gfx/skia/trunk/src/effects/SkDisplacementMapEffect.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/effects/SkDisplacementMapEffect.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,611 @@
     1.4 +/*
     1.5 + * Copyright 2013 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "SkDisplacementMapEffect.h"
    1.12 +#include "SkReadBuffer.h"
    1.13 +#include "SkWriteBuffer.h"
    1.14 +#include "SkUnPreMultiply.h"
    1.15 +#include "SkColorPriv.h"
    1.16 +#if SK_SUPPORT_GPU
    1.17 +#include "GrContext.h"
    1.18 +#include "GrCoordTransform.h"
    1.19 +#include "gl/GrGLEffect.h"
    1.20 +#include "GrTBackendEffectFactory.h"
    1.21 +#endif
    1.22 +
    1.23 +namespace {
    1.24 +
    1.25 +#define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at most
    1.26 +
    1.27 +template<SkDisplacementMapEffect::ChannelSelectorType type>
    1.28 +uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) {
    1.29 +    SkDEBUGFAIL("Unknown channel selector");
    1.30 +    return 0;
    1.31 +}
    1.32 +
    1.33 +template<> uint32_t getValue<SkDisplacementMapEffect::kR_ChannelSelectorType>(
    1.34 +    SkColor l, const SkUnPreMultiply::Scale* table) {
    1.35 +    return SkUnPreMultiply::ApplyScale(table[SkGetPackedA32(l)], SkGetPackedR32(l));
    1.36 +}
    1.37 +
    1.38 +template<> uint32_t getValue<SkDisplacementMapEffect::kG_ChannelSelectorType>(
    1.39 +    SkColor l, const SkUnPreMultiply::Scale* table) {
    1.40 +    return SkUnPreMultiply::ApplyScale(table[SkGetPackedA32(l)], SkGetPackedG32(l));
    1.41 +}
    1.42 +
    1.43 +template<> uint32_t getValue<SkDisplacementMapEffect::kB_ChannelSelectorType>(
    1.44 +    SkColor l, const SkUnPreMultiply::Scale* table) {
    1.45 +    return SkUnPreMultiply::ApplyScale(table[SkGetPackedA32(l)], SkGetPackedB32(l));
    1.46 +}
    1.47 +
    1.48 +template<> uint32_t getValue<SkDisplacementMapEffect::kA_ChannelSelectorType>(
    1.49 +    SkColor l, const SkUnPreMultiply::Scale*) {
    1.50 +    return SkGetPackedA32(l);
    1.51 +}
    1.52 +
    1.53 +template<SkDisplacementMapEffect::ChannelSelectorType typeX,
    1.54 +         SkDisplacementMapEffect::ChannelSelectorType typeY>
    1.55 +void computeDisplacement(const SkVector& scale, SkBitmap* dst,
    1.56 +                         SkBitmap* displ, const SkIPoint& offset,
    1.57 +                         SkBitmap* src,
    1.58 +                         const SkIRect& bounds)
    1.59 +{
    1.60 +    static const SkScalar Inv8bit = SkScalarDiv(SK_Scalar1, 255.0f);
    1.61 +    const int srcW = src->width();
    1.62 +    const int srcH = src->height();
    1.63 +    const SkVector scaleForColor = SkVector::Make(SkScalarMul(scale.fX, Inv8bit),
    1.64 +                                                  SkScalarMul(scale.fY, Inv8bit));
    1.65 +    const SkVector scaleAdj = SkVector::Make(SK_ScalarHalf - SkScalarMul(scale.fX, SK_ScalarHalf),
    1.66 +                                             SK_ScalarHalf - SkScalarMul(scale.fY, SK_ScalarHalf));
    1.67 +    const SkUnPreMultiply::Scale* table = SkUnPreMultiply::GetScaleTable();
    1.68 +    SkPMColor* dstPtr = dst->getAddr32(0, 0);
    1.69 +    for (int y = bounds.top(); y < bounds.bottom(); ++y) {
    1.70 +        const SkPMColor* displPtr = displ->getAddr32(bounds.left() + offset.fX,
    1.71 +                                                     y + offset.fY);
    1.72 +        for (int x = bounds.left(); x < bounds.right(); ++x, ++displPtr) {
    1.73 +            const SkScalar displX = SkScalarMul(scaleForColor.fX,
    1.74 +                SkIntToScalar(getValue<typeX>(*displPtr, table))) + scaleAdj.fX;
    1.75 +            const SkScalar displY = SkScalarMul(scaleForColor.fY,
    1.76 +                SkIntToScalar(getValue<typeY>(*displPtr, table))) + scaleAdj.fY;
    1.77 +            // Truncate the displacement values
    1.78 +            const int srcX = x + SkScalarTruncToInt(displX);
    1.79 +            const int srcY = y + SkScalarTruncToInt(displY);
    1.80 +            *dstPtr++ = ((srcX < 0) || (srcX >= srcW) || (srcY < 0) || (srcY >= srcH)) ?
