gfx/skia/trunk/src/core/SkFloatBits.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/core/SkFloatBits.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,206 @@
     1.4 +/*
     1.5 + * Copyright 2011 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "SkFloatBits.h"
    1.12 +#include "SkMathPriv.h"
    1.13 +
    1.14 +/******************************************************************************
    1.15 +    SkFloatBits_toInt[Floor, Round, Ceil] are identical except for what they
    1.16 +    do right before they return ... >> exp;
    1.17 +    Floor - adds nothing
    1.18 +    Round - adds 1 << (exp - 1)
    1.19 +    Ceil - adds (1 << exp) - 1
    1.20 +
    1.21 +    Floor and Cast are very similar, but Cast applies its sign after all other
    1.22 +    computations on value. Also, Cast does not need to check for negative zero,
    1.23 +    as that value (0x80000000) "does the right thing" for Ceil. Note that it
    1.24 +    doesn't for Floor/Round/Ceil, hence the explicit check.
    1.25 +******************************************************************************/
    1.26 +
    1.27 +#define EXP_BIAS            (127+23)
    1.28 +#define MATISSA_MAGIC_BIG   (1 << 23)
    1.29 +
    1.30 +static inline int unpack_exp(uint32_t packed) {
    1.31 +    return (packed << 1 >> 24);
    1.32 +}
    1.33 +
    1.34 +#if 0
    1.35 +// the ARM compiler generates an extra BIC, so I use the dirty version instead
    1.36 +static inline int unpack_matissa(uint32_t packed) {
    1.37 +    // we could mask with 0x7FFFFF, but that is harder for ARM to encode
    1.38 +    return (packed & ~0xFF000000) | MATISSA_MAGIC_BIG;
    1.39 +}
    1.40 +#endif
    1.41 +
    1.42 +// returns the low 24-bits, so we need to OR in the magic_bit afterwards
    1.43 +static inline int unpack_matissa_dirty(uint32_t packed) {
    1.44 +    return packed & ~0xFF000000;
    1.45 +}
    1.46 +
    1.47 +// same as (int)float
    1.48 +int32_t SkFloatBits_toIntCast(int32_t packed) {
    1.49 +    int exp = unpack_exp(packed) - EXP_BIAS;
    1.50 +    int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
    1.51 +
    1.52 +    if (exp >= 0) {
    1.53 +        if (exp > 7) {    // overflow
    1.54 +            value = SK_MaxS32;
    1.55 +        } else {
    1.56 +            value <<= exp;
    1.57 +        }
    1.58 +    } else {
    1.59 +        exp = -exp;
    1.60 +        if (exp > 25) {   // underflow
    1.61 +            exp = 25;
    1.62 +        }
    1.63 +        value >>= exp;
    1.64 +    }
    1.65 +    return SkApplySign(value, SkExtractSign(packed));
    1.66 +}
    1.67 +
    1.68 +// same as (int)floor(float)
    1.69 +int32_t SkFloatBits_toIntFloor(int32_t packed) {
    1.70 +    // curse you negative 0
    1.71 +    if ((packed << 1) == 0) {
    1.72 +        return 0;
    1.73 +    }
    1.74 +
    1.75 +    int exp = unpack_exp(packed) - EXP_BIAS;
    1.76 +    int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
    1.77 +
    1.78 +    if (exp >= 0) {
    1.79 +        if (exp > 7) {    // overflow
    1.80 +            value = SK_MaxS32;
    1.81 +        } else {
    1.82 +            value <<= exp;
    1.83 +        }
    1.84 +        // apply the sign after we check for overflow
    1.85 +        return SkApplySign(value, SkExtractSign(packed));
    1.86 +    } else {
    1.87 +        // apply the sign before we right-shift
    1.88 +        value = SkApplySign(value, SkExtractSign(packed));
    1.89 +        exp = -exp;
    1.90 +        if (exp > 25) {   // underflow
    1.91 +            exp = 25;
    1.92 +        }
    1.93 +        // int add = 0;
    1.94 +        return value >> exp;
    1.95 +    }
    1.96 +}
    1.97 +
    1.98 +// same as (int)floor(float + 0.5)
    1.99 +int32_t SkFloatBits_toIntRound(int32_t packed) {
   1.100 +    // curse you negative 0
   1.101 +    if ((packed << 1) == 0) {
   1.102 +        return 0;
