            span = device;
   1.351 +            while (--height > 0) {
   1.352 +                device = (uint32_t*)((char*)device + deviceRB);
   1.353 +                memcpy(device, span, width << 2);
   1.354 +            }
   1.355 +        } else {
   1.356 +            fShader->shadeSpan(x, y, span, width);
   1.357 +            SkXfermode* xfer = fXfermode;
   1.358 +            if (xfer) {
   1.359 +                do {
   1.360 +                    xfer->xfer32(device, span, width, NULL);
   1.361 +                    y += 1;
   1.362 +                    device = (uint32_t*)((char*)device + deviceRB);
   1.363 +                } while (--height > 0);
   1.364 +            } else {
   1.365 +                SkBlitRow::Proc32 proc = fProc32;
   1.366 +                do {
   1.367 +                    proc(device, span, width, 255);
   1.368 +                    y += 1;
   1.369 +                    device = (uint32_t*)((char*)device + deviceRB);
   1.370 +                } while (--height > 0);
   1.371 +            }
   1.372 +        }
   1.373 +        return;
   1.374 +    }
   1.375 +
   1.376 +    if (fShadeDirectlyIntoDevice) {
   1.377 +        void* ctx;
   1.378 +        SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx);
   1.379 +        if (shadeProc) {
   1.380 +            do {
   1.381 +                shadeProc(ctx, x, y, device, width);
   1.382 +                y += 1;
   1.383 +                device = (uint32_t*)((char*)device + deviceRB);
   1.384 +            } while (--height > 0);
   1.385 +        } else {
   1.386 +            do {
   1.387 +                shader->shadeSpan(x, y, device, width);
   1.388 +                y += 1;
   1.389 +                device = (uint32_t*)((char*)device + deviceRB);
   1.390 +            } while (--height > 0);
   1.391 +        }
   1.392 +    } else {
   1.393 +        SkXfermode* xfer = fXfermode;
   1.394 +        if (xfer) {
   1.395 +            do {
   1.396 +                shader->shadeSpan(x, y, span, width);
   1.397 +                xfer->xfer32(device, span, width, NULL);
   1.398 +                y += 1;
   1.399 +                device = (uint32_t*)((char*)device + deviceRB);
   1.400 +            } while (--height > 0);
   1.401 +        } else {
   1.402 +            SkBlitRow::Proc32 proc = fProc32;
   1.403 +            do {
   1.404 +                shader->shadeSpan(x, y, span, width);
   1.405 +                proc(device, span, width, 255);
   1.406 +                y += 1;
   1.407 +                device = (uint32_t*)((char*)device + deviceRB);
   1.408 +            } while (--height > 0);
   1.409 +        }
   1.410 +    }
   1.411 +}
   1.412 +
   1.413 +void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
   1.414 +                                        const int16_t runs[]) {
   1.415 +    SkPMColor*  span = fBuffer;
   1.416 +    uint32_t*   device = fDevice.getAddr32(x, y);
   1.417 +    SkShader*   shader = fShader;
   1.418 +
   1.419 +    if (fXfermode && !fShadeDirectlyIntoDevice) {
   1.420 +        for (;;) {
   1.421 +            SkXfermode* xfer = fXfermode;
   1.422 +
   1.423 +            int count = *runs;
   1.424 +            if (count <= 0)
   1.425 +                break;
   1.426 +            int aa = *antialias;
   1.427 +            if (aa) {
   1.428 +                shader->shadeSpan(x, y, span, count);
   1.429 +                if (aa == 255) {
   1.430 +                    xfer->xfer32(device, span, count, NULL);
   1.431 +                } else {
   1.432 +                    // count is almost always 1
   1.433 +                    for (int i = count - 1; i >= 0; --i) {
   1.434 +                        xfer->xfer32(&device[i], &span[i], 1, antialias);
   1.435 +                    }
   1.436 +                }
   1.437 +            }
   1.438 +            device += count;
   1.439 +            runs += count;
   1.440 +            antialias += count;
   1.441 +            x += count;
   1.442 +        }
   1.443 +    } else if (fShadeDirectlyIntoDevice ||
   1.444 +               (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
   1.445 +        for (;;) {