    1.81 +                      0 : *(src->getAddr32(srcX, srcY));
    1.82 +        }
    1.83 +    }
    1.84 +}
    1.85 +
    1.86 +template<SkDisplacementMapEffect::ChannelSelectorType typeX>
    1.87 +void computeDisplacement(SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
    1.88 +                         const SkVector& scale, SkBitmap* dst,
    1.89 +                         SkBitmap* displ, const SkIPoint& offset,
    1.90 +                         SkBitmap* src,
    1.91 +                         const SkIRect& bounds)
    1.92 +{
    1.93 +    switch (yChannelSelector) {
    1.94 +      case SkDisplacementMapEffect::kR_ChannelSelectorType:
    1.95 +        computeDisplacement<typeX, SkDisplacementMapEffect::kR_ChannelSelectorType>(
    1.96 +            scale, dst, displ, offset, src, bounds);
    1.97 +        break;
    1.98 +      case SkDisplacementMapEffect::kG_ChannelSelectorType:
    1.99 +        computeDisplacement<typeX, SkDisplacementMapEffect::kG_ChannelSelectorType>(
   1.100 +            scale, dst, displ, offset, src, bounds);
   1.101 +        break;
   1.102 +      case SkDisplacementMapEffect::kB_ChannelSelectorType:
   1.103 +        computeDisplacement<typeX, SkDisplacementMapEffect::kB_ChannelSelectorType>(
   1.104 +            scale, dst, displ, offset, src, bounds);
   1.105 +        break;
   1.106 +      case SkDisplacementMapEffect::kA_ChannelSelectorType:
   1.107 +        computeDisplacement<typeX, SkDisplacementMapEffect::kA_ChannelSelectorType>(
   1.108 +            scale, dst, displ, offset, src, bounds);
   1.109 +        break;
   1.110 +      case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
   1.111 +      default:
   1.112 +        SkDEBUGFAIL("Unknown Y channel selector");
   1.113 +    }
   1.114 +}
   1.115 +
   1.116 +void computeDisplacement(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
   1.117 +                         SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
   1.118 +                         const SkVector& scale, SkBitmap* dst,
   1.119 +                         SkBitmap* displ, const SkIPoint& offset,
   1.120 +                         SkBitmap* src,
   1.121 +                         const SkIRect& bounds)
   1.122 +{
   1.123 +    switch (xChannelSelector) {
   1.124 +      case SkDisplacementMapEffect::kR_ChannelSelectorType:
   1.125 +        computeDisplacement<SkDisplacementMapEffect::kR_ChannelSelectorType>(
   1.126 +            yChannelSelector, scale, dst, displ, offset, src, bounds);
   1.127 +        break;
   1.128 +      case SkDisplacementMapEffect::kG_ChannelSelectorType:
   1.129 +        computeDisplacement<SkDisplacementMapEffect::kG_ChannelSelectorType>(
   1.130 +            yChannelSelector, scale, dst, displ, offset, src, bounds);
   1.131 +        break;
   1.132 +      case SkDisplacementMapEffect::kB_ChannelSelectorType:
   1.133 +        computeDisplacement<SkDisplacementMapEffect::kB_ChannelSelectorType>(
   1.134 +            yChannelSelector, scale, dst, displ, offset, src, bounds);
   1.135 +        break;
   1.136 +      case SkDisplacementMapEffect::kA_ChannelSelectorType:
   1.137 +        computeDisplacement<SkDisplacementMapEffect::kA_ChannelSelectorType>(
   1.138 +            yChannelSelector, scale, dst, displ, offset, src, bounds);
   1.139 +        break;
   1.140 +      case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
   1.141 +      default:
   1.142 +        SkDEBUGFAIL("Unknown X channel selector");
   1.143 +    }
   1.144 +}
   1.145 +
   1.146 +bool channel_selector_type_is_valid(SkDisplacementMapEffect::ChannelSelectorType cst) {
   1.147 +    switch (cst) {