   1.103 +    }
   1.104 +
   1.105 +    int exp = unpack_exp(packed) - EXP_BIAS;
   1.106 +    int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
   1.107 +
   1.108 +    if (exp >= 0) {
   1.109 +        if (exp > 7) {    // overflow
   1.110 +            value = SK_MaxS32;
   1.111 +        } else {
   1.112 +            value <<= exp;
   1.113 +        }
   1.114 +        // apply the sign after we check for overflow
   1.115 +        return SkApplySign(value, SkExtractSign(packed));
   1.116 +    } else {
   1.117 +        // apply the sign before we right-shift
   1.118 +        value = SkApplySign(value, SkExtractSign(packed));
   1.119 +        exp = -exp;
   1.120 +        if (exp > 25) {   // underflow
   1.121 +            exp = 25;
   1.122 +        }
   1.123 +        int add = 1 << (exp - 1);
   1.124 +        return (value + add) >> exp;
   1.125 +    }
   1.126 +}
   1.127 +
   1.128 +// same as (int)ceil(float)
   1.129 +int32_t SkFloatBits_toIntCeil(int32_t packed) {
   1.130 +    // curse you negative 0
   1.131 +    if ((packed << 1) == 0) {
   1.132 +        return 0;
   1.133 +    }
   1.134 +
   1.135 +    int exp = unpack_exp(packed) - EXP_BIAS;
   1.136 +    int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
   1.137 +
   1.138 +    if (exp >= 0) {
   1.139 +        if (exp > 7) {    // overflow
   1.140 +            value = SK_MaxS32;
   1.141 +        } else {
   1.142 +            value <<= exp;
   1.143 +        }
   1.144 +        // apply the sign after we check for overflow
   1.145 +        return SkApplySign(value, SkExtractSign(packed));
   1.146 +    } else {
   1.147 +        // apply the sign before we right-shift
   1.148 +        value = SkApplySign(value, SkExtractSign(packed));
   1.149 +        exp = -exp;
   1.150 +        if (exp > 25) {   // underflow
   1.151 +            exp = 25;
   1.152 +        }
   1.153 +        int add = (1 << exp) - 1;
   1.154 +        return (value + add) >> exp;
   1.155 +    }
   1.156 +}
   1.157 +
   1.158 +float SkIntToFloatCast(int32_t value) {
   1.159 +    if (0 == value) {
   1.160 +        return 0;
   1.161 +    }
   1.162 +
   1.163 +    int shift = EXP_BIAS;
   1.164 +
   1.165 +    // record the sign and make value positive
   1.166 +    int sign = SkExtractSign(value);
   1.167 +    value = SkApplySign(value, sign);
   1.168 +
   1.169 +    if (value >> 24) {    // value is too big (has more than 24 bits set)
   1.170 +        int bias = 8 - SkCLZ(value);
   1.171 +        SkDebugf("value = %d, bias = %d\n", value, bias);
   1.172 +        SkASSERT(bias > 0 && bias < 8);
   1.173 +        value >>= bias; // need to round?
   1.174 +        shift += bias;
   1.175 +    } else {
   1.176 +        int zeros = SkCLZ(value << 8);
   1.177 +        SkASSERT(zeros >= 0 && zeros <= 23);
   1.178 +        value <<= zeros;
   1.179 +        shift -= zeros;
   1.180 +    }
   1.181 +
   1.182 +    // now value is left-aligned to 24 bits
   1.183 +    SkASSERT((value >> 23) == 1);
   1.184 +    SkASSERT(shift >= 0 && shift <= 255);
   1.185 +
   1.186 +    SkFloatIntUnion data;
   1.187 +    data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG);
   1.188 +    return data.fFloat;
   1.189 +}
   1.190 +
   1.191 +float SkIntToFloatCast_NoOverflowCheck(int32_t value) {
   1.192 +    if (0 == value) {
   1.193 +        return 0;
   1.194 +    }
   1.195 +
   1.196 +    int shift = EXP_BIAS;
   1.197 +
   1.198 +    // record the sign and make value positive
   1.199 +    int sign = SkExtractSign(value);
   1.200 +    value = SkApplySign(value, sign);
   1.201 +
   1.202 +    int zeros = SkCLZ(value << 8);
   1.203 +    value <<= zeros;
   1.204 +    shift -= zeros;
   1.205 +
   1.206 +    SkFloatIntUnion data;
   1.207 +    data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG);
   1.208 +    return data.fFloat;
   1.209 +}

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