   1.446 +            int count = *runs;
   1.447 +            if (count <= 0) {
   1.448 +                break;
   1.449 +            }
   1.450 +            int aa = *antialias;
   1.451 +            if (aa) {
   1.452 +                if (aa == 255) {
   1.453 +                    // cool, have the shader draw right into the device
   1.454 +                    shader->shadeSpan(x, y, device, count);
   1.455 +                } else {
   1.456 +                    shader->shadeSpan(x, y, span, count);
   1.457 +                    fProc32Blend(device, span, count, aa);
   1.458 +                }
   1.459 +            }
   1.460 +            device += count;
   1.461 +            runs += count;
   1.462 +            antialias += count;
   1.463 +            x += count;
   1.464 +        }
   1.465 +    } else {
   1.466 +        for (;;) {
   1.467 +            int count = *runs;
   1.468 +            if (count <= 0) {
   1.469 +                break;
   1.470 +            }
   1.471 +            int aa = *antialias;
   1.472 +            if (aa) {
   1.473 +                fShader->shadeSpan(x, y, span, count);
   1.474 +                if (aa == 255) {
   1.475 +                    fProc32(device, span, count, 255);
   1.476 +                } else {
   1.477 +                    fProc32Blend(device, span, count, aa);
   1.478 +                }
   1.479 +            }
   1.480 +            device += count;
   1.481 +            runs += count;
   1.482 +            antialias += count;
   1.483 +            x += count;
   1.484 +        }
   1.485 +    }
   1.486 +}
   1.487 +
   1.488 +void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
   1.489 +    // we only handle kA8 with an xfermode
   1.490 +    if (fXfermode && (SkMask::kA8_Format != mask.fFormat)) {
   1.491 +        this->INHERITED::blitMask(mask, clip);
   1.492 +        return;
   1.493 +    }
   1.494 +
   1.495 +    SkASSERT(mask.fBounds.contains(clip));
   1.496 +
   1.497 +    SkBlitMask::RowProc proc = NULL;
   1.498 +    if (!fXfermode) {
   1.499 +        unsigned flags = 0;
   1.500 +        if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) {
   1.501 +            flags |= SkBlitMask::kSrcIsOpaque_RowFlag;
   1.502 +        }
   1.503 +        proc = SkBlitMask::RowFactory(SkBitmap::kARGB_8888_Config, mask.fFormat,
   1.504 +                                      (SkBlitMask::RowFlags)flags);
   1.505 +        if (NULL == proc) {
   1.506 +            this->INHERITED::blitMask(mask, clip);
   1.507 +            return;
   1.508 +        }
   1.509 +    }
   1.510 +
   1.511 +    const int x = clip.fLeft;
   1.512 +    const int width = clip.width();
   1.513 +    int y = clip.fTop;
   1.514 +    int height = clip.height();
   1.515 +
   1.516 +    char* dstRow = (char*)fDevice.getAddr32(x, y);
   1.517 +    const size_t dstRB = fDevice.rowBytes();
   1.518 +    const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y);
   1.519 +    const size_t maskRB = mask.fRowBytes;
   1.520 +
   1.521 +    SkShader* shader = fShader;
   1.522 +    SkPMColor* span = fBuffer;
   1.523 +
   1.524 +    if (fXfermode) {
   1.525 +        SkASSERT(SkMask::kA8_Format == mask.fFormat);
   1.526 +        SkXfermode* xfer = fXfermode;
   1.527 +        do {
   1.528 +            shader->shadeSpan(x, y, span, width);
   1.529 +            xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow);
   1.530 +            dstRow += dstRB;
   1.531 +            maskRow += maskRB;
   1.532 +            y += 1;
   1.533 +        } while (--height > 0);
   1.534 +    } else {
   1.535 +        do {
   1.536 +            shader->shadeSpan(x, y, span, width);
   1.537 +            proc(dstRow, maskRow, span, width);
   1.538 +            dstRow += dstRB;
   1.539 +            maskRow += maskRB;
   1.540 +            y += 1;
   1.541 +        } while (--height > 0);
   1.542 +    }
   1.543 +}
   1.544 +
   1.545 +void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
   1.546 +    SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height());
   1.547 +
   1.548 +    uint32_t*   device = fDevice.getAddr32(x, y);
   1.549 +    size_t      deviceRB = fDevice.rowBytes();