   1.148 +    case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
   1.149 +    case SkDisplacementMapEffect::kR_ChannelSelectorType:
   1.150 +    case SkDisplacementMapEffect::kG_ChannelSelectorType:
   1.151 +    case SkDisplacementMapEffect::kB_ChannelSelectorType:
   1.152 +    case SkDisplacementMapEffect::kA_ChannelSelectorType:
   1.153 +        return true;
   1.154 +    default:
   1.155 +        break;
   1.156 +    }
   1.157 +    return false;
   1.158 +}
   1.159 +
   1.160 +} // end namespace
   1.161 +
   1.162 +///////////////////////////////////////////////////////////////////////////////
   1.163 +
   1.164 +SkDisplacementMapEffect::SkDisplacementMapEffect(ChannelSelectorType xChannelSelector,
   1.165 +                                                 ChannelSelectorType yChannelSelector,
   1.166 +                                                 SkScalar scale,
   1.167 +                                                 SkImageFilter* displacement,
   1.168 +                                                 SkImageFilter* color,
   1.169 +                                                 const CropRect* cropRect)
   1.170 +  : INHERITED(displacement, color, cropRect)
   1.171 +  , fXChannelSelector(xChannelSelector)
   1.172 +  , fYChannelSelector(yChannelSelector)
   1.173 +  , fScale(scale)
   1.174 +{
   1.175 +}
   1.176 +
   1.177 +SkDisplacementMapEffect::~SkDisplacementMapEffect() {
   1.178 +}
   1.179 +
   1.180 +SkDisplacementMapEffect::SkDisplacementMapEffect(SkReadBuffer& buffer)
   1.181 +  : INHERITED(2, buffer)
   1.182 +{
   1.183 +    fXChannelSelector = (SkDisplacementMapEffect::ChannelSelectorType) buffer.readInt();
   1.184 +    fYChannelSelector = (SkDisplacementMapEffect::ChannelSelectorType) buffer.readInt();
   1.185 +    fScale            = buffer.readScalar();
   1.186 +    buffer.validate(channel_selector_type_is_valid(fXChannelSelector) &&
   1.187 +                    channel_selector_type_is_valid(fYChannelSelector) &&
   1.188 +                    SkScalarIsFinite(fScale));
   1.189 +}
   1.190 +
   1.191 +void SkDisplacementMapEffect::flatten(SkWriteBuffer& buffer) const {
   1.192 +    this->INHERITED::flatten(buffer);
   1.193 +    buffer.writeInt((int) fXChannelSelector);
   1.194 +    buffer.writeInt((int) fYChannelSelector);
   1.195 +    buffer.writeScalar(fScale);
   1.196 +}
   1.197 +
   1.198 +bool SkDisplacementMapEffect::onFilterImage(Proxy* proxy,
   1.199 +                                            const SkBitmap& src,
   1.200 +                                            const Context& ctx,
   1.201 +                                            SkBitmap* dst,
   1.202 +                                            SkIPoint* offset) const {
   1.203 +    SkBitmap displ = src, color = src;
   1.204 +    const SkImageFilter* colorInput = getColorInput();
   1.205 +    const SkImageFilter* displInput = getDisplacementInput();
   1.206 +    SkIPoint colorOffset = SkIPoint::Make(0, 0), displOffset = SkIPoint::Make(0, 0);
   1.207 +    if ((colorInput && !colorInput->filterImage(proxy, src, ctx, &color, &colorOffset)) ||
   1.208 +        (displInput && !displInput->filterImage(proxy, src, ctx, &displ, &displOffset))) {
   1.209 +        return false;
   1.210 +    }
   1.211 +    if ((displ.colorType() != kPMColor_SkColorType) ||
   1.212 +        (color.colorType() != kPMColor_SkColorType)) {
   1.213 +        return false;
   1.214 +    }
   1.215 +    SkIRect bounds;
   1.216 +    // Since computeDisplacement does bounds checking on color pixel access, we don't need to pad
   1.217 +    // the color bitmap to bounds here.
