gfx/skia/trunk/src/core/SkCoreBlitters.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/core/SkCoreBlitters.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,184 @@
     1.4 +/*
     1.5 + * Copyright 2006 The Android Open Source Project
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef SkCoreBlitters_DEFINED
    1.12 +#define SkCoreBlitters_DEFINED
    1.13 +
    1.14 +#include "SkBitmapProcShader.h"
    1.15 +#include "SkBlitter.h"
    1.16 +#include "SkBlitRow.h"
    1.17 +#include "SkShader.h"
    1.18 +#include "SkSmallAllocator.h"
    1.19 +
    1.20 +class SkRasterBlitter : public SkBlitter {
    1.21 +public:
    1.22 +    SkRasterBlitter(const SkBitmap& device) : fDevice(device) {}
    1.23 +
    1.24 +protected:
    1.25 +    const SkBitmap& fDevice;
    1.26 +
    1.27 +private:
    1.28 +    typedef SkBlitter INHERITED;
    1.29 +};
    1.30 +
    1.31 +class SkShaderBlitter : public SkRasterBlitter {
    1.32 +public:
    1.33 +    SkShaderBlitter(const SkBitmap& device, const SkPaint& paint);
    1.34 +    virtual ~SkShaderBlitter();
    1.35 +
    1.36 +protected:
    1.37 +    uint32_t    fShaderFlags;
    1.38 +    SkShader*   fShader;
    1.39 +
    1.40 +private:
    1.41 +    // illegal
    1.42 +    SkShaderBlitter& operator=(const SkShaderBlitter&);
    1.43 +
    1.44 +    typedef SkRasterBlitter INHERITED;
    1.45 +};
    1.46 +
    1.47 +///////////////////////////////////////////////////////////////////////////////
    1.48 +
    1.49 +class SkA8_Coverage_Blitter : public SkRasterBlitter {
    1.50 +public:
    1.51 +    SkA8_Coverage_Blitter(const SkBitmap& device, const SkPaint& paint);
    1.52 +    virtual void blitH(int x, int y, int width) SK_OVERRIDE;
    1.53 +    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) SK_OVERRIDE;
    1.54 +    virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
    1.55 +    virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
    1.56 +    virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE;
    1.57 +    virtual const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE;
    1.58 +};
    1.59 +
    1.60 +class SkA8_Blitter : public SkRasterBlitter {
    1.61 +public:
    1.62 +    SkA8_Blitter(const SkBitmap& device, const SkPaint& paint);
    1.63 +    virtual void blitH(int x, int y, int width);
    1.64 +    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    1.65 +    virtual void blitV(int x, int y, int height, SkAlpha alpha);
    1.66 +    virtual void blitRect(int x, int y, int width, int height);
    1.67 +    virtual void blitMask(const SkMask&, const SkIRect&);
    1.68 +    virtual const SkBitmap* justAnOpaqueColor(uint32_t*);
    1.69 +
    1.70 +private:
    1.71 +    unsigned fSrcA;
    1.72 +
    1.73 +    // illegal
    1.74 +    SkA8_Blitter& operator=(const SkA8_Blitter&);
    1.75 +
    1.76 +    typedef SkRasterBlitter INHERITED;
    1.77 +};
    1.78 +
    1.79 +class SkA8_Shader_Blitter : public SkShaderBlitter {
    1.80 +public:
    1.81 +    SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
    1.82 +    virtual ~SkA8_Shader_Blitter();
    1.83 +    virtual void blitH(int x, int y, int width);
    1.84 +    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    1.85 +    virtual void blitMask(const SkMask&, const SkIRect&);
    1.86 +
    1.87 +private:
    1.88 +    SkXfermode* fXfermode;
    1.89 +    SkPMColor*  fBuffer;
    1.90 +    uint8_t*    fAAExpand;
    1.91 +
    1.92 +    // illegal
    1.93 +    SkA8_Shader_Blitter& operator=(const SkA8_Shader_Blitter&);
    1.94 +
    1.95 +    typedef SkShaderBlitter INHERITED;
    1.96 +};
    1.97 +
    1.98 +////////////////////////////////////////////////////////////////
    1.99 +
   1.100 +class SkARGB32_Blitter : public SkRasterBlitter {
   1.101 +public:
   1.102 +    SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint);
   1.103 +    virtual void blitH(int x, int y, int width);
   1.104 +    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
   1.105 +    virtual void blitV(int x, int y, int height, SkAlpha alpha);
   1.106 +    virtual void blitRect(int x, int y, int width, int height);
   1.107 +    virtual void blitMask(const SkMask&, const SkIRect&);
   1.108 +    virtual const SkBitmap* justAnOpaqueColor(uint32_t*);
   1.109 +
   1.110 +protected:
   1.111 +    SkColor                fColor;
   1.112 +    SkPMColor              fPMColor;
   1.113 +    SkBlitRow::ColorProc   fColor32Proc;
   1.114 +    SkBlitRow::ColorRectProc fColorRect32Proc;
   1.115 +
   1.116 +private:
   1.117 +    unsigned fSrcA, fSrcR, fSrcG, fSrcB;
   1.118 +
   1.119 +    // illegal
   1.120 +    SkARGB32_Blitter& operator=(const SkARGB32_Blitter&);
   1.121 +
   1.122 +    typedef SkRasterBlitter INHERITED;
   1.123 +};
   1.124 +
   1.125 +class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter {
   1.126 +public:
   1.127 +    SkARGB32_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint)
   1.128 +        : INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); }
   1.129 +    virtual void blitMask(const SkMask&, const SkIRect&);
   1.130 +
   1.131 +private:
   1.132 +    typedef SkARGB32_Blitter INHERITED;
   1.133 +};
   1.134 +
   1.135 +class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter {
   1.136 +public:
   1.137 +    SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint)
   1.138 +        : INHERITED(device, paint) {}
   1.139 +    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
   1.140 +
   1.141 +private:
   1.142 +    typedef SkARGB32_Opaque_Blitter INHERITED;
   1.143 +};
   1.144 +
   1.145 +class SkARGB32_Shader_Blitter : public SkShaderBlitter {
   1.146 +public:
   1.147 +    SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
   1.148 +    virtual ~SkARGB32_Shader_Blitter();
   1.149 +    virtual void blitH(int x, int y, int width) SK_OVERRIDE;
   1.150 +    virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
   1.151 +    virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
   1.152 +    virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OVERRIDE;
   1.153 +    virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE;
   1.154 +
   1.155 +private:
   1.156 +    SkXfermode*         fXfermode;
   1.157 +    SkPMColor*          fBuffer;
   1.158 +    SkBlitRow::Proc32   fProc32;
   1.159 +    SkBlitRow::Proc32   fProc32Blend;
   1.160 +    bool                fShadeDirectlyIntoDevice;
   1.161 +    bool                fConstInY;
   1.162 +
   1.163 +    // illegal
   1.164 +    SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);
   1.165 +
   1.166 +    typedef SkShaderBlitter INHERITED;
   1.167 +};
   1.168 +
   1.169 +///////////////////////////////////////////////////////////////////////////////
   1.170 +
   1.171 +/*  These return the correct subclass of blitter for their device config.
   1.172 +
   1.173 +    Currently, they make the following assumptions about the state of the
   1.174 +    paint:
   1.175 +
   1.176 +    1. If there is an xfermode, there will also be a shader
   1.177 +    2. If there is a colorfilter, there will be a shader that itself handles
   1.178 +       calling the filter, so the blitter can always ignore the colorfilter obj
   1.179 +
   1.180 +    These pre-conditions must be handled by the caller, in our case
   1.181 +    SkBlitter::Choose(...)
   1.182 + */
   1.183 +
   1.184 +SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint,
   1.185 +                                SkTBlitterAllocator* allocator);
   1.186 +
   1.187 +#endif

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