   1.550 +    SkShader*   shader = fShader;
   1.551 +
   1.552 +    if (fConstInY) {
   1.553 +        SkPMColor c;
   1.554 +        fShader->shadeSpan(x, y, &c, 1);
   1.555 +
   1.556 +        if (fShadeDirectlyIntoDevice) {
   1.557 +            if (255 == alpha) {
   1.558 +                do {
   1.559 +                    *device = c;
   1.560 +                    device = (uint32_t*)((char*)device + deviceRB);
   1.561 +                } while (--height > 0);
   1.562 +            } else {
   1.563 +                do {
   1.564 +                    *device = SkFourByteInterp(c, *device, alpha);
   1.565 +                    device = (uint32_t*)((char*)device + deviceRB);
   1.566 +                } while (--height > 0);
   1.567 +            }
   1.568 +        } else {
   1.569 +            SkXfermode* xfer = fXfermode;
   1.570 +            if (xfer) {
   1.571 +                do {
   1.572 +                    xfer->xfer32(device, &c, 1, &alpha);
   1.573 +                    device = (uint32_t*)((char*)device + deviceRB);
   1.574 +                } while (--height > 0);
   1.575 +            } else {
   1.576 +                SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend;
   1.577 +                do {
   1.578 +                    proc(device, &c, 1, alpha);
   1.579 +                    device = (uint32_t*)((char*)device + deviceRB);
   1.580 +                } while (--height > 0);
   1.581 +            }
   1.582 +        }
   1.583 +        return;
   1.584 +    }
   1.585 +
   1.586 +    if (fShadeDirectlyIntoDevice) {
   1.587 +        void* ctx;
   1.588 +        SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx);
   1.589 +        if (255 == alpha) {
   1.590 +            if (shadeProc) {
   1.591 +                do {
   1.592 +                    shadeProc(ctx, x, y, device, 1);
   1.593 +                    y += 1;
   1.594 +                    device = (uint32_t*)((char*)device + deviceRB);
   1.595 +                } while (--height > 0);
   1.596 +            } else {
   1.597 +                do {
   1.598 +                    shader->shadeSpan(x, y, device, 1);
   1.599 +                    y += 1;
   1.600 +                    device = (uint32_t*)((char*)device + deviceRB);
   1.601 +                } while (--height > 0);
   1.602 +            }
   1.603 +        } else {    // alpha < 255
   1.604 +            SkPMColor c;
   1.605 +            if (shadeProc) {
   1.606 +                do {
   1.607 +                    shadeProc(ctx, x, y, &c, 1);
   1.608 +                    *device = SkFourByteInterp(c, *device, alpha);
   1.609 +                    y += 1;
   1.610 +                    device = (uint32_t*)((char*)device + deviceRB);
   1.611 +                } while (--height > 0);
   1.612 +            } else {
   1.613 +                do {
   1.614 +                    shader->shadeSpan(x, y, &c, 1);
   1.615 +                    *device = SkFourByteInterp(c, *device, alpha);
   1.616 +                    y += 1;
   1.617 +                    device = (uint32_t*)((char*)device + deviceRB);
   1.618 +                } while (--height > 0);
   1.619 +            }
   1.620 +        }
   1.621 +    } else {
   1.622 +        SkPMColor* span = fBuffer;
   1.623 +        SkXfermode* xfer = fXfermode;
   1.624 +        if (xfer) {
   1.625 +            do {
   1.626 +                shader->shadeSpan(x, y, span, 1);
   1.627 +                xfer->xfer32(device, span, 1, &alpha);
   1.628 +                y += 1;
   1.629 +                device = (uint32_t*)((char*)device + deviceRB);
   1.630 +            } while (--height > 0);
   1.631 +        } else {
   1.632 +            SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend;
   1.633 +            do {
   1.634 +                shader->shadeSpan(x, y, span, 1);
   1.635 +                proc(device, span, 1, alpha);
   1.636 +                y += 1;
   1.637 +                device = (uint32_t*)((char*)device + deviceRB);
   1.638 +            } while (--height > 0);
   1.639 +        }
   1.640 +    }
   1.641 +}

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