   1.218 +    if (!this->applyCropRect(ctx, color, colorOffset, &bounds)) {
   1.219 +        return false;
   1.220 +    }
   1.221 +    SkIRect displBounds;
   1.222 +    if (!this->applyCropRect(ctx, proxy, displ, &displOffset, &displBounds, &displ)) {
   1.223 +        return false;
   1.224 +    }
   1.225 +    if (!bounds.intersect(displBounds)) {
   1.226 +        return false;
   1.227 +    }
   1.228 +    SkAutoLockPixels alp_displacement(displ), alp_color(color);
   1.229 +    if (!displ.getPixels() || !color.getPixels()) {
   1.230 +        return false;
   1.231 +    }
   1.232 +
   1.233 +    dst->setConfig(color.config(), bounds.width(), bounds.height());
   1.234 +    if (!dst->allocPixels()) {
   1.235 +        return false;
   1.236 +    }
   1.237 +
   1.238 +    SkVector scale = SkVector::Make(fScale, fScale);
   1.239 +    ctx.ctm().mapVectors(&scale, 1);
   1.240 +    SkIRect colorBounds = bounds;
   1.241 +    colorBounds.offset(-colorOffset);
   1.242 +
   1.243 +    computeDisplacement(fXChannelSelector, fYChannelSelector, scale, dst,
   1.244 +                        &displ, colorOffset - displOffset, &color, colorBounds);
   1.245 +
   1.246 +    offset->fX = bounds.left();
   1.247 +    offset->fY = bounds.top();
   1.248 +    return true;
   1.249 +}
   1.250 +
   1.251 +void SkDisplacementMapEffect::computeFastBounds(const SkRect& src, SkRect* dst) const {
   1.252 +    if (getColorInput()) {
   1.253 +        getColorInput()->computeFastBounds(src, dst);
   1.254 +    } else {
   1.255 +        *dst = src;
   1.256 +    }
   1.257 +    dst->outset(fScale * SK_ScalarHalf, fScale * SK_ScalarHalf);
   1.258 +}
   1.259 +
   1.260 +bool SkDisplacementMapEffect::onFilterBounds(const SkIRect& src, const SkMatrix& ctm,
   1.261 +                                   SkIRect* dst) const {
   1.262 +    SkIRect bounds = src;
   1.263 +    if (getColorInput() && !getColorInput()->filterBounds(src, ctm, &bounds)) {
   1.264 +        return false;
   1.265 +    }
   1.266 +    bounds.outset(SkScalarCeilToInt(fScale * SK_ScalarHalf),
   1.267 +                  SkScalarCeilToInt(fScale * SK_ScalarHalf));
   1.268 +    *dst = bounds;
   1.269 +    return true;
   1.270 +}
   1.271 +
   1.272 +///////////////////////////////////////////////////////////////////////////////
   1.273 +
   1.274 +#if SK_SUPPORT_GPU
   1.275 +class GrGLDisplacementMapEffect : public GrGLEffect {
   1.276 +public:
   1.277 +    GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
   1.278 +                              const GrDrawEffect& drawEffect);
   1.279 +    virtual ~GrGLDisplacementMapEffect();
   1.280 +
   1.281 +    virtual void emitCode(GrGLShaderBuilder*,
   1.282 +                          const GrDrawEffect&,
   1.283 +                          EffectKey,
   1.284 +                          const char* outputColor,
   1.285 +                          const char* inputColor,
   1.286 +                          const TransformedCoordsArray&,
   1.287 +                          const TextureSamplerArray&) SK_OVERRIDE;
   1.288 +
   1.289 +    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
   1.290 +
   1.291 +    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
   1.292 +
   1.293 +private:
   1.294 +    SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector;
   1.295 +    SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
   1.296 +    GrGLUniformManager::UniformHandle fScaleUni;
   1.297 +
   1.298 +    typedef GrGLEffect INHERITED;
   1.299 +};
   1.300 +
   1.301 +///////////////////////////////////////////////////////////////////////////////
   1.302 +
   1.303 +class GrDisplacementMapEffect : public GrEffect {
   1.304 +public:
   1.305 +    static GrEffectRef* Create(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
   1.306 +                               SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
   1.307 +                               SkVector scale,
   1.308 +                               GrTexture* displacement, const SkMatrix& offsetMatrix,
   1.309 +                               GrTexture* color) {
   1.310 +        AutoEffectUnref effect(SkNEW_ARGS(GrDisplacementMapEffect, (xChannelSelector,
   1.311 +                                                                    yChannelSelector,
   1.312 +                                                                    scale,
   1.313 +                                                                    displacement,
   1.314 +                                                                    offsetMatrix,
   1.315 +                                                                    color)));
   1.316 +        return CreateEffectRef(effect);
   1.317 +    }
   1.318 +
   1.319 +    virtual ~GrDisplacementMapEffect();
   1.320 +
   1.321 +    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
   1.322 +    SkDisplacementMapEffect::ChannelSelectorType xChannelSelector() const
   1.323 +        { return fXChannelSelector; }
   1.324 +    SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const
   1.325 +        { return fYChannelSelector; }
   1.326 +    const SkVector& scale() const { return fScale; }
   1.327 +
   1.328 +    typedef GrGLDisplacementMapEffect GLEffect;
   1.329 +    static const char* Name() { return "DisplacementMap"; }
   1.330 +
   1.331 +    virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
   1.332 +
   1.333 +private:
   1.334 +    virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
   1.335 +
   1.336 +    GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
   1.337 +                            SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
   1.338 +                            const SkVector& scale,
   1.339 +                            GrTexture* displacement, const SkMatrix& offsetMatrix,
   1.340 +                            GrTexture* color);
   1.341 +
   1.342 +    GR_DECLARE_EFFECT_TEST;
   1.343 +
   1.344 +    GrCoordTransform            fDisplacementTransform;
   1.345 +    GrTextureAccess             fDisplacementAccess;
   1.346 +    GrCoordTransform            fColorTransform;
   1.347 +    GrTextureAccess             fColorAccess;
   1.348 +    SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector;
   1.349 +    SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
   1.350 +    SkVector fScale;
   1.351 +
   1.352 +    typedef GrEffect INHERITED;
   1.353 +};
   1.354 +
   1.355 +bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
   1.356 +                                             SkBitmap* result, SkIPoint* offset) const {
   1.357 +    SkBitmap colorBM = src;
   1.358 +    SkIPoint colorOffset = SkIPoint::Make(0, 0);
   1.359 +    if (getColorInput() && !getColorInput()->getInputResultGPU(proxy, src, ctx, &colorBM,
   1.360 +                                                               &colorOffset)) {
   1.361 +        return false;
   1.362 +    }
   1.363 +    SkBitmap displacementBM = src;
   1.364 +    SkIPoint displacementOffset = SkIPoint::Make(0, 0);
   1.365 +    if (getDisplacementInput() &&
   1.366 +        !getDisplacementInput()->getInputResultGPU(proxy, src, ctx, &displacementBM,
   1.367 +                                                   &displacementOffset)) {
   1.368 +        return false;
   1.369 +    }
   1.370 +    SkIRect bounds;
   1.371 +    // Since GrDisplacementMapEffect does bounds checking on color pixel access, we don't need to
   1.372 +    // pad the color bitmap to bounds here.
   1.373 +    if (!this->applyCropRect(ctx, colorBM, colorOffset, &bounds)) {
   1.374 +        return false;
   1.375 +    }
   1.376 +    SkIRect displBounds;
   1.377 +    if (!this->applyCropRect(ctx, proxy, displacementBM,
   1.378 +                             &displacementOffset, &displBounds, &displacementBM)) {
   1.379 +        return false;
   1.380 +    }
   1.381 +    if (!bounds.intersect(displBounds)) {
   1.382 +        return false;
   1.383 +    }
   1.384 +    GrTexture* color = colorBM.getTexture();
   1.385 +    GrTexture* displacement = displacementBM.getTexture();
   1.386 +    GrContext* context = color->getContext();
   1.387 +
   1.388 +    GrTextureDesc desc;
   1.389 +    desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
   1.390 +    desc.fWidth = colorBM.width();
   1.391 +    desc.fHeight = colorBM.height();
   1.392 +    desc.fConfig = kSkia8888_GrPixelConfig;
   1.393 +
   1.394 +    GrAutoScratchTexture ast(context, desc);
   1.395 +    SkAutoTUnref<GrTexture> dst(ast.detach());
   1.396 +
   1.397 +    GrContext::AutoRenderTarget art(context, dst->asRenderTarget());
   1.398 +
   1.399 +    SkVector scale = SkVector::Make(fScale, fScale);
   1.400 +    ctx.ctm().mapVectors(&scale, 1);
   1.401 +
   1.402 +    GrPaint paint;
   1.403 +    SkMatrix offsetMatrix = GrEffect::MakeDivByTextureWHMatrix(displacement);
   1.404 +    offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displacementOffset.fX),
   1.405 +                              SkIntToScalar(colorOffset.fY - displacementOffset.fY));
   1.406 +
   1.407 +    paint.addColorEffect(
   1.408 +        GrDisplacementMapEffect::Create(fXChannelSelector,
   1.409 +                                        fYChannelSelector,
   1.410 +                                        scale,
   1.411 +                                        displacement,
   1.412 +                                        offsetMatrix,
   1.413 +                                        color))->unref();
   1.414 +    SkIRect colorBounds = bounds;
   1.415 +    colorBounds.offset(-colorOffset);
   1.416 +    SkMatrix matrix;
   1.417 +    matrix.setTranslate(-SkIntToScalar(colorBounds.x()),
   1.418 +                        -SkIntToScalar(colorBounds.y()));
   1.419 +    context->concatMatrix(matrix);
   1.420 +    context->drawRect(paint, SkRect::Make(colorBounds));
   1.421 +    offset->fX = bounds.left();
   1.422 +    offset->fY = bounds.top();
   1.423 +    WrapTexture(dst, bounds.width(), bounds.height(), result);
   1.424 +    return true;
   1.425 +}
   1.426 +
   1.427 +///////////////////////////////////////////////////////////////////////////////
   1.428 +
   1.429 +GrDisplacementMapEffect::GrDisplacementMapEffect(
   1.430 +                             SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
   1.431 +                             SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
   1.432 +                             const SkVector& scale,
   1.433 +                             GrTexture* displacement,
   1.434 +                             const SkMatrix& offsetMatrix,
   1.435 +                             GrTexture* color)
   1.436 +    : fDisplacementTransform(kLocal_GrCoordSet, offsetMatrix, displacement)
   1.437 +    , fDisplacementAccess(displacement)
   1.438 +    , fColorTransform(kLocal_GrCoordSet, color)
   1.439 +    , fColorAccess(color)
   1.440 +    , fXChannelSelector(xChannelSelector)
   1.441 +    , fYChannelSelector(yChannelSelector)
   1.442 +    , fScale(scale) {
   1.443 +    this->addCoordTransform(&fDisplacementTransform);
   1.444 +    this->addTextureAccess(&fDisplacementAccess);
   1.445 +    this->addCoordTransform(&fColorTransform);
   1.446 +    this->addTextureAccess(&fColorAccess);
   1.447 +    this->setWillNotUseInputColor();
   1.448 +}
   1.449 +
   1.450 +GrDisplacementMapEffect::~GrDisplacementMapEffect() {
   1.451 +}
   1.452 +
   1.453 +bool GrDisplacementMapEffect::onIsEqual(const GrEffect& sBase) const {
   1.454 +    const GrDisplacementMapEffect& s = CastEffect<GrDisplacementMapEffect>(sBase);
   1.455 +    return fDisplacementAccess.getTexture() == s.fDisplacementAccess.getTexture() &&
   1.456 +           fColorAccess.getTexture() == s.fColorAccess.getTexture() &&
   1.457 +           fXChannelSelector == s.fXChannelSelector &&
   1.458 +           fYChannelSelector == s.fYChannelSelector &&
   1.459 +           fScale == s.fScale;
   1.460 +}
   1.461 +
   1.462 +const GrBackendEffectFactory& GrDisplacementMapEffect::getFactory() const {
   1.463 +    return GrTBackendEffectFactory<GrDisplacementMapEffect>::getInstance();
   1.464 +}
   1.465 +
   1.466 +void GrDisplacementMapEffect::getConstantColorComponents(GrColor*,
   1.467 +                                                         uint32_t* validFlags) const {
   1.468 +    // Any displacement offset bringing a pixel out of bounds will output a color of (0,0,0,0),
   1.469 +    // so the only way we'd get a constant alpha is if the input color image has a constant alpha
   1.470 +    // and no displacement offset push any texture coordinates out of bounds OR if the constant
   1.471 +    // alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is
   1.472 +    // not of constant color when a displacement effect is applied.
   1.473 +    *validFlags = 0;
   1.474 +}
   1.475 +
   1.476 +///////////////////////////////////////////////////////////////////////////////
   1.477 +
   1.478 +GR_DEFINE_EFFECT_TEST(GrDisplacementMapEffect);
   1.479 +
   1.480 +GrEffectRef* GrDisplacementMapEffect::TestCreate(SkRandom* random,
   1.481 +                                                 GrContext*,
   1.482 +                                                 const GrDrawTargetCaps&,
   1.483 +                                                 GrTexture* textures[]) {
   1.484 +    int texIdxDispl = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
   1.485 +                                           GrEffectUnitTest::kAlphaTextureIdx;
   1.486 +    int texIdxColor = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
   1.487 +                                           GrEffectUnitTest::kAlphaTextureIdx;
   1.488 +    static const int kMaxComponent = 4;
   1.489 +    SkDisplacementMapEffect::ChannelSelectorType xChannelSelector =
   1.490 +        static_cast<SkDisplacementMapEffect::ChannelSelectorType>(
   1.491 +        random->nextRangeU(1, kMaxComponent));
   1.492 +    SkDisplacementMapEffect::ChannelSelectorType yChannelSelector =
   1.493 +        static_cast<SkDisplacementMapEffect::ChannelSelectorType>(
   1.494 +        random->nextRangeU(1, kMaxComponent));
   1.495 +    SkVector scale = SkVector::Make(random->nextRangeScalar(0, 100.0f),
   1.496 +                                    random->nextRangeScalar(0, 100.0f));
   1.497 +
   1.498 +    return GrDisplacementMapEffect::Create(xChannelSelector, yChannelSelector, scale,
   1.499 +                                           textures[texIdxDispl], SkMatrix::I(),
   1.500 +                                           textures[texIdxColor]);
   1.501 +}
   1.502 +
   1.503 +///////////////////////////////////////////////////////////////////////////////
   1.504 +
   1.505 +GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
   1.506 +                                                     const GrDrawEffect& drawEffect)
   1.507 +    : INHERITED(factory)
   1.508 +    , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChannelSelector())
   1.509 +    , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChannelSelector()) {
   1.510 +}
   1.511 +
   1.512 +GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
   1.513 +}
   1.514 +
   1.515 +void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
   1.516 +                                         const GrDrawEffect&,
   1.517 +                                         EffectKey key,
   1.518 +                                         const char* outputColor,
   1.519 +                                         const char* inputColor,
   1.520 +                                         const TransformedCoordsArray& coords,
   1.521 +                                         const TextureSamplerArray& samplers) {
   1.522 +    sk_ignore_unused_variable(inputColor);
   1.523 +
   1.524 +    fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
   1.525 +                                    kVec2f_GrSLType, "Scale");
   1.526 +    const char* scaleUni = builder->getUniformCStr(fScaleUni);
   1.527 +    const char* dColor = "dColor";
   1.528 +    const char* cCoords = "cCoords";
   1.529 +    const char* outOfBounds = "outOfBounds";
   1.530 +    const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half float, use
   1.531 +                                   // a number smaller than that to approximate 0, but
   1.532 +                                   // leave room for 32-bit float GPU rounding errors.
   1.533 +
   1.534 +    builder->fsCodeAppendf("\t\tvec4 %s = ", dColor);
   1.535 +    builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
   1.536 +    builder->fsCodeAppend(";\n");
   1.537 +
   1.538 +    // Unpremultiply the displacement
   1.539 +    builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
   1.540 +                           dColor, dColor, nearZero, dColor, dColor);
   1.541 +
   1.542 +    builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.",
   1.543 +                           cCoords, coords[1].c_str(), scaleUni, dColor);
   1.544 +
   1.545 +    switch (fXChannelSelector) {
   1.546 +      case SkDisplacementMapEffect::kR_ChannelSelectorType:
   1.547 +        builder->fsCodeAppend("r");
   1.548 +        break;
   1.549 +      case SkDisplacementMapEffect::kG_ChannelSelectorType:
   1.550 +        builder->fsCodeAppend("g");
   1.551 +        break;
   1.552 +      case SkDisplacementMapEffect::kB_ChannelSelectorType:
   1.553 +        builder->fsCodeAppend("b");
   1.554 +        break;
   1.555 +      case SkDisplacementMapEffect::kA_ChannelSelectorType:
   1.556 +        builder->fsCodeAppend("a");
   1.557 +        break;
   1.558 +      case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
   1.559 +      default:
   1.560 +        SkDEBUGFAIL("Unknown X channel selector");
   1.561 +    }
   1.562 +
   1.563 +    switch (fYChannelSelector) {
   1.564 +      case SkDisplacementMapEffect::kR_ChannelSelectorType:
   1.565 +        builder->fsCodeAppend("r");
   1.566 +        break;
   1.567 +      case SkDisplacementMapEffect::kG_ChannelSelectorType:
   1.568 +        builder->fsCodeAppend("g");
   1.569 +        break;
   1.570 +      case SkDisplacementMapEffect::kB_ChannelSelectorType:
   1.571 +        builder->fsCodeAppend("b");
   1.572 +        break;
   1.573 +      case SkDisplacementMapEffect::kA_ChannelSelectorType:
   1.574 +        builder->fsCodeAppend("a");
   1.575 +        break;
   1.576 +      case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
   1.577 +      default:
   1.578 +        SkDEBUGFAIL("Unknown Y channel selector");
   1.579 +    }
   1.580 +    builder->fsCodeAppend("-vec2(0.5));\t\t");
   1.581 +
   1.582 +    // FIXME : This can be achieved with a "clamp to border" texture repeat mode and
   1.583 +    //         a 0 border color instead of computing if cCoords is out of bounds here.
   1.584 +    builder->fsCodeAppendf(
   1.585 +        "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);\t\t",
   1.586 +        outOfBounds, cCoords, cCoords, cCoords, cCoords);
   1.587 +    builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
   1.588 +    builder->fsAppendTextureLookup(samplers[1], cCoords, coords[1].type());
   1.589 +    builder->fsCodeAppend(";\n");
   1.590 +}
   1.591 +
   1.592 +void GrGLDisplacementMapEffect::setData(const GrGLUniformManager& uman,
   1.593 +                                        const GrDrawEffect& drawEffect) {
   1.594 +    const GrDisplacementMapEffect& displacementMap =
   1.595 +        drawEffect.castEffect<GrDisplacementMapEffect>();
   1.596 +    GrTexture* colorTex = displacementMap.texture(1);
   1.597 +    SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colorTex->width()));
   1.598 +    SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colorTex->height()));
   1.599 +    uman.set2f(fScaleUni, SkScalarToFloat(scaleX),
   1.600 +               colorTex->origin() == kTopLeft_GrSurfaceOrigin ?
   1.601 +               SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
   1.602 +}
   1.603 +
   1.604 +GrGLEffect::EffectKey GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect,
   1.605 +                                                        const GrGLCaps&) {
   1.606 +    const GrDisplacementMapEffect& displacementMap =
   1.607 +        drawEffect.castEffect<GrDisplacementMapEffect>();
   1.608 +
   1.609 +    EffectKey xKey = displacementMap.xChannelSelector();
   1.610 +    EffectKey yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBits;
   1.611 +
   1.612 +    return xKey | yKey;
   1.613 +}
   1.614 +#endif

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